#jogamp @ irc.freenode.net - 20140528 05:05:16 (UTC)


20140528 05:05:16 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20140527050516.html
20140528 05:05:16 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20140528050516.html
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20140528 07:58:25 <Schrostfutz> does jogl provide a wrapper for a Framebuffer Object?
20140528 08:17:44 <zubzub> https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/FBObject.html
20140528 08:17:47 <zubzub> ?
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20140528 10:25:58 <Schrostfutz> zubzub: thansk
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20140528 13:17:05 <Schrostfutz> When using the GLUniformData class do I need to transpose my matrices? I tried switching my code to use that wrapper but I dont get anything on the screen unfortunatly
20140528 13:21:32 <Schrostfutz> I try to pass my uniforms using GLUniformData but I get nothing on the screen.... I checked for the isMatrix flag on the matrices which is false... Can I fix this somehow?
20140528 13:25:13 <zubzub> maybe rmk0 can help?
20140528 13:25:22 <zubzub> or sgother when he's back
20140528 13:25:30 <zubzub> *sgothel
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20140528 21:35:43 <Schrostfutz> In which scenario will new GLUniformData(String, int, FloatBuffer) throw this GLException: remaining data buffer size invalid: buffer: java.nio.DirectFloatBufferU[pos=9 lim=9 cap=9]?
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20140528 21:36:19 <Schrostfutz> The Floatbuffer contains 3 vec3s, I use GLUniformData("name", 3, vecBuffer)
20140528 21:51:54 <Schrostfutz> nvm, I forgot to rewind the buffer after filling it
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20140529 05:05:16 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20140529050516.html