#jogamp @ irc.freenode.net - 20140803 12:54:40 (UTC)


20140803 12:54:46 * jogamp (~jogamp@anon) has joined #jogamp
20140803 12:54:46 * Topic is 'http://jogamp.org | Hacking 3D Graphics, Multimedia and Processing across Devices'
20140803 12:54:46 * Set by rmk0 on 20130116 23:58:04
20140803 12:54:55 -NickServ- This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify <password>.
20140803 12:54:55 -NickServ- You are now identified for jogamp.
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20140804 08:41:26 <Ian-Dev> Hi , anybody here ?
20140804 09:01:14 <monsieur_max> Ian-Dev: yup
20140804 09:33:13 <Ian-Dev> yeah , how do you change the icon for the program in linux ?
20140804 09:33:34 <Ian-Dev> and if I do that will it work for all platforms?
20140804 09:35:03 <monsieur_max> ah, not tried this new feature yet, it's on my todo list
20140804 09:35:40 <monsieur_max> Ian-Dev: you're asking for changing the icon for a NEWT window, right ?
20140804 09:35:54 <Ian-Dev> yep
20140804 09:37:01 <monsieur_max> Ian-Dev: from my experience with jogamp, you find everything you need in the test classes
20140804 09:37:20 <Ian-Dev> oh right ok
20140804 09:39:34 <Ian-Dev> nevermind
20140804 09:39:55 <Ian-Dev> I have just found something from your chat logs
20140804 09:39:57 <Ian-Dev> http://jogamp.org/log/irc/jogamp_20140129050541.html
20140804 09:40:17 <Ian-Dev> very helpful indeed
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20140804 13:32:53 <gouessej> jnlp.newt.window.icons?
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20140804 16:47:34 <sgothel> back ..
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20140804 17:40:29 <gouessej> Sven, I've just read your comment on the bug 983
20140804 17:40:46 <gouessej> You should have posted it on the bug report 982
20140804 17:45:27 <sgothel> ops
20140804 17:45:36 <sgothel> type, sorry
20140804 17:45:39 <sgothel> *typo*
20140804 17:46:05 <gouessej> I have to improve the test
20140804 17:46:29 <gouessej> I don't want to make another crappy commit with tons of leftovers
20140804 17:47:40 <gouessej> Is it a problem for you if I let you cherry pick what you want in the source code of Ardor3D?
20140804 17:49:37 <sgothel> it's ok .. sure
20140804 17:50:07 <sgothel> I will copy/paste .. and name you as author
20140804 17:50:26 <gouessej> It's better than wasting tens of minutes with my commits. I hope I will make something clean for the NEWT Input API ;)
20140804 17:50:38 <sgothel> :)
20140804 17:55:36 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=1042
20140804 18:00:06 <gouessej> Ok, cool
20140804 18:01:03 <gouessej> I have tens of other formats to detect...
20140804 18:05:06 <sgothel> great .. I guess we shall move that to a generic helper class
20140804 18:06:55 <gouessej> What about the difference of vertical orientation between the AWT SPI and the other loaders?
20140804 18:10:04 <sgothel> hmm ..
20140804 18:10:45 <sgothel> AWT loaders usually produce non-GL-oriented images (origin top-left)
20140804 18:11:06 <sgothel> hence they must be verically flipped .. as done in the AWTTextureIO .. hence less optimal
20140804 18:11:25 <sgothel> (could have used the texture coords .. well)
20140804 18:15:19 <gouessej> Ok so it will stay as is
20140804 18:15:50 <gouessej> When using TextureIO, I don't know when I get an image coming from this SPI or not
20140804 18:16:03 <gouessej> except if I look at the source code
20140804 18:16:04 <sgothel> we prefer non AWT ..
20140804 18:16:07 <gouessej> yes
20140804 18:16:17 <gouessej> but for GIF, it uses AWT
20140804 18:16:21 <sgothel> right
20140804 18:16:57 <gouessej> In my code, I treat this case differently but someone else could have the same problem
20140804 18:17:33 <sgothel> the resulting TextureData should disclose all required details .. hmm ..like vertical orientation
20140804 18:17:43 <sgothel> (it does)
20140804 18:18:09 <gouessej> yes you're right, there is something about y
20140804 18:53:56 <sgothel> @Julien: MediaType incl. a static query (or SPI based) might make sense, then the static TextureIO suffixes might be redundant .. hmm
20140804 19:10:01 <gouessej> Keep the both
20140804 19:10:15 <gouessej> There are some cases that might benefit of both
20140804 19:10:30 <gouessej> Some extensions can be used for several media types
20140804 19:11:24 <gouessej> For the moment, I don't try to treat those cases but it might be useful in the future
20140804 19:12:17 <gouessej> Keep in mind that in some cases, I cannot even mrk the stream
20140804 19:12:26 <gouessej> The suffix is useful in this case
20140804 19:12:39 <gouessej> "mark"
20140804 19:13:07 <gouessej> I have about 40 formats to add...
20140804 19:13:36 <sgothel> ok
20140804 19:15:32 <gouessej> Some implementations of InputStream don't support the mark, that's why I call markSupported()
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20140804 20:03:08 <gouessej> It would be fine if I could query the orientation before creating the texture data
20140804 20:03:22 <gouessej> This is what I meant
20140804 20:03:58 <gouessej> so that I can make my own tinkering if the orientation doesn't please me
20140804 20:04:58 <sgothel> right
20140804 20:14:51 <gouessej> but maybe it isn't doable
20140804 20:15:15 <gouessej> For example if two providers support the same format but with a different orientation
20140804 20:16:13 <sgothel> hmm .. like 'TextureProvider[] getTextureProvide(...)', where TextureProvide itself exposes its capabilities
20140804 20:22:47 <gouessej> yes, it's a possibility but maybe it wouldn't be very useful, especially if someone implements a GIF loader
20140804 20:22:54 <gouessej> "implemented"
20140804 20:23:25 <gouessej> Ok, I'm putting the "weird" and rare formats after the most common ones
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20140804 20:57:08 <hharrison> sgothel: Looking forward to seeing you soon
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20140804 21:19:31 <sgothel> great. let's see whether we still can have t-shirts. Anyways, looking forward to see you and the others as well! Finishing dinner now ..
20140804 21:22:21 <gouessej> Ok I'm going to commit ;)
20140804 21:32:01 <gouessej> https://github.com/gouessej/Ardor3D/commit/50b35bdd3e0de2113bd086eb8c3020ac6122394e
20140804 21:32:12 <gouessej> The warnings are gone :)
20140804 21:32:40 <gouessej> Bye
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