#jogamp @ irc.freenode.net - 20150424 05:05:33 (UTC)


20150424 05:05:33 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150423050533.html
20150424 05:05:33 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150424050533.html
20150424 06:04:34 * elect (~elect@anon) has joined #jogamp
20150424 06:05:17 <elect> morning
20150424 06:46:15 * badshah400 (~badshah40@anon) Quit (Ping timeout: 250 seconds)
20150424 06:48:38 <elect> bindless textures are working as well
20150424 07:15:34 * jvanek (jvanek@anon) has joined #jogamp
20150424 07:30:29 * monsieur_max (~maxime@anon) has joined #jogamp
20150424 07:35:26 * eclesia (~husky@anon) has joined #jogamp
20150424 07:35:32 <eclesia> good morning
20150424 09:29:31 * gouessej (5ee4b442@anon) has joined #jogamp
20150424 09:32:14 <gouessej> elect: My code was already 5% faster with JOGL (Java) than with OpenGL in plain C in 2006 whereas NEWT didn't exist at this time, you can make your stuff work faster ;)
20150424 09:32:42 <elect> I like that
20150424 09:32:43 <elect> how
20150424 09:33:15 <elect> anyway in the #opengl there was a quick discussion about differences between jogl and lwjgl
20150424 09:33:32 <gouessej> :s
20150424 09:33:35 <elect> I am pretty sure you are one of the most indicated to highlight them ^^
20150424 09:33:46 <gouessej> JOGL
20150424 09:33:55 <gouessej> Maybe
20150424 09:34:13 <gouessej> but I don't want to be accused of libel
20150424 09:34:21 <elect> :D
20150424 09:34:35 <elect> anyway, how can I speed up?
20150424 09:35:18 <zubzub> press the turbo button on your computer
20150424 09:35:30 <elect> I CANT FIND IT
20150424 09:35:46 <zubzub> your computer is probably too new
20150424 09:35:53 <zubzub> buy an old computer then
20150424 09:35:59 <elect> legit
20150424 09:37:10 <gouessej> Even in 2006 with AWT bothering me, I saw no noticeable difference of framerate when running Jake 2
20150424 09:38:23 <gouessej> but a few crashes, blue screens, with the other api *****
20150424 09:38:50 <gouessej> especially with an old (1999?) VIA chipset
20150424 09:40:03 <elect> can you take a look? https://github.com/elect86/NvGlSamples/tree/master/NvGlSamples/src/nvGlSamples/bindlessApp
20150424 09:41:23 <elect> in b4 press the turbo
20150424 09:44:15 <gouessej> I can't do it now and my computers (at home) are too old to run your code
20150424 09:44:30 <elect> dont worry
20150424 09:44:41 <elect> anyway the link of "several profiles" is broken
20150424 09:44:41 <elect> https://jogamp.org/wiki/index.php/Jogl_Overview
20150424 09:45:51 <gouessej> fixed
20150424 09:46:44 <elect> anyway you should edit also that page to add support for GL 4.5
20150424 09:48:54 <gouessej> You can fill a bug report about that, mention that it's a "doc" bug
20150424 09:50:22 <elect> >.>
20150424 09:51:31 <elect> cant find the doc
20150424 09:51:36 <elect> in the component you mean?
20150424 09:53:05 <gouessej> Why have you talked about the main competitor of JOGL? Its latest major version drops Swing/AWT interoperability, I don't see who both can be compared.
20150424 09:53:27 <elect> where, in 'opengl?
20150424 09:53:30 <elect> #
20150424 09:53:32 <gouessej> You're right, it's no longer possible to make a doc bug
20150424 09:53:42 <elect> its a bug of the bug report
20150424 09:53:47 <elect> buginception
20150424 09:54:11 <elect> I will pick another option
20150424 09:54:16 <elect> or?
20150424 09:54:24 <gouessej> or tell Sven about that
20150424 09:54:44 <elect> :D, lets see what he will reply
20150424 09:54:51 <elect> sgothel,
20150424 09:56:41 <gouessej> Concerning the discussion in the #opengl channel, the main differences are in the reliability and in the interoperability with other toolkits, not in the speed.
20150424 09:57:22 <elect> it is "I talked"
20150424 09:57:35 <elect> a guys asked about learning c++ and opengl
20150424 09:57:40 <elect> I replied java is much better
20150424 09:57:46 <elect> and then they asked the diff
20150424 09:57:50 <elect> ^^
20150424 09:59:20 <elect> anyway, regarding the exclusive context thread, I use the animato and I dont call the glContext.makeCurrent() (why should I?)
