#jogamp @ irc.freenode.net - 20131114 05:05:53 (UTC)
20131114 05:05:53 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20131113050553.html
20131114 05:05:53 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20131114050553.html
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20131114 08:08:09 <eclesia> good morning
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20131114 10:04:42 <xranby> good morning
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20131114 10:24:20 <sgothel> goody
20131114 10:30:15 <xranby> eclesia: are you a frequent visitor at fosdem?
20131114 11:15:54 <eclesia> never been there, but some of our company do
20131114 11:16:05 <eclesia> xranby
20131114 11:16:58 <eclesia> unfortunatly those who talk are not necessarly those who have interesting things to say
20131114 11:17:17 <eclesia> goint to eat back in 2hours
20131114 11:17:21 <eclesia> going*
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20131114 12:33:03 <monsieur_max> ;) http://kotaku.com/heres-an-unsettling-8-bit-horror-game-sleep-well-1464280102
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20131114 12:53:29 <xranby> arch linux happens to host patches that enable compilation of windows angle EGL and GLESv2 dll using mingw-w64 https://aur.archlinux.org/packages/mingw-w64-angleproject-svn/
20131114 12:56:39 <xranby> i guess it may be possible to dynamically link angle against the wine provided d3dcompiler_XX.dll
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20131114 13:13:04 <xranby> https://github.com/stammen/angleproject - WinRT (Windows 8.0 and 8.1) and Windows Phone 8.0
20131114 13:26:10 * eclesia back
20131114 13:34:29 <xranby> eclesia: there is a free java devroom at fosdem, jogamp held a talk there last time .. i am brainstorming things to talk about in a 25min time slot.. is this somehting you are interested to participate in? https://wiki.debian.org/Java/DevJam/2014/Fosdem/CallForParticipation
20131114 13:34:55 <eclesia> I won't be there anyway
20131114 13:40:26 <xranby> eclesia: ok.. i will then take a dive into your un project and see if i can get the demos to run..
20131114 13:40:40 <xranby> the gallery page is increasingly impressive :) http://unlicense.developpez.com/gallery.html
20131114 13:41:50 <eclesia> xranby: all demos should run. open maven projet in netbeans, select demo and rihgt click run
20131114 13:42:01 <eclesia> only tested on 2 pcs
20131114 13:51:05 <eclesia> xranby: you want me to prepare a little something to present the project so you could show it ?
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20131114 13:59:03 <sgothel> @Eclesia: Can one build and perform single tests/demos w/o NB ?
20131114 14:00:16 <eclesia> w/o ?
20131114 14:00:25 <xranby> mvn install at least build the whole project
20131114 14:00:33 <xranby> from command line
20131114 14:00:46 <xranby> and runs the tests
20131114 14:00:48 <eclesia> anything that can reconize a maven projet should work
20131114 14:01:10 <eclesia> pure maven, no netbeans/eclipse/intellij hacks in the project :)
20131114 14:03:42 <xranby> sgothel: it is possible if you know the secret maven command line to run the demo from command line...
20131114 14:03:54 <xranby> netbeans generates this secret incarnation
20131114 14:04:01 <xranby> cd /home/xranby/unlicense/demo; JAVA_HOME=/usr/lib/jvm/java-6-openjdk /home/xranby/netbeans-7.3.1/java/maven/bin/mvn "-Dexec.args=-classpath %classpath demo.physics2d.particle._2_Cloth" -Dexec.executable=/usr/lib/jvm/java-6-openjdk/bin/java -Dexec.classpathScope=runtime process-classes org.codehaus.mojo:exec-maven-plugin:1.2.1:exec
20131114 14:04:26 <xranby> thus.. maven is still required.. since it execute the application using the maven exec plugin
20131114 14:05:23 <xranby> not sure how to run this without maven..
20131114 14:05:33 <xranby> except .. setting up the classpath manually somehow
20131114 14:07:48 <eclesia> I can make the demo module generate an executable Jar if you want
20131114 14:08:05 <eclesia> and show a small dialog : select your demo ...
20131114 14:08:54 <xranby> that would be nice :)
20131114 14:11:38 <xranby> eclesia: your demos appears to be working on the machine i use here as well, good work!
20131114 14:13:19 <xranby> neat _0_VideoDemo that unpacks animated gifs all in java
20131114 14:14:37 <xranby> + scenegraph api
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20131114 14:40:34 <eclesia> nice that you appreciate it
20131114 14:45:53 <sgothel> copied 'secret' commandline for later enjoyment - thx :)
20131114 14:46:26 <eclesia> sgothel: you never build my 'awesome' project ? :D
20131114 14:46:58 <sgothel> no - but once I browsed thought your source tree
20131114 14:47:15 <sgothel> the 'excitement' part hopefully starts post 2.1.3 :)
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20131114 17:31:33 <rmk0> hm, i seem to be running into http://forum.jogamp.org/Viewport-errors-in-GL3-0-td4014062.html
20131114 17:31:53 <rmk0> specifically the last error he mentions, where glViewport mysteriously returns GL_INVALID_ENUM, in apparent total violation of the spec
20131114 17:32:08 * rmk0 eyes driver
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20131114 17:33:09 <rmk0> i actually am calling the function, though
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20131114 17:55:51 <Eclesia> xranby: for the cloth demo, only the 2d one works for now. in physics2d/particle
20131114 17:56:47 <Eclesia> sorry my bad.
20131114 19:29:23 <Eclesia> sgothel: you received my project image and text (for the jogamp project list) ?
20131114 19:37:55 <sgothel> yes .. and I will surely add it .. just distracted by quite many little tasks here
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20131114 20:27:31 <Eclesia> xranby: I added a demo chooser with a tree to select a demo. also made the maven build generate an executable jar. so you just have to move in the target folder and run : java -jar demo-1.x-SNAPSHOT.jar
20131114 21:03:16 <Eclesia> xranby: if you want a real app using the UN lib , checkout : https://bitbucket.org/Eclesia/unlicense-edit3d
20131114 21:09:33 <sgothel> @Mark: Is Bananafish right, failure in init .. and it gets suppressed ?
20131114 21:09:57 <rmk0> sgothel: am actually in the process of reinstalling that windows install... will let you know when i try it again
20131114 21:10:03 <rmk0> i don't think it was an error in init, though
20131114 21:10:08 <sgothel> we had a similar discussion a while ago .. i.e. remove GLEventListener if init fails and propagate exception properly .. (my proposal .. no reply)
20131114 21:10:25 <rmk0> i used TraceGL and there was no error up until the glViewport call
20131114 21:10:40 <rmk0> i suspect a driver bug... glViewport obviously isn't allowed to return that error code in any circumstances
20131114 21:11:02 <sgothel> there was this other thread in forum .. about init exceptions .. etc .. hmm, I guess I should add a unit tests provoking some exception and see
20131114 21:11:07 <sgothel> oh
20131114 21:12:31 <sgothel> @Johann/Eclisia: your edit3d is .. a 3d data/format editor ? projects description page ?
20131114 21:13:39 <sgothel> I just had a similar issue .. but realized it was not shown due to DebugGL/TraceGL bugs .. (you use latest I hope)
20131114 21:14:22 <rmk0> will try with the latest snapshot when the machine's finished installing
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20131114 21:42:45 <Eclesia> good night all ++
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20131115 05:05:54 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20131115050554.html