#jogamp @ irc.freenode.net - 20141205 05:06:31 (UTC)


20141205 05:06:31 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20141204050631.html
20141205 05:06:31 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20141205050631.html
20141205 06:37:31 * [Mike] (~Mike]@anon) Quit ()
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20141205 07:39:58 <eclesia> good morning
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20141205 08:53:47 <gouessej> Hi
20141205 08:53:55 <gouessej> I agree with rmk0 about fbx
20141205 08:54:41 <gouessej> Some developers say that supporting it is good because it is "convenient". It's a proprietary format, I wouldn't use it to store my models.
20141205 09:07:36 <eclesia> if we don't use proprietary formats, we would all be stuck with collada, obj, ply.
20141205 09:07:50 <eclesia> or stl
20141205 09:51:39 <gouessej> it's not the end of the world and there are some other formats than those you quote
20141205 09:52:56 <eclesia> gouessej: which one ?
20141205 09:53:02 <gouessej> You can support formats whose specification was initially not intended to be "open" and that became defacto standards
20141205 09:53:33 <gouessej> for example bvh
20141205 09:53:47 <eclesia> you mean, so widely supported that they became De-Facto
20141205 09:53:52 <gouessej> U3D is interesting too
20141205 09:54:05 <eclesia> unity 3d ?
20141205 09:54:09 <gouessej> no
20141205 09:54:14 <gouessej> universal 3d
20141205 09:54:20 <gouessej> a competitor of Collada
20141205 09:54:28 <gouessej> it's supported by MeshLab
20141205 09:57:51 <gouessej> Maya has several formats that can be used to export the models
20141205 09:58:03 <gouessej> not only fbx
20141205 09:58:12 <eclesia> does blender support u3d ?
20141205 09:58:26 <gouessej> It's not build-in for sure
20141205 09:58:35 <gouessej> even in the version 2.67b
20141205 09:58:55 <gouessej> oops I meant 2.72b
20141205 10:00:57 <gouessej> Maya has an ascii format and a binary format
20141205 10:01:09 <eclesia> ma and mb i know
20141205 10:01:31 <gouessej> A .ma importer is doable, maybe you already did it
20141205 10:01:41 <eclesia> draft
20141205 10:03:06 <gouessej> If there wasn't any license concern, I would have been able to work with you on this importer, I have some code somewhere
20141205 10:03:39 <gouessej> but supporting editors formats isn't my priority
20141205 10:04:07 <gouessej> There are a few powerful interchange formats, this isn't a bad thing to me
20141205 10:04:49 <eclesia> I don't have any priority, just doing what I feel like doing
20141205 10:06:06 <eclesia> I was curious about fbx so I parsed it, nothing more.
20141205 10:07:26 <gouessej> Then you work for free for Autodesk by driving more appealing a proprietary format subject to changes :s
20141205 10:07:56 <eclesia> ...
20141205 10:08:26 <gouessej> Should we do everything that we consider to be doable?
20141205 10:08:37 <eclesia> I have some code for over twenty 3d formats
20141205 10:10:46 <gouessej> Instead of using an open standard, a developer can consider that he can go on using fbx because it is supported by Unlicense
20141205 10:11:26 <gouessej> You're probably more pragmatic than me.
20141205 10:17:32 <xranby> good morning!
20141205 10:18:07 <xranby> eclesia: do you plan to showcase the un project at conferenses in 2015?
20141205 10:21:07 <eclesia> xranby: I don't know, but unlikely
20141205 10:21:32 <gouessej> eclesia: http://arstechnica.com/civis/memberlist.php?mode=viewprofile&u=174439&sid=6dbb0d07dc5b59f415628f2051b6009e "AutoDesk's proprietary file formats are engineered expressly for vendor lock-in and forced upgrades"
20141205 10:21:56 <xranby> eclesia: i could go to fosdem and do a presentation
20141205 10:22:08 <gouessej> good idea :)
20141205 10:22:32 <xranby> eclesia: ok, the project goal is simple to explain, merga all public domain code available into a framework
20141205 10:22:58 <xranby> rebuild all that is missing once and for all
20141205 10:23:32 <eclesia> right
20141205 10:26:23 <xranby> eclesia: what is your view on patents? would a patent in a situation you currently know of prohibit you for merging public domain code?
20141205 10:28:08 <eclesia> patents and royalties are a different thing. the code is public domain, the 'use' of it may not be.
20141205 10:28:20 <xranby> right
20141205 10:29:42 <xranby> so if the 'use' is restricted due to some patent would that phrohibit you from merging or would you merge anyway?
20141205 10:30:25 <eclesia> I don't merge things with doubts.
20141205 10:30:50 <eclesia> I also removed some code which was said to be public domain. but I found the origine which was not
20141205 10:30:58 <xranby> ok great answers
20141205 10:31:04 <xranby> i am sure these questions will show up
20141205 10:32:07 <xranby> eclesia: then i will send in a talk proposal about the un project for fosdem 2015
20141205 10:32:08 <eclesia> I can't guarantee 100% safe. especialy in the usa ...
20141205 10:36:10 <gouessej> fosdem 2015 is in Belgium
20141205 10:36:24 <gouessej> eclesia: Do you make a confusion with Siggraph?
20141205 10:36:37 <eclesia> ?
20141205 10:37:36 <eclesia> gouessej: I think that question was for xranby
20141205 10:37:54 <xranby> ?
20141205 10:38:14 <gouessej> ok but why did you talk about usa? is it about public domain?
20141205 10:38:15 <xranby> fosdem is free to attend no preregistration needed
20141205 10:38:31 <xranby> people attending "only" have to pay for their hotel and food
20141205 10:38:40 <xranby> and travel expenses to belgium ofc
20141205 10:40:18 <gouessej> It depends on what you mean by "safe" but I already told you that almost nothing prevents a company to "privatize" your code and to claim exclusive rights on it
20141205 10:41:48 <eclesia> let them try
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20141205 10:55:46 <xranby> eclesia: do you plan to make th eproject into an os with bootimage and all?
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20141205 10:57:28 <eclesia> no, unless there are developers who want to make it. I'll go down to the VM level but not deeper.
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20141205 12:36:13 <eclesia> checked U3D spec : it's just as bad as collada ...
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20141205 12:52:02 <monsieur_max> ok, let's create our own standard !! ;)
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20141206 05:06:31 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20141206050631.html