20150424 10:00:25 <elect> then I can make it current at begin and release in the dispose?
20150424 10:00:30 <elect> that's all?
20150424 10:01:53 <elect> I tried this Thread t = glWindow.setExclusiveContextThread(null);
20150424 10:01:53 <elect> / glWindow.setExclusiveContextThread(t);
20150424 10:01:53 <elect> animator.setExclusiveContext(t);
20150424 10:01:56 <gouessej> "better" is subjective. You don't even need to make it current by yourself
20150424 10:02:09 <elect> sorry, this
20150424 10:02:12 <gouessej> it's done for you as long as you use the abstractions
20150424 10:02:23 <elect> Thread t = glWindow.setExclusiveContextThread(null);
20150424 10:02:23 <elect> animator.setExclusiveContext(t);
20150424 10:02:47 <elect> and then I start the animator
20150424 10:03:25 <gouessej> You should really look at the unit tests as I don't use any animator in JogAmp's Ardor3D Continuation
20150424 10:04:22 <elect> there are so many unit tests
20150424 10:04:29 <elect> which is the simplest?
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20150424 13:24:32 <zubzub> anyone tried to compile gluegen on gentoo?
20150424 13:24:34 <zubzub> I get
20150424 13:24:35 <zubzub> the class org.apache.tools.ant.taskdefs.optional.ANTLR was not found
20150424 13:24:47 <zubzub> even though ant, ant-antlr and antlr are all installed
20150424 13:46:01 * jvanek (jvanek@anon) Quit (Quit: Leaving)
20150424 13:53:25 <elect> I guess you better try to ask on stackov or gentoo
20150424 13:55:33 <zubzub> already fixed it
20150424 13:55:39 <elect> good boy
20150424 13:55:40 <zubzub> gentoo's ant packages are b0rked
20150424 13:55:50 <elect> you dev on gentoo?
20150424 13:55:58 <zubzub> nope
20150424 13:56:00 <zubzub> ah
20150424 13:56:01 <zubzub> yes
20150424 13:56:02 <elect> eh
20150424 13:56:05 <zubzub> but I"m not a gentoo dev
20150424 13:56:17 <elect> why gentoo?
20150424 13:56:29 <zubzub> because arch has no java 8
20150424 13:56:33 <elect> ubuntu user here ^^
20150424 13:56:45 <elect> in b4 heretic
20150424 13:56:45 <zubzub> no ubuntu because they odnt have maven >3.0
20150424 13:56:52 <elect> just that?
20150424 13:57:00 <zubzub> also because it comes with too much bloat
20150424 13:57:05 <elect> :D
20150424 13:57:10 <zubzub> unless I start from server edition blah
20150424 13:57:40 <zubzub> also, in gentoo all dev tools and headres come included ;)
20150424 13:58:11 <zubzub> also buntu no git > 1.9
20150424 13:59:32 <elect> you mean in the off repos?
20150424 13:59:36 <zubzub> yes
20150424 13:59:49 <elect> ah, cmon there must be some other updated
20150424 14:00:09 <elect> dont be so classy ^^
20150424 14:00:14 <zubzub> yeah in some custom repo
20150424 14:00:16 <zubzub> I dont want that :)
20150424 14:00:17 <elect> get your hands dirty
20150424 14:00:22 <elect> :D
20150424 14:00:38 <elect> you dont trust?
20150424 14:00:45 <zubzub> [ebuild R ] dev-vcs/git-2.3.5::gentoo
20150424 14:00:54 <zubzub> gentoo official repo has git 2.3.5
20150424 14:01:01 <zubzub> ubuntu is like 1.9.1 or something
20150424 14:01:18 <zubzub> gentoo even has java8 in official repo
20150424 14:02:04 <zubzub> I don't *hate* devving on ubuntu
20150424 14:02:13 <zubzub> just that it's easier on gentoo
20150424 14:07:43 <zubzub> except when building jogl
20150424 14:07:49 <zubzub> which now fails on junit tests
20150424 14:08:42 <zubzub> error: package org.apache.tools.ant.taskdefs.optional.junit does not exist
20150424 14:08:57 <elect> :D
20150424 14:09:05 <zubzub> it's odd that it does that
20150424 14:09:11 <elect> it's the karma
20150424 14:09:16 <zubzub> other complex ant builds like qtjambi (qt bindings for java) work just fine
20150424 14:09:37 <elect> isnt junit optional?
