#jogamp @ irc.freenode.net - 20140526 05:05:16 (UTC)
20140526 05:05:16 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140525050516.html
20140526 05:05:16 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140526050516.html
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20140526 08:11:40 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=1009
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20140526 12:18:49 <bbbruce> should the glmediaplayer work with an opengl2 context? I am trying to get it to work, I get the player in the playing state but the when I draw the texture that I get from the media player through getNextTexture I get a white rectangle
20140526 13:21:43 <sgothel> should work yes
20140526 13:21:57 <sgothel> does our MoveCube / MovieSimple demo work ?
20140526 13:28:42 <bbbruce> haven't tested that.
20140526 13:29:34 <bbbruce> it does a bit more with gl3 but I guess I still have to do the yuv->rgb conversion myself?
20140526 13:43:54 <bbbruce> ah that does work
20140526 13:45:58 <bbbruce> I expected I could just draw whatever comes out of getNextTexture
20140526 13:46:03 <bbbruce> but it looks like there is a bit more to it
20140526 13:51:16 <bbbruce> there are a lot of issues with the playback
20140526 13:51:44 <bbbruce> sound and video stutter
20140526 13:52:39 <bbbruce> osx 10.8
20140526 14:00:41 <bbbruce> I have this using MovieSimple and MovieCube
20140526 14:12:50 <Schrostfutz> does jogl come with loaders for 3d models that support different materials?
20140526 14:15:55 <xranby> Schrostfutz: that is outside the scope of jogl, there is several opengl 3d engines suing jogl that implements 3d model loaders
20140526 14:16:06 <xranby> using
20140526 14:16:47 <xranby> Schrostfutz: the purpose of jogl is to initialize the opengl context and give you access to opengl
20140526 14:17:05 <xranby> opengl itself do not know about 3d models
20140526 14:17:08 <Schrostfutz> xranby: I was just wondering since it also provides wrappers for textures and shaders
20140526 14:17:36 <xranby> opengl have knowledge of textures and shaders
20140526 14:17:50 <xranby> thus it is logical for jogl to provide wrappers for those
20140526 14:18:01 <Schrostfutz> true
20140526 14:18:06 <Schrostfutz> but it knows about VBOs
20140526 14:18:20 <xranby> yes, a vbo can contain any data
20140526 14:18:36 <xranby> its the 3d engines task to know what the vbo contain
20140526 14:18:43 <xranby> and how it should be used
20140526 14:18:52 <Schrostfutz> okay
20140526 14:19:15 <xranby> for example the code inside the shader may know what the data in the vbo is
20140526 14:19:35 <xranby> the 3d engine produce the shader
20140526 14:19:40 <xranby> opengl simply compile the shader
20140526 14:25:28 <xranby> Schrostfutz: i can give you example of opensource 3d engines that are using jogl and can do model loading, maybe you are designing your own engine
20140526 14:33:34 <Schrostfutz> xranby: no, Im just using jogl for a course Im using
20140526 14:34:29 <Schrostfutz> and I was looking for an easy way to have objects with multiple materials
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20140526 14:42:03 <Schrostfutz> but thanks for the offer
20140526 14:44:02 <bbbruce> xranby: any ideas on why GLMediaPlayer does not work very well for me on OSX 10.8 with ffmpeg 1.2.4?
20140526 14:44:23 <xranby> bbbruce: maybe ffmpeg api has changed
20140526 14:44:55 <bbbruce> xranby: everything works but both sound and video stutter
20140526 14:45:03 <xranby> oh..
20140526 14:45:16 <xranby> hmm then it may be the a/v sync code we have in place
20140526 14:45:22 <bbbruce> (this is a very fast machine)
20140526 14:45:31 <xranby> ffmpeg only deliver audio and video frames
20140526 14:45:54 <xranby> its up to our code to display the frames in human enjoyable order
20140526 14:46:40 <sgothel> @bbruce: you see in the demos how we daisy chain the fragment shader .. i.e. add the YUV conversion
20140526 14:47:17 <sgothel> MacOSX: http://ffmpegmac.net/ <- last time .. it worked quite well on osx-mini
20140526 14:47:33 <sgothel> I may retest ..
