#jogamp @ irc.freenode.net - 20150416 05:05:31 (UTC)
20150416 05:05:31 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150415050531.html
20150416 05:05:31 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150416050531.html
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20150416 07:28:27 <eclesia> good morning
20150416 08:17:16 <zubzub> sgothel: I had a look at the kd driver as well
20150416 08:17:29 <zubzub> they too a 'default' egldisplay object is created in the display driver
20150416 08:17:58 <zubzub> (and I don't really find where the real egl display is create, I assume in native code when creating a window)
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20150416 08:54:10 <zubzub> where do I find the function
20150416 08:54:18 <zubzub> "glEGLImageTargetRenderbufferStorage"
20150416 08:54:20 <zubzub> in jogl?
20150416 09:14:11 <sgothel> we may need to add this GL extension, vendor suffix EGL .. hmm
20150416 09:14:27 <sgothel> if not included in our stub headers .. (if you don't find it ..)
20150416 09:49:35 <zubzub> hmm I think I don't need that function
20150416 09:50:00 <zubzub> the example I'm basing myself on doesnt seem to use the 'normal' approach
20150416 11:34:04 * elect (~elect@anon) has joined #jogamp
20150416 11:34:14 <elect> hi
20150416 11:35:04 <monsieur_max> hello
20150416 11:36:40 <elect> gouessej suggested me to join here
20150416 11:36:50 <elect> jogl still misses the bindless features
20150416 11:37:04 <elect> may I be useful in some way?
20150416 11:37:17 <elect> http://forum.jogamp.org/Updating-glext-h-confuses-gluegen-with-function-pointer-GLDEBUGPROCARB-td4028327.html
20150416 11:46:05 <eclesia> elect: you will have to wait for god sgothel to come back
20150416 11:46:35 <elect> where he went?
20150416 11:47:26 <eclesia> I ... don't know. :) I'm just a user
20150416 11:47:47 <elect> do you still use irc, guys?
20150416 11:48:10 <elect> it has been a while for me since the last time I used it
20150416 11:48:49 <eclesia> forum, irc,mailing lists. that's all I use
20150416 11:48:55 <monsieur_max> elect: irc cannot be replaced :)
20150416 11:49:56 <elect> and what you do here, guys?
20150416 11:50:30 <monsieur_max> mostly, i read what skilled guys here are talking about without understanding 50% of it
20150416 11:51:30 <zubzub> I'm not alone \o/
20150416 11:53:13 <elect> :D
20150416 11:54:04 <monsieur_max> ah, and when people comes to ask "how do you do *** in jogl ?", I answer them to look into unit tests.
20150416 11:55:18 <eclesia> or we share screenshots,code,ideas,...
20150416 11:56:08 <eclesia> and most important TROLLS !
20150416 11:58:11 <eclesia> elect: you work with gouessej on ardor3d ?
20150416 11:58:55 <elect> no
20150416 11:59:02 <elect> we use jogl at work
20150416 12:01:11 <zubzub> <3 trolls
20150416 12:02:55 <elect> anyway ardor3d is still active?
20150416 12:03:09 <elect> why they forked it at the begin?
20150416 12:03:20 <eclesia> politics
20150416 12:03:20 <elect> I didnt find that much online
20150416 12:03:54 <elect> can u elaborate?
20150416 12:05:48 <eclesia> if I remember right, I think it was on API design . some wanted JMonkeyengine to be a Game engine, while other wanted a 3d rendering tool, not really game oriented
20150416 12:06:38 <eclesia> goussej should be able to answer this question
20150416 12:07:48 <eclesia> I used a bit both ... and made my own engine in the end ^^
20150416 12:08:11 <monsieur_max> you said his name 3 times, he'll spawn soon on the channel
20150416 12:08:57 <eclesia> hehe, he's a ghost scanning the irc logs, poping for a few seconds each time
20150416 12:10:16 <elect> and why you created your own at the end?
20150416 12:10:51 <eclesia> license
20150416 12:11:17 <eclesia> mine is public domain.
20150416 12:17:04 <elect> link?
20150416 12:18:11 <eclesia> it is not just a 3d engine as you will see : http://unlicense.developpez.com
20150416 12:21:52 <elect> what you mean by public domain?
20150416 12:21:59 <elect> what cannot you do with the others?
20150416 12:23:44 <eclesia> no copyright, no constraints, no need to cite the author, copy/paste whatever you want. that's public domain.
20150416 12:30:10 <monsieur_max> free as in 'free beer that took 25 years to brew' ;)
20150416 12:46:34 <eclesia> nothing like a free beer to make them speechless
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20150416 17:57:06 <gouessej> elect: Which fork were you talking about?
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20150416 19:17:32 <elect> gof sven
20150416 19:17:38 <elect> *god*
20150416 19:17:40 <elect> u there?
20150416 19:27:28 <zubzub> http://hastebin.com/uzuyorezak.profile
20150416 19:27:35 <zubzub> I made a fat jar with maven
20150416 19:27:37 <zubzub> this is the result
20150416 19:27:41 <zubzub> ?!
20150416 19:29:03 <zubzub> so for some reason it's loading the 64 bit lib
20150416 19:29:11 <zubzub> but it works just fine when I run it in the ide
20150416 19:29:18 <zubzub> :s
20150416 19:52:00 <zubzub> looks like the fat jar creation just takes some random native lib
20150416 19:52:34 <zubzub> http://stackoverflow.com/questions/21744714/using-the-maven-assembly-plugin-with-jogl-to-create-executable-jar
20150416 19:56:23 <zubzub> ok I found the cause
20150416 19:56:27 <zubzub> will fix it tomorow
20150416 20:38:35 <elect> I hate maven
20150416 20:38:43 <elect> never got what it really does
20150416 20:38:56 <elect> it creates more troubles than advantages
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20150416 21:08:29 <sgothel> *back from our construction site* .. doing some paperwork ..
20150416 21:09:59 <sgothel> ah .. bindless .. stuff
20150416 21:10:09 <sgothel> hmm, most has been subsumed by GL 4.5 AFAIK
20150416 21:11:48 <sgothel> in GL4 .. yup
20150416 21:14:10 <sgothel> http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4.html#glGetTextureHandleARB%28int%29
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20150417 05:05:32 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150417050532.html