20150424 14:09:52 <zubzub> yes
20150424 14:09:56 <zubzub> I dont get why it fails
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20150424 14:15:18 * sgothel (~sgothel@anon) Quit (Ping timeout: 252 seconds)
20150424 14:15:46 <xranby> Valve is letting developers apply for an early edition of its Vive virtual reality system. The SteamVR site now includes an application form for a free Vive development kit.
20150424 14:15:58 <xranby> http://steamcommunity.com/steamvr/signup (requires a steam login)
20150424 14:16:21 <xranby> The HTC Vive Developer Edition Includes the following:
20150424 14:16:41 <xranby> HEADSET The VR headset has a 1080x1200 pixels screen in front of each eye with a refresh rate of 90fps. An audio jack is included to plug in your own headphones.
20150424 14:16:57 <xranby> + gamecontrollers and basestation
20150424 14:17:32 <xranby> there is no catch, legalform etc, seen
20150424 14:17:39 <xranby> hopefully
20150424 14:17:57 <xranby> except that valce gets to choose who gets them
20150424 14:18:38 <xranby> and you have to accept the steam license
20150424 14:20:55 <elect> yep
20150424 14:20:56 <elect> I read
20150424 14:21:10 <elect> what you think about?
20150424 14:21:41 <xranby> i think people should sign up and say if it as good as they claim
20150424 14:22:30 <xranby> 90 fps on each eye .. maybe it will be ok, non-nausea experience
20150424 14:22:44 <zubzub> how can I bypass the junit tests in a jogl build?
20150424 14:22:50 <zubzub> 90fps?
20150424 14:22:56 <zubzub> that's 90Hz screen?
20150424 14:23:01 <xranby> zubzub: they say so
20150424 14:23:10 <zubzub> that's nice
20150424 14:23:16 <zubzub> still the resolution seems low
20150424 14:23:42 <zubzub> gah
20150424 14:23:45 <zubzub> frakcing junit tests
20150424 14:23:49 <elect> brb
20150424 14:23:59 <zubzub> y u no find ant unit test classes
20150424 14:24:00 * elect (~elect@anon) Quit (Quit: Leaving)
20150424 14:24:50 <xranby> zubzub: how do you build jogl exactly?
20150424 14:24:59 <xranby> when i run make it do not run the junit tests
20150424 14:25:08 <xranby> i mean ant
20150424 14:25:09 <zubzub> I just run ant
20150424 14:25:11 <zubzub> yes
20150424 14:25:14 <zubzub> it tries to compile them
20150424 14:25:15 <zubzub> and fails
20150424 14:25:24 <zubzub> error: package org.apache.tools.ant.taskdefs.optional.junit does not exist
20150424 14:25:42 <xranby> how about instalilng junit4 on yur system
20150424 14:25:55 <zubzub> zubzub@zubnix ~/git/jogl/make (master) $ ls /usr/share/ant/lib/ant-junit
20150424 14:25:55 <zubzub> ant-junit.jar ant-junit4.jar
20150424 14:26:16 <zubzub> :)
20150424 14:26:39 * elect (~elect@anon) has joined #jogamp
20150424 14:26:40 <xranby> do you have /usr/share/java/junit4.jar
20150424 14:26:41 <xranby> ?
20150424 14:26:48 <elect> back
20150424 14:26:57 <elect> zubzub, I expect you solved
20150424 14:27:08 <zubzub> xranby: no
20150424 14:27:21 <xranby> sudo apt-get install junit4
20150424 14:27:30 <elect> gentoo
20150424 14:27:44 <elect> bye bye apt-get
20150424 14:27:45 <elect> ^^
20150424 14:27:45 <zubzub> ^
20150424 14:27:59 <zubzub> dev-java/junit Latest version available: 4.11 Latest version installed: 4.11
20150424 14:28:06 <xranby> https://github.com/junit-team/junit/wiki/Download-and-Install
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20150424 14:29:10 <zubzub> yeah I guess I'll have to go the manual way
20150424 14:29:10 <zubzub> geh
20150424 14:29:28 <zubzub> sgothel: can you make jogl build on gentoo please? :p
20150424 14:29:59 <elect> dont do, or you will regret
20150424 14:30:05 <zubzub> it's nice that you already made it build on a dozen others
20150424 14:30:11 <zubzub> so adding one more shouldnt be that hard ;)
20150424 14:30:34 <zubzub> </managertalk>
20150424 14:30:39 <xranby> zubzub: i think you should make jogl/make/build-common.xml include the gentoo junit jar name
20150424 14:30:52 <xranby> zubzub: what is the junit.jar named on gentoo?
