#jogamp @ irc.freenode.net - 20150422 05:05:33 (UTC)


20150422 05:05:33 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150421050533.html
20150422 05:05:33 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150422050533.html
20150422 06:40:11 * elect (~elect@anon) has joined #jogamp
20150422 06:40:18 <elect> morning
20150422 07:02:26 * monsieur_max (~maxime@anon) has joined #jogamp
20150422 07:06:32 <monsieur_max> hi people
20150422 07:15:32 <elect> salut
20150422 07:15:45 <elect> what it means if I get a swap interval of -1?
20150422 07:24:31 <monsieur_max> elect: you mean rather than 0 or 1 ?
20150422 07:25:47 <elect> yep
20150422 07:25:48 <elect> anyway
20150422 07:25:56 <elect> I just set animator as fast as possible
20150422 07:26:02 <elect> it was still 60fps
20150422 07:26:11 <elect> I had to act on the Nvidia panel
20150422 07:26:16 <elect> now it runs 10k fps
20150422 07:26:28 <elect> so in my case -1 equals 0, that is disabled
20150422 07:27:40 <monsieur_max> win / linux ?
20150422 07:31:43 * eclesia (~husky@anon) has joined #jogamp
20150422 07:31:48 <eclesia> good morning
20150422 07:42:48 <zubzub> elect:
20150422 07:42:53 <zubzub> -1 means sync to vblanc iirc
20150422 07:42:57 <zubzub> that's why you get 60fps
20150422 07:43:06 <zubzub> because your monitor hw can't refresh faster than 60fps
20150422 07:43:48 <elect> what you mean by "vblank iirc"
20150422 07:43:49 <zubzub> if you go faster/lower than 60fps you can get tearing
20150422 07:44:00 <zubzub> iirc = if I recal correctly
20150422 07:44:08 <elect> ah
20150422 07:44:12 <zubzub> http://en.wikipedia.org/wiki/Vertical_blanking_interval
20150422 07:44:18 <zubzub> (vblanc)
20150422 07:44:27 <zubzub> blank*
20150422 07:44:44 <elect> v-sync basically?
20150422 07:44:46 <zubzub> yes
20150422 07:44:51 <elect> ok
20150422 07:44:57 <zubzub> v-sync == sync to vblank
20150422 07:45:05 <elect> thanks
20150422 07:59:18 * jvanek (jvanek@anon) has joined #jogamp
20150422 08:50:30 <sgothel> in JOGL: '-1'
20150422 08:50:42 <sgothel> '-1' means the default, undefined ..
20150422 09:24:10 <monsieur_max> sgothel: ah yes, i was thinking the same but did not want to answer without being totally sure :)
20150422 09:24:42 <sgothel> we set it to 1 for ES profiles AFAIK, the default
20150422 11:34:26 <zubzub> hmm looks like gbm/kms egl needs a different eglGetDisplay function
20150422 11:34:35 <zubzub> https://www.khronos.org/registry/egl/extensions/EXT/EGL_EXT_platform_base.txt
20150422 11:34:57 <zubzub> that allows for different egl display implementations on the OS
20150422 11:35:17 <zubzub> (egl X, gbm, wayland, ...)
20150422 11:35:56 <zubzub> ah luckly EGLGraphicsDevice allows me to define that
20150422 11:36:00 <zubzub> *few*
20150422 11:57:16 * sgothel (~sgothel@anon) Quit (Ping timeout: 252 seconds)
20150422 14:06:03 <zubzub> sgothel
20150422 14:06:05 <zubzub> noooooo
20150422 14:07:26 <zubzub> :(
20150422 14:07:35 <zubzub> how do you create a Buffer object from a long (pointer)
20150422 14:07:39 <zubzub> I can do it in JNA
20150422 14:07:44 <zubzub> but I rather not depend on it
20150422 14:23:44 <elect> where is your god now
20150422 14:23:51 <elect> ^^
20150422 14:34:36 <zubzub> oh well, doesn't really matter
20150422 14:34:53 <zubzub> I finally managed to get an egl display on kms/gbm
20150422 14:34:58 <zubzub> in newt
20150422 14:35:01 <zubzub> \o/
20150422 14:35:12 <zubzub> now I still need to do the screen and window implementations
20150422 14:35:39 <zubzub> and make glprofile thingy work
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20150422 15:31:11 <elect> is there any tool to debug working with jogl?
20150422 15:31:59 <monsieur_max> mmmh i tried to use this one from my IDE unsuccesfully, at the time : http://www.gremedy.com/
20150422 15:33:55 <monsieur_max> but it was quite a long time ago, i was even more noob than now :)
20150422 15:37:11 <monsieur_max> a little blog post about the game i'm working on : http://shscatequesis.blogspot.fr/2015/04/that-ghoul-took-my-money-sir.html
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20150422 19:50:16 * Eclesia *pom pom pom*
20150422 19:53:32 <monsieur_max> :)
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20150422 21:16:26 <Eclesia> :D it works
20150422 21:17:07 <Eclesia> http://unlicense.developpez.com/gallery/2D_borderwidget_l.png
20150422 21:17:32 <Eclesia> those are NORMAL buttons, not a special subclass.
20150422 21:18:06 <Eclesia> only difference is the style : border[0] :{shape:'POLYGON((0% 0%, 100% 0%, 100%-10 50%, 100% 100%, 0% 100%, 0%-10 50%, 0% 0%))';}
20150422 21:18:32 <Eclesia> mixing relative widget units and absolute values :)
20150422 21:20:48 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20150422 21:32:49 * Eclesia will exterminate javafx mouhahahaha
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20150423 05:05:33 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150423050533.html