#jogamp @ irc.freenode.net - 20131022 05:05:04 (UTC)


20131022 05:05:04 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20131021050504.html
20131022 05:05:04 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20131022050504.html
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20131022 07:23:09 <hharrison_> sgothel: pushed some patches out for jogl, the debug pipelines now get generated without a lot of strings that are immediately garbage collected
20131022 07:38:08 <hharrison_> Now when there are no errors, the debug pipelines fast-path return without much overhead at all
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20131022 11:12:56 <xranby> (23:58:16) hharrison: xranby: this will likely be of assistence to alternate VMs that may not be as good with large amounts of temp objects <-- sounds good ..
20131022 11:13:19 <xranby> actually i have had most issues with JVM that uses agressive reclaim of temp objects
20131022 11:13:48 <xranby> especially in combination with opengl functions that use "automatic" memorymanagement
20131022 11:14:39 <xranby> in these cases an agressive jvm may garbage the temp variable passed to GL
20131022 11:19:20 <Schrostfutz> hi, how should i store vertex data in jogl? so far i used glBegin/End but i want to switch to vbos. should i write a simple parser for files?
20131022 11:21:05 <xranby> Schrostfutz: opengl and hence jogl do not have any prefered way to store data in VBOs.. its up to you engine to decide how it should be done according to your needs
20131022 11:25:33 <Schrostfutz> xranby: i hate decisions :D
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20131022 17:18:14 <hharrison> good evening sgothel
20131022 17:39:23 <hharrison> Looks like I didn't actually push those commits out last night
20131022 17:39:38 <hharrison> I'll push them when I get back home this evening
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20131023 02:44:59 <hharrison> sgothel: when you're awake, I've pushed out those jogl codegen changes
20131023 05:05:04 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20131023050504.html