20150424 14:30:56 <zubzub> good question
20150424 14:31:13 <zubzub> /usr/share/junit-4/lib/junit.jar
20150424 14:31:34 <xranby> hmm, wonder why they have this non standard location
20150424 14:31:56 <zubzub> because gentoo java maintainers sucks? don't know tbh
20150424 14:33:05 <elect> because if it is not hard is considered lame I guess
20150424 14:34:34 <zubzub> but it's the ant junit package that it doesnt find
20150424 14:34:43 <zubzub> not the junit ones (?)
20150424 14:35:10 <zubzub> anyway
20150424 14:35:16 <zubzub> will try later
20150424 14:37:34 <xranby> zubzub: on my system the ANT_HOME
20150424 14:37:41 <xranby> contains a folder named lib
20150424 14:37:54 * sgothel (~sgothel@anon) Quit (Ping timeout: 272 seconds)
20150424 14:38:02 <xranby> and inside this lib folder there is a link to junit.jar -> ../../java/junit.jar
20150424 14:38:19 <xranby> zubzub: thus i think the solution is to populate the ANT_HOME/lib folder
20150424 14:38:36 <xranby> cd /usr/share/ant/lib
20150424 14:38:50 <xranby> and make some symlinks especially to junit.jar
20150424 14:40:02 <zubzub> ok
20150424 14:42:26 <zubzub> nope
20150424 14:42:27 <zubzub> :(
20150424 14:42:34 <xranby> nope?
20150424 14:42:36 <zubzub> package org.apache.tools.ant.taskdefs.optional.junit does not exist
20150424 14:42:38 <zubzub> doesnt work
20150424 14:42:49 <zubzub> zubzub@zubnix /usr/share/ant/lib $ echo $ANT_HOME
20150424 14:42:50 <zubzub> /usr/share/ant
20150424 14:42:56 <zubzub> has a lib folder
20150424 14:42:58 <zubzub> with all the ant libs
20150424 14:43:13 <zubzub> zubzub@zubnix /usr/share/ant/lib $ ls -l junit.jar
20150424 14:43:13 <zubzub> lrwxrwxrwx 1 root root 27 Apr 24 16:41 junit.jar -> ../../junit-4/lib/junit.jar
20150424 14:43:42 <xranby> do the other links work?
20150424 14:43:48 <elect> stackoverflow, zubzub
20150424 14:43:53 <xranby> ant-junit.jar -> ../../java/ant-junit-1.9.3.jar
20150424 14:44:01 <xranby> ant-junit4.jar -> ../../java/ant-junit4-1.9.3.jar
20150424 14:44:03 <xranby> and so on
20150424 14:45:01 <zubzub> yes
20150424 14:45:32 <xranby> stackoverflow not superhelpful :/ http://stackoverflow.com/questions/24875521/taskdef-class-org-apache-tools-ant-taskdefs-optional-junit-junittask-cannot-be-f
20150424 14:49:29 <zubzub> well I did the first thing from that reply
20150424 14:49:33 <zubzub> no luck :/
20150424 14:49:39 <zubzub> will try other stuff this weekend
20150424 14:50:18 <xranby> zubzub: good luck, i think it is easier to fix ant + junit compared to making jogamp work without junit
20150424 14:51:20 <zubzub> probably
20150424 14:51:35 <zubzub> maybe I can just comment out the junit task in jogamps ant script?
20150424 14:52:22 <zubzub> I just need it compiled an usuable for my egl-gbm driver
20150424 14:52:44 <zubzub> in fact, I just need to hack a bit in EGLUtilstufthingy.java
20150424 14:52:49 <elect> in my experience is quite valuable, it doesnt solve everything but it helped me in some problems in the past
20150424 14:52:56 <zubzub> or I could set up an ubuntu vm to build it
20150424 14:53:14 <zubzub> that would probably be the fastest way
20150424 14:53:28 <elect> btw, why are we using egl to create the glContext in jogl?
20150424 14:53:39 <zubzub> no idea
20150424 14:53:44 <zubzub> probably not?
20150424 14:53:49 <elect> on #opengl when I mentioned egl they replied "dont tell me you are really gonna use egl"
20150424 14:54:00 <elect> I was scared ^^
20150424 14:54:20 <zubzub> I want to imlement egl-gbm so I can use opengl on a kms driver
20150424 14:54:47 <zubzub> instead of doing a driver specific hoola hoop dance to setup a gl context
20150424 14:55:02 <zubzub> that is, without reverting to X
20150424 14:56:41 <zubzub> also
20150424 14:56:44 <zubzub> wayland is egl
20150424 14:57:16 <zubzub> also egl != glesN
20150424 14:58:12 <zubzub> so xranby if you ever want to run jogl on an embedded device that has a kms driver without X, you can do so as soon as my egl-gbm driver is finished ;)
20150424 14:58:24 <zubzub> (or a desktop if you wish)
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20150424 15:01:22 <xranby> zubzub: sounds sweet, the new Mesa raspberry pi driver has a linux KMS driver
20150424 15:01:41 <xranby> zubzub: maybe that will work
20150424 15:02:01 <elect> what does opengl on kms driver mean?
