#jogamp @ irc.freenode.net - 20131107 05:05:52 (UTC)


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20131107 08:38:02 <xranby> good morning... The huge Chinese Yuan ¥ BitCoin transaction market have pulled up the US $ BitCoin market to 300$ for one BitCoin a new high
20131107 08:42:14 <xranby> 1 BTC now equals ¥1,889
20131107 08:43:21 <sgothel> ICBC <- .. but I guess you have that already
20131107 08:49:03 <xranby> http://www.icbc.com.cn/ICBC/Personal%20Banking/Deposit/Current%20Deposit/ - 1. Account opening i need to be in china
20131107 08:49:05 * monsieur_max (~maxime@anon) has joined #jogamp
20131107 08:49:14 <xranby> from what i can tell
20131107 08:50:08 <xranby> sgothel: for example there is some chinese bank offices in the united states.. but the kind of account you get there do not allow any form of money transfer
20131107 08:50:49 <xranby> the closest i can get to a Yuan right now is to sell a bitcoin and have the Yuan stored at the escrow
20131107 08:51:02 <sgothel> ok will let Qun check .. she is quite busy w/ her stuff
20131107 08:52:52 <xranby> http://business.time.com/2011/02/07/does-china-have-better-savings-accounts/ - the very nice Bank of China representative, who talked me to the process, explained that you can’t actually do anything with the account.
20131107 08:56:23 <sgothel> so there is online banking in china .. w/ a CN account
20131107 08:56:32 <sgothel> needs passport and presence :)
20131107 08:56:51 <sgothel> guess we ask around how to get one 'easier'
20131107 08:59:18 <xranby> do you know how TenPay work?
20131107 08:59:28 <sgothel> ope
20131107 08:59:31 <sgothel> nope
20131107 08:59:38 <xranby> it is some alternative to chinese bank transfers
20131107 08:59:47 <xranby> sounds to me like a chinese paypal
20131107 08:59:59 <sgothel> we use normal IBAN / Swift transfers for example
20131107 09:00:16 <xranby> https://www.tenpay.com/v2/
20131107 09:03:15 <xranby> sgothel: yes that would be the most preferable.. to have a chinese account and use a IBAN / Swift transfer
20131107 09:03:39 <xranby> and then hopefully have some way to operate the chinese account online
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20131107 12:47:29 <xranby> have someone tested http://code.google.com/p/angleproject/ <--- allows running opengl es code on windows devices when no opengl driver are found
20131107 12:47:41 <sgothel> old news .. yup
20131107 12:47:49 <xranby> does it work with jogamp?
20131107 12:48:02 <sgothel> stdalone .. ok'ish .. but we cannot use the chrome bundled version -> crash
20131107 12:48:19 <xranby> its bsd licensed so we may bundle it with the windows builds?
20131107 12:48:26 <sgothel> we even have some detection in EGLDrawableFactory ..
20131107 12:48:35 <sgothel> why ?
20131107 12:49:04 <xranby> out of the box support for jogamp on windows devices where microsoft provide no opengl driver
20131107 12:49:12 <xranby> windows rt etc
20131107 12:49:16 <xranby> windows phone?
20131107 12:49:21 <xranby> i dunno
20131107 12:49:27 <sgothel> which is ? ah .. well .. yeah, we might could do that ..
20131107 12:49:55 <sgothel> as another magic native jar file :)
20131107 12:50:03 <sgothel> loading on demand .. hehe
20131107 12:50:18 <xranby> sure.. a fallback egl implementation
20131107 12:50:25 <xranby> last in the search order
20131107 12:50:26 <xranby> etc
20131107 12:50:44 <sgothel> but afaik .. win-rt does not even work w/ java .. hmm .. no 'traditional' win-API ?
20131107 12:51:05 <xranby> hmm is it so?
20131107 12:51:14 <sgothel> very low low prio .. this thing .. IMHO
20131107 12:51:27 <sgothel> (for me at least)
20131107 12:53:04 <xranby> me brainstorming bluepprints
20131107 12:53:17 <sgothel> .. for 2015 :)
20131107 12:53:51 <xranby> so if windows phone still exist we may reconsider?
20131107 12:54:28 <sgothel> sure .. especially w/ a good support contract :)
20131107 12:54:56 <sgothel> so ES3 should work now ..
