#jogamp @ irc.freenode.net - 20140220 05:05:45 (UTC)


20140220 05:05:45 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140219050545.html
20140220 05:05:45 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140220050545.html
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20140220 16:51:32 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=980 <- Added Bitstream implementation
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20140220 18:27:31 <phao> sgothel, hey... do you know a good git guide?
20140220 18:27:51 <phao> I've found tons on the web here, I'm not very much selective, but maybe you know something good already
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20140221 00:01:34 <xranby-64> sgothel: https://jogamp.org/bugzilla/show_bug.cgi?id=927#c7
20140221 00:02:20 <xranby-64> i have pushed a jogl reproducer for multithreaded libav decoder initialization bugs that still can happen
20140221 00:02:54 <xranby-64> you can use the reproducer to playback N media files in parallel
20140221 00:04:44 <xranby-64> oh gosh.. the editor on this machine .. mixes tabs and spaces
20140221 00:04:53 <xranby-64> sorry for that :/
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20140221 01:58:53 <phao> Hi. Do I need to do anything special to make use of depth test? In this code ( http://pastie.org/8753827 ) I simply call glEnable(GL_DEPTH_TEST), but I do nothing else. In glut, I'd need to pass GLUT_DEPTH to the setup functions. Anything like that here?
20140221 02:22:50 <phao> Btw, I've been doing just what's in that code and it's been working. THat code particularly is buggy because of bad point data, but in situations in which there is no "program logic" error, it's been working.
20140221 02:23:20 <phao> I'm asking just to make sure. Example I've seen (I think yesterday) didn't do much else.
20140221 02:23:52 <phao> For example, some set the clearDepth, but the default for this value (and the depth func) is fine for me.
20140221 02:24:06 <phao> It seems like the defaults for GLCanvas are very convenient.
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20140221 05:05:46 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140221050546.html