20140526 14:47:46 <bbbruce> sgothel: yeah I see the shader stuff now
20140526 14:47:55 <bbbruce> sgothel: I am using ffmpeg from brew
20140526 14:48:30 <sgothel> I only tested from above source .. a year ago or so .. (when I added the URL :)
20140526 14:48:41 <sgothel> (to FFMPEGMediaPlayer API doc)
20140526 14:49:26 <bbbruce> hm, yeah. brew says it is ffmpeg 1.2.4 but I am not sure how that version compares to what is on ffmpegmac.net
20140526 14:52:21 <sgothel> libav 54.11.1
20140526 14:52:45 <sgothel> Apr 20 2012 <- I was using this old one :)
20140526 14:53:20 <sgothel> will retest in .. err .. 10 days or so .. maybe ping me back, or lets even create a bug report
20140526 14:53:25 <sgothel> (to track this ..)
20140526 14:53:40 <bbbruce> yeah, I should still get a bugzilla account :)
20140526 14:54:10 <bbbruce> last time I tried that we ran into issues with gmail blocking may
20140526 14:55:50 <bbbruce> that seems to be resolved now, as I now do get an confirmation email
20140526 14:56:02 <sgothel> I mentioned that ..
20140526 14:56:08 <sgothel> ah .. so they fixed it .. amazing :)
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20140526 14:56:18 <sgothel> (gmail .. google)
20140526 14:57:18 <bbbruce> what component does this go in?
20140526 14:57:33 <sgothel> puhh .. jogl
20140526 14:57:46 <bbbruce> jogl.util ?
20140526 14:58:06 <sgothel> nah .. thats another whole module
20140526 14:58:50 <sgothel> oh .. yes
20140526 14:59:07 <sgothel> product jogl, component util .. yup
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20140526 22:11:55 <sgothel> Ran all unit tests manually on OSX w/ HiDPI and
20140526 22:11:55 <sgothel> GNU/Linux w/ AMD Radeon (OSS driver) - no regressions.
20140526 22:11:55 <sgothel> W/ all other bugfixes Bug 1009, Bug 1010, Bug 1012 and Bug 1013
20140526 22:11:55 <sgothel> unit tests are stable on
20140526 22:11:55 <sgothel> - AMD Radeon (OSS driver)
20140526 22:11:55 <sgothel> - NVIDIA 337.19 (w/ EGL ES 3.1)
20140526 22:12:18 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=741#c14
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20140526 22:15:14 <sgothel> Hi Harvey .. you can give HiDPI a go now, see ^^^
20140526 22:15:26 <hharrison> sgothel: I see you merged the hiDPI + others bugfixes, which daily build will have it all in?
20140526 22:15:37 <hharrison> The bugzilla update summoned me!
20140526 22:15:44 <sgothel> One missing thing w/ AWT, switch the scale if moving from monitor w/ HiDPI -> non HiDPI monitor
20140526 22:16:01 <sgothel> will kick off builds now ..
20140526 22:16:11 <sgothel> just turned on machines :)
20140526 22:16:58 <hharrison> I see you pulled the gluegen trivia I sent as well
20140526 22:17:04 <sgothel> soon I will switch to low power machines w/ APUs .. for test slaves .. to remove ~ 150W/h IDLE
20140526 22:17:14 <sgothel> yup .. thx
20140526 22:17:27 <sgothel> (not tested .. but read your changes)
20140526 22:17:37 <hharrison> I ran the full junit.run
20140526 22:17:54 <hharrison> (and I'd be pretty surprised to have chnaged anything there)
20140526 22:17:55 <sgothel> will do a manual 'API diff' here now
20140526 22:18:03 <sgothel> yes, me confident as well
20140526 22:18:26 <sgothel> my changes were a bit more .. err .. intrusive :)
20140526 22:18:50 <sgothel> plus the ES3 changes ... tsts (FBO and PixelStorei)
20140526 22:19:23 <sgothel> catched it .. thx to the 2 test machines using ES3 now (AMD OSS + NV)
20140526 22:32:53 <sgothel> all GL*-diff.txt files are zero size (scripts/cmpOld2New.sh) - good!
20140526 22:33:38 <sgothel> (it strips off comments ..)
20140526 22:45:10 <sgothel> https://jogamp.org/chuck/job/jogl/1252/ ...
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20140526 23:04:32 <sgothel> @Harvey / HiDPI: One could switch the monitor mode to a lower-resolution if higher framerates are desired (fullscreen, games .. etc) - hence, I guess we can leave the immutable behavior as-is .. for now
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20140526 23:51:25 <sgothel> haha .. 'when you skip testing on one platform' -> https://jogamp.org/chuck/job/jogl/1252/label=win7-x86_64-amd/testReport/com.jogamp.opengl.test.junit.jogl.acore/TestFBOMRTNEWT01/test01/
20140526 23:51:34 <sgothel> guess one more patch ..
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20140526 23:53:31 <hharrison> Isn't that always the way it happens ;-)
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20140527 05:05:16 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140527050516.html