#jogamp @ irc.freenode.net - 20141229 05:05:03 (UTC)
20141229 05:05:03 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20141228050503.html
20141229 05:05:03 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20141229050503.html
20141229 07:32:22 * eclesia (~husky@anon) has joined #jogamp
20141229 07:32:33 <eclesia> good morning
20141229 08:49:30 * monsieur_max (~maxime@anon) has joined #jogamp
20141229 10:06:14 <rmk0> .o.
20141229 10:26:34 <eclesia> o/
20141229 12:58:50 * eclesia will try playing with unity format
20141229 13:08:56 <monsieur_max> hi there
20141229 13:09:28 <eclesia> hi you
20141229 13:10:15 <monsieur_max> back to sunny south of france :)
20141229 13:10:48 <eclesia> I stayed here, only 4days of holidays
20141229 13:11:18 <monsieur_max> the best part is that roads are empty
20141229 13:12:28 <monsieur_max> did anyone here ever tried to compile a java project using jogamp ( jogl and joal parts ) to native, in any way , and succesfully ?
20141229 13:13:25 * eclesia didn't try
20141229 13:41:30 <monsieur_max> about logging, what do you use inside your projects ? i'm using slf4j+log4j+logback. I find that it's a bit too complex and would like to know if you have a log system that is simpler and maybe with better perfs. I think someone here talked about logging a while ago, but can't remeber who; if it ever happenned
20141229 13:42:30 <eclesia> I have my own implementation, very basic
20141229 13:43:08 <eclesia> otherwise I use standard java loggers at work
20141229 13:43:15 <monsieur_max> do you have time / patience to elaborate ?
20141229 13:43:43 <eclesia> I don't real care about loggers
20141229 13:46:09 <monsieur_max> well, it's more a concern on my side becausei f i ever expect to release a game, i need debugging during code and error logs for users
20141229 13:47:07 <monsieur_max> but my current log stack is a bit too much, and have a significant impact on perfs when in trace mode ( could be kind of verbose )
20141229 13:55:55 <eclesia> stop making bugs ? could be a solution
20141229 14:03:17 <rmk0> think the issue isn't generally with the performance of logging being bad as much as it is code having to wait for logging calls to complete
20141229 14:04:17 <rmk0> starting up a logging thread that exposes a non-blocking queue that other threads can push log messages onto would probably go a long way towards helping
20141229 14:04:45 <rmk0> intended to implement this, but i've not gotten around to it... am using common garden synchronous logging here still
20141229 14:27:44 <monsieur_max> eclesia: hey, great idea , i'll work on it :P
20141229 14:28:31 <monsieur_max> rmk0: ok, thanks for your answer
20141229 14:29:26 <rmk0> is very easy to implement, at least
20141229 14:30:52 <monsieur_max> well, as i intend to make all the stack simpler, it was the right opportunity to be sure to have the "best" logging system
20141229 14:31:21 <monsieur_max> ( from a performance and usability pov )
20141229 14:31:43 <rmk0> most of the actor systems in java take this approach
20141229 14:31:48 <rmk0> akka, etc
20141229 14:32:06 <rmk0> they obviously emphasize low latency and asynchronous calls
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20141229 18:46:46 <Eclesia> o/
20141229 19:00:40 * monsieur_max (~maxime@anon) has joined #jogamp
20141229 20:09:42 <Eclesia> hahaha, ok get it. unity format isn't going to be hard ^^ it's a dynamic tree. much like blender, somekind of binary xml nothing more.
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20141229 23:32:44 * gouessej (52794bbe@anon) has joined #jogamp
20141229 23:32:50 <gouessej> Hi
20141229 23:33:24 <gouessej> sensea: Press 'c' when running your example to see what is stored into the Camera object
20141229 23:34:01 <gouessej> sensea: The coordinates of the event or the dimensions of the drawable are wrong
20141229 23:34:22 <gouessej> sensea: I have no MacBook Pro with a Retina display :s
20141229 23:34:35 * gouessej (52794bbe@anon) Quit (Client Quit)
20141230 05:05:03 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20141230050503.html