#jogamp @ irc.freenode.net - 20150207 05:05:30 (UTC)
20150207 05:05:30 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150206050530.html
20150207 05:05:30 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150207050530.html
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20150207 09:24:32 <gouessej> Hi
20150207 09:25:06 <gouessej> sirus5567: You just have to pass a filename or a stream to the ObjReader instance. http://jogamp.org/jogl-demos/src/demos/util/ObjReader.java
20150207 09:27:33 <gouessej> sirus5567: it computes a bounding box which can be helpful to know how to display its content
20150207 09:29:21 <gouessej> sirus5567: the data are stored in 2 direct NIO buffers (vertices, normals), you have to use them to create VBOs or vertex arrays to display the object
20150207 09:31:47 <gouessej> sirus5567: I advise you to use this loader which is a bit more complete: https://github.com/gouessej/Ardor3D/blob/master/ardor3d-extras/src/main/java/com/ardor3d/extension/model/obj/ObjImporter.java
20150207 09:32:32 <gouessej> sirus5567: but unfortunately, it requires JogAmp's Ardor3D Continuation. If you want to stick to JOGL without an engine, don't use it.
20150207 09:33:35 <gouessej> This importer isn't bad: https://github.com/sgothel/jogl-utils/blob/master/src/net/java/joglutils/model/loader/WaveFrontLoader.java
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20150207 11:18:50 <Eclesia> hi
20150207 11:19:54 <Eclesia> sgothel: unlicense-lib now on JOGL 2.3.0rc, 0 issues :)
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