#jogamp @ irc.freenode.net - 20141018 05:06:23 (UTC)


20141018 05:06:23 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20141017050623.html
20141018 05:06:23 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20141018050623.html
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20141018 09:59:56 <gouessej> Hi
20141018 10:01:17 <gouessej> darkfrog: I already used both with at least 3 engines (JMonkeyEngine 2 & 3, Ardor3D) and I found no noticeable difference in the framerate
20141018 10:02:40 <gouessej> darkfrog: I didn't look at the memory footprint but I assume that JogAmp has an higher memory footprint
20141018 10:04:13 <gouessej> darkfrog: When I used NEWT (JOGL), I got approximatively the same performance than with its main competitor
20141018 10:07:49 <gouessej> darkfrog: If you try to write a micro-benchmark to compare them, be careful, test the same thing, stay low level or avoid doing twice the same thing
20141018 10:08:44 <gouessej> darkfrog: For example, in Ardor3D, I attempted to make the context current and release it twice, it killed the performance except when v-sync was on
20141018 10:10:20 <gouessej> darkfrog: This kind of mistake can be done when you use invoke()
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20141018 10:10:51 <Eclesia> hi
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20141018 11:23:09 <Eclesia> does someone has link/doc of all usual glsl optimization (to avoid branches)
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20141018 17:43:49 <rmk0> severe isp issues... may not be around much until someone there appears in the office on monday
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20141019 05:06:23 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20141019050623.html