#jogamp @ irc.freenode.net - 20150312 05:05:36 (UTC)
20150312 05:05:36 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150311050536.html
20150312 05:05:36 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150312050536.html
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20150312 10:07:26 <sgothel> http://jogamp.org/deployment/v2.3.0/archive/API-Changes/
20150312 10:35:00 <sgothel> https://jogamp.org/wiki/index.php/Release_2.3.0
20150312 10:36:24 <sgothel> http://forum.jogamp.org/2-3-0-Release-td4034141.html
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20150312 11:04:43 <sgothel> http://jausoft.com/blog/2015/03/12/jogamp-release-2-3-0/
20150312 11:04:55 <sgothel> good .. PR done .. :)
20150312 11:05:33 <sgothel> @Xerxes: Maybe you do your twitter thingy? haven't checked for a while .. lets see ..
20150312 11:09:50 <rmk0> sgothel: upload failed last night, didn't have time to redo it. will attempt it again in a couple of hours
20150312 11:10:21 <sgothel> thx
20150312 11:57:35 <sgothel> http://forum.jogamp.org/Why-does-JOGL-use-Instances-of-GLContext-GL-instead-of-exposing-a-Static-API-td4034144.html <- for the 'final' discussion :)
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20150312 12:15:12 <Eclesia> hi
20150312 12:15:30 <sgothel> ho
20150312 12:25:08 <Eclesia> I like 3d maths.
20150312 12:25:17 <Eclesia> It's like hitting a target blindfolded
20150312 12:25:54 <Eclesia> does someone has the algo for 3d points plane fitting ? XD
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20150312 13:17:25 <xranby> sgothel: hi i will spreat the links!
20150312 13:17:28 <xranby> spread
20150312 13:51:54 * rmk0 stumbles in
20150312 14:53:50 <Eclesia> horray, plan fitting works :) thanks you Jama library for being public domain ^^
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20150312 15:07:44 <zubzub> if it werent for the doubles, I'd be using jama
20150312 15:08:00 <zubzub> they should make a float version
20150312 15:10:54 <Eclesia> my api uses double, doesn't bother me much even for the 3d engine
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20150312 16:10:32 <sgothel> we surely have some plane intersection in VectorUtils
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20150312 17:18:45 <rmk0> https://slack-redir.net/link?url=http%3A%2F%2Fwww.adriancourreges.com%2Fblog%2F2015%2F03%2F10%2Fdeus-ex-human-revolution-graphics-study
20150312 17:18:49 <rmk0> >_<
20150312 17:18:52 <rmk0> sorry, mangled URI
20150312 17:19:03 <rmk0> http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/
20150312 17:28:53 <Eclesia> nice link
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20150312 18:17:14 <rmk0> http://search.maven.org/#search%7Cga%7C1%7Cg%3A%22org.jogamp.jogl%22
20150312 18:17:15 <rmk0> \o/
20150312 18:17:19 <rmk0> that took longer than usual
20150312 18:17:22 <rmk0> wonder what's going on over there
20150312 18:25:04 <Eclesia> jogl-oculusvr ?
20150312 18:25:41 <Eclesia> so it's official, I was think it was some play time by sgothel ^^
20150312 18:25:47 <sgothel> I will update our oculusvr binding this week .. right .. got a high prio req
20150312 18:26:27 <sgothel> no no .. showed it last siggraph
20150312 18:26:56 <sgothel> and you can use the stereo renderer for anything ofc .. a nice stereo framework we have for quite some time now :)
20150312 18:27:18 <Eclesia> did they finaly produce a 2560*1440 device for pc ?
20150312 18:27:38 <Eclesia> last one was 720p if i'm right
20150312 18:27:40 <sgothel> dunno .. must unpack DK2 .. probably not that high
20150312 18:28:30 <Eclesia> nope, only a portable version for phones :/
20150312 18:28:56 <sgothel> I still want to test on a stereo tv .. a friend has one .. hmm
20150312 18:29:18 <sgothel> and the stereo SBS movie player demo .. is also nice :)
20150312 18:30:05 <Eclesia> I have an nvidia 3d vision, but api isn't public ...
20150312 18:31:20 <sgothel> https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2255
20150312 18:31:56 <Eclesia> is that you ?
20150312 18:32:00 <sgothel> yup
20150312 18:32:41 <sgothel> http://jogamp.org/ <- all sessions referenced Siggraph, Fosdem .. etc
20150312 18:32:55 <sgothel> incl. slides .. ofc
20150312 18:34:08 <Eclesia> hm... nvidia 3d vision is a SBS with sync for the glasses.
20150312 18:34:24 <sgothel> so it would work .. if sync is managed
20150312 18:34:27 <Eclesia> sgothel: is there an animator for fix fresh rate ?
20150312 18:34:38 <Eclesia> refresh*
20150312 18:34:51 <sgothel> choosing the distortion .. we have that all in software as well
20150312 18:35:03 <sgothel> sync never works by CPU properly
20150312 18:35:24 <sgothel> like FPSAnimator .. well, it probably sucks .. i.e. headache ..
20150312 18:35:31 * rmk0 kicks FPSAnimator
20150312 18:36:10 <sgothel> @Eclesia .. maybe you/we can add the sync API .. w/ your help
20150312 18:36:24 <sgothel> as a little NEWT add-on ..
20150312 18:37:13 <sgothel> https://www.youtube.com/watch?feature=player_detailpage&v=BbbiUyeE0VU#t=2825 <- stereo demos
20150312 18:37:50 <Eclesia> ^^ I think the hard part is communicating with the IR emmiter
20150312 18:38:14 <Eclesia> that would be JNI stuff, an i'm level 0 in this area
20150312 18:38:37 <sgothel> well .. add a bugreport incl. the header file in appropriate license :)
20150312 18:38:44 <sgothel> then I can sneak it in ..
20150312 18:39:12 <sgothel> NEWT window has a swap/sync callback w/ GLDrawable .. there you could hang it in ..
20150312 18:39:18 <sgothel> i.e. wait for sync
20150312 18:41:14 <sgothel> @Mark: thx!
20150312 19:12:56 <Eclesia> sgothel: damn you, now I'm trying to make the ir emmiter work on linux ..
20150312 19:13:09 <sgothel> :)
20150312 19:16:38 <sgothel> for starters .. you could either add a module like our oculusvr .. or just hang it into jogl/make/stub_includes/x11/window-lib.c (#include <nv-ir.h>)
20150312 19:16:45 <sgothel> the latter is a quick hack .. sure
20150312 19:18:48 <sgothel> in X11Util .. you see: if(!NWJNILibLoader.loadNativeWindow("x11")) { .. you get the idea ..
20150312 19:18:54 <Eclesia> that's chinese for me ...
20150312 19:19:24 <sgothel> the file is being gluegen'ed ..
20150312 19:20:25 <sgothel> but ok .. just provide the header file .. I make one ..
20150312 19:20:36 <Eclesia> sgothel: slow down, slow down
20150312 19:20:37 <sgothel> (binding .. stuff)
20150312 19:20:52 <sgothel> dinner .. laters
20150312 19:20:58 <Eclesia> ++
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20150312 21:00:04 <Eclesia> hmm I'm trying to compile a 3d vision demo for linux : http://sourceforge.net/p/libnvstusb/code/HEAD/tree/
20150312 21:00:17 <Eclesia> but I have this error : configure: error: cannot find install-sh, install.sh, or shtool in "." "./.." "./../.."
20150312 21:00:45 <Eclesia> after some research I added autoconf and automake but it isn't any better
20150312 21:00:49 <Eclesia> any idea ?
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20150313 05:05:37 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150313050537.html