#jogamp @ irc.freenode.net - 20140511 05:05:36 (UTC)


20140511 05:05:36 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140510050536.html
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20140511 09:24:36 <Schrostfutz> what is going wrong when I have this error "Info: GLDrawableHelper.reshape: pre-exisiting GL error 0x500"
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20140511 11:17:39 <monsieur_max> Schrostfutz: something you did before attempting the operation create an opengl error
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20140511 12:01:10 <Schrostfutz> monsieur_max: okay, I will look for that
20140511 12:02:15 <Schrostfutz> How can I manually load a texture in jogl with glTexImage()? How can I get the Buffer I need from an Image?
20140511 12:03:22 <monsieur_max> what do you mean by manually loading a texture ? without using the Texture Object from the framework ?
20140511 12:04:39 <monsieur_max> Schrostfutz: this might be usefull : PNGPixelRect pngImage = PNGPixelRect.read(new FileInputStream(tmpAtlas.getFilepath()), null, true, 0, true);
20140511 12:04:39 <monsieur_max> tmpAtlas.setPixels(pngImage.getPixels());
20140511 12:05:34 <Schrostfutz> monsieur_max: yes, I cant use the Texture Object
20140511 12:17:43 <Schrostfutz> monsieur_max: I dont have PNGPixelRect but PNGImage, which supports getData() and returns a byte buffer. That worked fine for me, thank you!
20140511 12:18:30 <monsieur_max> Schrostfutz: yep, but carefull, in jogamp 2.1.5, pngimage has been dropped and you have to use PNGPixelRect
20140511 12:20:18 <Schrostfutz> monsieur_max: Yes I figured that, I need to use the old version for a course I do
20140511 12:20:42 <monsieur_max> fine, good luck then :) have fun
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20140511 23:20:34 <sgothel> Bug 1004 Fixed: https://jogamp.org/bugzilla/show_bug.cgi?id=1004#c4 / http://jogamp.org/git/?p=jogl.git;a=commit;h=aa1c04ebee23d0803880d6d68ae73109c1a5c178 .. just in case you use AWT from a non AppContext thread .. (RMI, WebStart .. etc)
20140511 23:25:41 <sgothel> Note: We are Java8 compile clean now, Java8 runtime always worked..
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