#jogamp @ irc.freenode.net - 20141103 05:06:26 (UTC)


20141103 05:06:26 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20141102050626.html
20141103 05:06:26 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20141103050626.html
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20141103 07:30:20 <eclesia> good morning
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20141103 10:37:03 <gouessej> Hi
20141103 10:38:32 <gouessej> There is no package for OpenJFX except for Ubuntu and Debian as far as I know. OpenJFX will be fully integrated into OpenJDK in its version 1.9
20141103 10:39:23 <gouessej> There is no package for OpenJFX for Fedora (and Mageia) yet: https://bugzilla.redhat.com/show_bug.cgi?id=1145303
20141103 10:45:59 <xranby> gouessej: hi!
20141103 10:45:59 <xranby> gouessej: yes it may seem odd that the linux distributions ship a JRE and JDK image that work differently (no openjdk included) compared to oracles downloads
20141103 10:46:01 <xranby> sorry
20141103 10:46:01 <xranby> i mean no openjfx
20141103 10:46:02 <xranby> the linux images has no openjfx included
20141103 10:46:18 <gouessej> yes :s
20141103 10:46:38 <gouessej> Hopefully, it will be fixed in Java 1.9
20141103 10:46:50 <gouessej> I'll use alien in the meantime
20141103 10:48:32 <gouessej> Alien: http://manpages.ubuntu.com/manpages/raring/en/man1/alien.1p.html
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20141103 17:57:06 <rmk0> turns out that even the author of the fxaa algorithm doesn't have any documentation on how the newer versions work
20141103 17:57:15 <rmk0> he says that he doesn't even think he still has the source code to it
20141103 17:57:33 <rmk0> impressive
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20141103 19:21:40 <Eclesia> hi
20141103 19:23:20 <Eclesia> ... what a day... 0 motivation left
20141103 19:23:36 <Eclesia> rmk0: do you have some to spare ?
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20141103 20:11:29 <darkfrog> are there any examples for drawing the FPS on the screen?
20141103 20:17:24 <Eclesia> that's more the task of a 3d engine. jogl is too low level to have 'easy' solution to achieve that
20141103 20:19:46 <Eclesia> check with ardor3d, java3d, javamonkeyengine ...
20141103 20:20:30 <darkfrog> Ardor3d = abandoned, Java3d = yuck, jME = sucked after it left 2.0
20141103 20:21:04 <darkfrog> Eclesia: any other suggestions? I don't mean that sarcastically...I'd love to have an engine that I can actually use.
20141103 20:21:57 <Eclesia> I could propose mine, but it's far from those, even if I believe it has a bigger potential ^^
20141103 20:22:28 <darkfrog> Eclesia: github?
20141103 20:23:07 <Eclesia> darkfrog: bitbuket, http://unlicense.developpez.com , https://bitbucket.org/Eclesia/unlicense/overview
20141103 20:24:45 <darkfrog> Eclesia: that is one big fat project....is it in Maven?
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20141103 20:28:38 <Eclesia> darkfrog: back, sorry, awfull internet connection this evening
20141103 20:28:43 <Eclesia> darkfrog: yes it's maven
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20141103 20:32:05 <darkfrog> Eclesia: it doesn't seem to be deployed into Maven central repo
20141103 20:32:25 <Eclesia> darkfrog: it's not. still in development
20141103 20:33:04 <Eclesia> darkfrog: one of my last videos with the engine : http://jsorel.developpez.com/temp/test.ogv
20141103 20:39:53 <Eclesia> xidth3d, worldwind
20141103 20:41:00 <Eclesia> darkfrog: nope ?
20141103 20:43:31 <darkfrog> Xith3d is abandoned as well isn't it?
20141103 20:43:48 <Eclesia> I think yes
20141103 20:43:51 <darkfrog> hehe
20141103 20:44:02 <darkfrog> is there any 3d engine that's still being developed apart from jME?
20141103 20:44:21 <Eclesia> jpct i think
20141103 20:44:27 <darkfrog> Eclesia: btw, I used to be a developer back in jME 2.0 days
20141103 20:44:51 <darkfrog> maybe I should just resurrect my own 3d engine. :o
20141103 20:44:54 <Eclesia> I was a user at that time ^^, switched to ardor3d soon after
20141103 20:46:07 <Eclesia> darkfrog: If you want to create an engine feel free to pick whatever you want in my project, it's public ;)
20141103 20:46:07 <darkfrog> it shouldn't be too hard to get my project working again: http://www.sgine.org/
20141103 20:46:39 <darkfrog> Eclesia: the problem with your project is that it's too large if I just want a piece, I still have to build the whole thing
20141103 20:47:15 <darkfrog> maybe I should just go with libgdx
20141103 20:47:17 <Eclesia> darkfrog: the project doesn't have any dependencies. and it's split in many modules
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20141103 20:57:56 <darkfrog> are there any sample programs using JOGL + libgdx?
20141103 20:58:26 <darkfrog> the jogl backend isn't deployed in the snapshots: https://oss.sonatype.org/content/repositories/snapshots/com/badlogicgames/gdx/
20141103 21:01:22 * Eclesia don't know
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20141103 21:16:40 <Eclesia> good night ++
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20141104 05:06:26 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20141104050626.html