20150424 15:02:55 <zubzub> it means you can setup a gl context without the need for a display server
20150424 15:03:02 <zubzub> or without the need for driver specific api's
20150424 15:03:25 <zubzub> it's a generic (linux) way of setting up opengl
20150424 15:03:44 <zubzub> now opengl is 95% platforn independent
20150424 15:04:07 <elect> is it really feasible to run opengl without a graphic driver?
20150424 15:04:12 <zubzub> with egl-gbm that is reduced to 99%
20150424 15:04:12 <elect> O.o
20150424 15:04:26 <zubzub> *increased
20150424 15:04:41 <zubzub> you do use a gprahics driver
20150424 15:04:46 <zubzub> but the api is abstracted away
20150424 15:05:04 <xranby> elect: KMS is a showrt form of Kernel Mode Switching
20150424 15:05:20 <zubzub> the linux kernel takes care of all the nasty bits
20150424 15:05:23 <xranby> err
20150424 15:05:26 <xranby> kernel mode setting
20150424 15:05:27 <elect> uhm, ok
20150424 15:06:31 <zubzub> http://en.wikipedia.org/wiki/Mesa_%28computer_graphics%29#Generic_Buffer_Management
20150424 15:07:08 <xranby> http://en.wikipedia.org/wiki/Mode_setting
20150424 15:08:45 <xranby> elect: i think people in #opengl nowdays use simplified librarys such as GLFW to setup the screen, GLFW does all the EGL stuff
20150424 15:09:35 <elect> why then exist both glfw and egl?
20150424 15:09:45 <elect> why they use that and we egl?
20150424 15:10:00 <elect> I know they are very huge Q
20150424 15:10:01 <zubzub> glfw is probably an abstraction above egl?
20150424 15:10:12 <xranby> http://www.glfw.org/ <- made by a swedish demoscene profile elmindreda
20150424 15:10:12 <elect> reply also shorty
20150424 15:11:08 <xranby> the goal of glwf is similar to newt in jogamp
20150424 15:11:13 <elect> in your link, zubzub, I see "At XDC2014, Nvidia employee Andy Ritger proposed to enhance EGL in order to replace GBM."
20150424 15:11:30 <xranby> make an abstraction on how to handle initialization of a display and input on all platforms
20150424 15:11:41 <xranby> glfw
20150424 15:11:41 <zubzub> elect: that would be nice
20150424 15:11:46 <elect> what roles is playing nvidia in all of this?
20150424 15:12:03 <zubzub> they make extension proposals and reference implementations
20150424 15:12:11 <zubzub> they do it al lthe time
20150424 15:12:13 <zubzub> some get accepted
20150424 15:12:15 <zubzub> some do not
20150424 15:13:24 <elect> anyway, this KMS remembers me about the DKMS, do they share something?
20150424 15:13:51 <elect> until some times ago, I had the problem that each kernel update broken my Unity on ubuntu http://askubuntu.com/questions/607152/after-every-kernel-update-i-reinstall-the-nvidia-drivers-and-lose-the-unity-bar
20150424 15:14:00 <elect> once I install DKMS no more problem
20150424 15:14:15 <xranby> DKMS enable nvidia and other kms drivers with source code outside the linux kernel source tree to recompile the driver on each kernel update
20150424 15:15:11 <xranby> "An essential feature of DKMS is that it automatically recompiles all DKMS modules if a new kernel version is installed. This allows drivers and devices outside of the mainline kernel to continue working after a Linux kernel upgrade."
20150424 15:15:52 <elect> ok, thanks for clarifying all my dubts
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20150424 19:47:32 <FunMan_> Hello
20150424 19:47:35 <FunMan_> :)
20150424 20:00:17 <FunMan_> Would someone be so nice and verify whether I did the oldJOGL code correctly? http://postimg.org/image/qou0t6erf/
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20150424 20:30:41 <Eclesia> o/
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20150424 21:20:35 <Eclesia> and one more : decoding blender displacement modifier Done :)
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20150425 05:05:33 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150425050533.html