#jogamp @ irc.freenode.net - 20131211 05:05:57 (UTC)


20131211 05:05:57 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20131210050557.html
20131211 05:05:57 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20131211050557.html
20131211 06:19:32 <[Mike]> local testing with my application looks good. Did you still need me to add a new unit test or update one?
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20131211 08:15:36 <eclesia> good morning
20131211 08:15:59 <sgothel> @Mike: No I did already, see last commit
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20131211 12:57:29 <rmk0> sgothel: mail sent to mesa list about 915
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20131211 14:42:19 <hharrison> Looks like gouessej was right about the texture3d typo, yay!
20131211 14:43:05 <xranby> \o/
20131211 14:43:09 <hharrison> Some afternoon when I'm really bored I'll have to sit down with the old Java3d native opengl backend and put it side by side with the jogl backend and look for typos
20131211 14:43:28 <hharrison> This is about the third one that's bee fixed
20131211 14:45:12 <sgothel> @Xerxes: If you can find a openal way to flush all buffers: QUEUED and PROCESSED .. that would be great ..
20131211 14:45:53 <sgothel> i.e. I try to flush when in paused mode / seek .. and the unqueue only works for processed buffers :(
20131211 14:46:24 <sgothel> I have GLMediaPlayerImpl changes in the pipe here .. works w/ [V, A, A+V] .. incl. EOS etc
20131211 14:50:28 <hharrison> sgothel:
20131211 14:50:46 <hharrison> (whoops, stale buffer)
20131211 15:14:59 <xranby> sgothel: stopping the source should mark all buffers processed
20131211 15:16:34 <xranby> https://jogamp.org/deployment/jogamp-next/javadoc/joal/javadoc/com/jogamp/openal/AL.html#alSourceStop%28int%29
20131211 15:17:06 <xranby> after that you should be able to unqueue all buffers
20131211 15:20:26 <xranby> a quick way to unqueue all buffers after alSourceStop is alSourcei(source, AL_BUFFER, 0);
20131211 15:21:10 <xranby> kudos to KittyCat at http://echelog.com/logs/browse/openal/1282082400 "[19:43:12] <KittyCat> bluenovember, if the source if stopped, alSourcei(source, AL_BUFFER, 0); will unqueue all buffers. alternatively, alSourceStop will cause all buffers to be marked as processed so you can unqueue them."
20131211 15:28:25 <sgothel> stop+unqueSource didn't work, so will try stop+Source(0) .. thx!
20131211 15:35:31 <sgothel> alternatively, alSourceStop will cause all buffers to be marked as processed so you can unqueue them. <- ha ! :)
20131211 15:47:52 <rmk0> sgothel: https://jogamp.org/bugzilla/show_bug.cgi?id=915#c7
20131211 15:49:00 <sgothel> great ..
20131211 15:49:19 <sgothel> well, we can do something (maybe if not too ugly) but not for 2.1.3 .. too risky
20131211 15:49:45 <sgothel> the actual bug is https://jogamp.org/bugzilla/show_bug.cgi?id=915#c4
20131211 15:49:52 <sgothel> No ES3 type bit set in EGLConfig, hence failed to create context: !!!
20131211 15:50:01 <sgothel> maybe you like to emphasize this in the Mesa report
20131211 15:50:04 <rmk0> right
20131211 15:50:54 <rmk0> done
20131211 15:51:13 <sgothel> EGL_OPENGL_ES3_BIT_KHR <- !!!
20131211 15:51:18 <sgothel> to be correct
20131211 15:51:35 <rmk0> done!
20131211 15:54:29 <sgothel> EGL_RENDERABLE_TYPE shall have bit EGL_OPENGL_ES3_BIT_KHR set ..
20131211 15:54:38 <sgothel> works on Mesa/Intel .. etc
20131211 15:54:51 <sgothel> most of Android chips ..
20131211 15:58:35 <rmk0> will see what they say
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20131211 15:58:48 <rmk0> last time i discussed their ES3 context with any of them, they didn't seem to think it was anything like compliant yet
20131211 15:58:56 <rmk0> may be early days
20131211 15:59:02 <sgothel> ^^ maybe add the info to remove confusion ..
20131211 15:59:04 <sgothel> sure .. sure
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20131211 16:17:38 <hharrison> rmk0: got a pointer to the mailing list discussion?
20131211 16:19:05 <rmk0> wasn't all on a mailing list, unfortuantely
20131211 16:19:11 <rmk0> will see if i can dig up anything relevant from there
20131211 16:19:18 <rmk0> *unfortunately
20131211 16:21:41 <rmk0> hehe, just the one, but that probably sums it up: http://lists.freedesktop.org/archives/mesa-dev/2013-July/042589.html
20131211 16:22:40 <rmk0> i'm guessing it's come on a bit since july
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20131211 19:46:38 <rmk0> anyone familiar with the "general refraction" technique from gpu gems 2?
20131211 19:46:52 <rmk0> having a bit of an architectural problem
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20131211 20:11:30 <sgothel> https://jogamp.org/chuck/job/jogl/1173/ .. for 2.1.3 tomorrow if all goes well :)
20131211 20:14:59 <sgothel> Bugu 918 is down solved ..
20131211 20:15:38 <sgothel> good night
20131211 20:15:57 <[Mike]> good night!
20131211 20:30:23 <hharrison> sgothel: pull the www updates?
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20131211 23:03:37 <rmk0> where does it claim in the ES3 spec that cpu-source data is forbidden?
20131211 23:03:47 <rmk0> i realize it's forbidden in 3.0 core
20131211 23:04:36 <rmk0> the word "deprecated" doesn't even appear in the ES3 spec...
20131211 23:08:45 <rmk0> in fact ES3 seems to explicitly permit it
20131211 23:08:53 <rmk0> section 2.9.7, pdf page 53 in the ES3 spec
20131211 23:09:26 <rmk0> "Initially zero is bound to ELEMENT_ARRAY_BUFFER, indicating that DrawElements (...) are to source their indices from arrays passed as their indices parameters."
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20131212 04:51:44 <sgothel> @Mark: I have mentioned it in the bug reports .. pls find the bug report now :)
20131212 05:04:18 <sgothel> @Mark: https://jogamp.org/bugzilla/show_bug.cgi?id=852 !!!
20131212 05:04:29 <sgothel> Good morning everybody .. building 2.1.3 now
20131212 05:05:57 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20131212050557.html