#jogamp @ irc.freenode.net - 20130707 05:05:23 (UTC)


20130707 05:05:23 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20130706050523.html
20130707 05:05:23 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20130707050523.html
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20130707 10:06:44 <Eclesia> hi
20130707 10:07:55 <Eclesia> sgothel: hi, a quick question, are all fbo operation implemented ?
20130707 10:11:28 <Eclesia> I can download a full texture, but reading pixels from a fbo always return zeros.
20130707 10:12:19 <Eclesia> final ByteBuffer buffer = ByteBuffer.allocate(4);
20130707 10:12:19 <Eclesia> gl.glBindFramebuffer(GL4.GL_READ_FRAMEBUFFER, fboId[0]);
20130707 10:12:19 <Eclesia> gl.glReadBuffer(GL4.GL_COLOR_ATTACHMENT0);
20130707 10:12:19 <Eclesia> gl.glReadPixels((int)position.getX(), (int)position.getY(), 1, 1, GL4.GL_RGBA, GL4.GL_UNSIGNED_BYTE, buffer);
20130707 10:12:19 <Eclesia> gl.glBindFramebuffer(GL4.GL_FRAMEBUFFER, 0);
20130707 10:13:20 <Eclesia> tryed gl.glBindFramebuffer(GL4.GL_FRAMEBUFFER, fboId[0]); makes no difference
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20130707 11:24:50 <olamedia> extracted noise library https://github.com/olamedia/noise
20130707 11:25:47 <olamedia> simplex noise only from worker noises atm
20130707 11:26:14 <olamedia> >_> and some troubles with seeding...
20130707 11:39:08 <olamedia> hate gpl.. trying to make mit code seeing only gpl implementations on a web as a reference is a pain
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20130707 21:22:28 <olamedia> anyway.. i got nice framework. this screenshot of example application using modloader+graphicsapi+noise+mesh+camera libraries
20130707 21:22:30 <olamedia> http://rghost.ru/47279681.view
20130707 21:22:55 <olamedia> next time i'll release mesh, camera & input libs
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20130708 00:32:57 <olamedia> Assets helpers https://github.com/olamedia/assets
20130708 05:05:23 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20130708050523.html