20131107 12:55:01 <xranby> who know.. maybe windows elects richard stallman as the new ceo.. he is quite high ranked: http://www.nextmicrosoftceo.com/
20131107 12:55:29 <sgothel> weird thing .. can't get ES2 on ES3 driver (Mesa / Android) - they always return ES3
20131107 12:55:34 <xranby> (13:55:22) sgothel: so ES3 should work now .. <--- great! hmm yes an easy to install test apk would be nice to have
20131107 12:55:46 <xranby> something that can be downloaded and tested at a phone store
20131107 12:55:46 <sgothel> gogogogoggogog
20131107 12:55:50 <sgothel> do it
20131107 12:55:50 <xranby> on their demo devices
20131107 12:56:14 <sgothel> action speaks louder than words ...
20131107 12:56:22 <xranby> i am trying to draw a map of this ant maze
20131107 12:56:32 <xranby> that i am in
20131107 12:56:34 <sgothel> great ..
20131107 12:56:40 <xranby> there is light at the end of the tunnel
20131107 12:57:17 <sgothel> if you are done .. and Harvey didn't do the JOCL cleanup, maybe you can cont there .. https://jogamp.org/bugzilla/show_bug.cgi?id=884 :)
20131107 12:57:43 <xranby> people dont understand ant they simly add a new task at the end of the stack
20131107 12:57:48 <xranby> me included
20131107 12:58:01 <sgothel> right .. and thats why JOCL must be cleaned up
20131107 12:58:09 <sgothel> nexus 10 update: +ES3 .. duh! :)
20131107 12:58:18 <xranby> oh cool!
20131107 12:58:35 <xranby> so after the update -opencl +es3
20131107 12:58:39 <sgothel> problem: P0003: Extension 'GL_OES_EGL_image_external' not supported
20131107 12:59:16 <sgothel> even though it is listed in extension list (and Android's MediaPlayer relies on it - so does our player) .. damn it .. must be driver bug
20131107 12:59:26 <xranby> :(
20131107 12:59:26 <sgothel> 2: #extension GL_OES_EGL_image_external : enable
20131107 12:59:46 <xranby> they shipped a broken mediaplayer?
20131107 12:59:47 <sgothel> w/o that line .. doesn't work either, since texture _is_ of such type
20131107 12:59:59 <xranby> do device reboot cure these things on android?
20131107 13:00:04 <sgothel> oh .. I shall test .. but they simply don't use it this way
20131107 13:00:10 <sgothel> nope
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20131107 14:31:00 <sgothel> http://jogamp.org/git/?p=jogl.git;a=commit;h=8f1373e15eef1fb8bd00dfe500a2eddc71a74d7e <- duh! Android ES3 bug workaround
20131107 14:44:47 <xranby> http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLDrawableFactory.html#createExternalGLContext%28%29 <- do this work with both getEGLFactory and getDesktopFactory GLDrawableFactory ?
20131107 14:45:05 <xranby> i am trying to connect jogl to an external gl context created by qt
20131107 14:45:14 <sgothel> ah
20131107 14:45:31 <sgothel> if the code is not NULL in the EGL path .. it should .. never tested
20131107 14:45:59 <xranby> i guess i better request a DesktopFactory for this GL2 usecase
20131107 14:46:16 <sgothel> EGLExternalContext .. exists ..
20131107 14:46:35 <xranby> they have one hellogl example where they let jogl paint using the fixed function pipeline on top of a qt created context
20131107 14:46:43 * xranby is updating it for jogl2
20131107 14:48:18 <sgothel> compare EGLExternalContext w/ X11ExternalGLXContext .. and see whats missing
20131107 14:49:12 <xranby> it is possible there is some issues with qt4 itself on this machine
20131107 14:49:25 <xranby> that they fail to initialize the gl context
20131107 14:49:41 <xranby> opengl 4.3 nvidia etc
20131107 14:51:15 <xranby> QtJambi: Exception pending in native code in file ../../generator/out/cpp/com_trolltech_qt_opengl/qtjambishell_QGLWidget.cpp:1435
20131107 14:51:22 <xranby> yup... something is odd
20131107 14:51:42 <sgothel> better let us create the ctx
20131107 14:52:28 <sgothel> so you are helping w/ adding a surface/gl layer from raw qt to jogl ?
20131107 14:52:40 <sgothel> Look at the SWT hacks .. ProxySurface .. etc
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20131107 19:30:53 <gouessej> hi
20131107 20:02:38 <gouessej> I should have updated my draft about NEWT input API
20131107 20:02:47 <gouessej> I don't remember what we have decided
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20131107 21:29:01 <gouessej> I have updated the bug report 814
20131107 21:29:30 <gouessej> I will write a second draft before starting the implementation of the NEWT Input API
20131107 21:30:01 <gouessej> Bye
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20131108 05:05:52 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20131108050552.html