#jogamp @ irc.freenode.net - 20150108 05:05:05 (UTC)
20150108 05:05:05 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150106232405.html
20150108 05:05:05 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150108050505.html
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20150108 08:32:40 <eclesia> good morning
20150108 08:33:27 <monsieur_max> hello
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20150108 10:46:20 <gouessej> Hi
20150108 10:46:39 <gouessej> sensea: I have found the root cause of the bug your "reported"
20150108 10:47:06 <gouessej> sensea: "All pointer coordinates of this interface are represented in pixel units": http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/newt/event/MouseEvent.html
20150108 10:47:44 <gouessej> sensea: I treat them in window units, it works well when HiDpi is off
20150108 10:50:43 <gouessej> sensea: I assume that you can disable HiDpi but calling setSurfaceScale(new int[]{1,1}); on the NEWT window
20150108 10:53:02 <gouessej> I wonder how I will fix this bug
20150108 11:01:05 <gouessej> I will disable the HiDpi by default (IDENTITY_PIXELSCALE) until I will be able to support it correctly.
20150108 11:13:31 <eclesia> gouessej: hi, happy new year
20150108 11:20:43 <gouessej> eclesia: Happy new year
20150108 11:26:17 <gouessej> I don't know how to support HiDpi smartly, I would have to use pixel units or window units everywhere
20150108 13:09:32 <gouessej> javax.media.nativewindow.util.SurfaceSize.getResolution() is in pixel units, I have probably done something wrong in my code
20150108 13:10:07 <eclesia> gouessej: you have screenshots of your ui api ?
20150108 13:11:05 <gouessej> eclesia: yes, in the article on it, on my blog
20150108 13:12:01 <gouessej> eclesia: https://raw.githubusercontent.com/gouessej/Ardor3D/master/ardor3d-examples/src/main/resources/com/ardor3d/example/media/thumbnails/ui_SimpleUIExample.jpg
20150108 13:14:57 <eclesia> looks nice
20150108 13:15:16 <eclesia> gouessej: you have tree and tables ?
20150108 13:16:00 <gouessej> eclesia: no :(
20150108 13:16:27 <eclesia> style can be customized ?
20150108 13:20:51 <gouessej> partially but I have never tried this feature
20150108 13:21:17 <gouessej> NiftyGUI 2.0 is far better
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20150108 19:42:32 <javaY> Hmm, gljpanel does sort of seem like what I am going for. I imagine I would just be writing my own shader and communicating to it via render hints?
20150108 21:13:02 <zzuegg> unless something magical is going on, i assume you need to do all the gl stuff yourself.
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20150109 05:05:05 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150109050505.html