#jogamp @ irc.freenode.net - 20141115 05:06:28 (UTC)
20141115 05:06:28 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20141114050628.html
20141115 05:06:28 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20141115050628.html
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20141115 17:56:00 <d3m> hello im new to th whole IRC experience and looking for information on bettering myself
20141115 18:19:49 <rmk0> hm... can anyone clarify for me: is glGenerateMipmaps() sufficient for ensuring the completeness of textures?
20141115 18:20:11 <rmk0> the spec says that i have to allocate images with glTexImage2D for each mipmap level
20141115 18:21:08 <rmk0> i've seen various bits of code online that create a new texture with the minification set to one of the mipmap filters, and then they immediately call glGenerateMipmaps()
20141115 18:21:18 <rmk0> rather than having one glTexImage2D call per level
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20141116 05:06:28 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20141116050628.html