#jogamp @ irc.freenode.net - 20150414 05:05:31 (UTC)


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20150414 11:43:22 <zubzub_> sgothel: if I want to use egl/kms, is it enough to get a native display handle and start from there while using jogl's egl api?
20150414 11:43:30 <zubzub_> basically this:
20150414 11:43:31 <zubzub_> http://virtuousgeek.org/blog/index.php/jbarnes/2011/10/31/writing_stanalone_programs_with_egl_and_
20150414 11:44:50 <zubzub_> I'm just wondering if I need to extend nativewindow/newt to get kms/egl working or not
20150414 11:45:00 <zubzub_> Ideally I don't want to touch it
20150414 11:45:12 <zubzub_> and just use jna to access the lower levels to set things up
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20150414 14:01:59 <sgothel> @zuzub: depends in the EGL implementation of the semantics of NativeSurface (an opaque void handle)
20150414 14:32:01 <zubzub_> I'm currently writing the boilerplate code
20150414 14:32:20 <zubzub_> I will bug you once I try to create some native surfaces and create a gl context and whatnot
20150414 14:32:46 <zubzub_> but I'm currently doing all of that outside of nativewindow/newt
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20150414 17:41:22 <phao> Hi...
20150414 17:41:40 <monsieur_max> hi phao
20150414 17:42:15 <phao> A bit offtopic, but... Any clues on why java isn't much popular for game development? I mean... I know it's not about performance because C# succeeded, and afaik they have similar performance given the current way the virtual machines work, libraries, etc
20150414 17:44:05 <monsieur_max> that's a good question :)
20150414 17:44:20 <phao> Hehe
20150414 17:44:34 <monsieur_max> c# is greatly helped by unity and XNA before him
20150414 17:45:06 <phao> Sure, but why something like XNA and Unity were built for C# gamedev and nothing like it worked for java gamedev?
20150414 17:45:26 <monsieur_max> java has been greatly used on mobile game dev in the early mobile age
20150414 17:45:32 <phao> I mean, today C# "wins" because of these tools, but why so back in the day?
20150414 17:45:45 <monsieur_max> phao: I don't know .. maybe java is more seen has a server language nowadays
20150414 17:45:56 <phao> I have that impression as well.
20150414 17:46:07 <monsieur_max> don't know, opengl was not very popular, , all games written in directx, maybe
20150414 17:46:20 <phao> That makes sense to me...
20150414 17:47:57 <monsieur_max> my first object oriented language was c#, to develop a game on XNA :) it was a very nice framework , easy language
20150414 17:48:46 <monsieur_max> at this time, i did not know of java, and well, most java games i saw after that were made in java2D, and it was very very far from what we could achieve right now
20150414 17:49:24 <monsieur_max> phao: I'm curious, why did you ask ?
20150414 17:49:39 <phao> Because I was curious =)
20150414 17:49:57 <phao> I never really understood the choice of languages by game developers.
20150414 17:50:53 <phao> But I guess it's all because "It made sense in the past, and now we're used to it."
20150414 17:52:05 <monsieur_max> well, it could as simple as "java is slow"© and"how this language has a C in the name, it must be better" ;)
20150414 17:52:25 <phao> There is also the whole "performance" argument for C++ and against managed languages.
20150414 17:53:11 <monsieur_max> yeah, fortunately, better language, better performance and better machines, made life easier
20150414 17:57:06 <rmk0> if you're on windows, you're told to use .net
20150414 17:57:16 <rmk0> you're also told to use directx
20150414 17:57:26 <rmk0> doesn't really seem that surprising that tons of people then used c# and directx...
20150414 17:58:05 <monsieur_max> rmk0: yeah, XNA at the time was a great project, made sense to release on xbox too
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20150414 20:01:32 <Eclesia> hi
20150414 20:03:49 <Eclesia> a bit late for the usual 'good morning'
20150414 20:04:24 <Eclesia> has anyone write a lens flare effect ?
20150414 20:41:04 <dirtytrixzzster> can not say i have
20150414 20:53:40 <Eclesia> héhé
20150414 20:54:10 <Eclesia> dirtytrixzzster: what have you made which could be interesting ?
20150414 20:58:10 <Eclesia> :) one more shader effect working, radial blur : http://unlicense.developpez.com/gallery/3D_radialblur_l.png
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20150415 05:05:31 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150415050531.html