#jogamp @ irc.freenode.net - 20150518 05:05:37 (UTC)


20150518 05:05:37 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150517050537.html
20150518 05:05:37 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150518050537.html
20150518 07:25:52 * eclesia (~husky@anon) has joined #jogamp
20150518 07:25:57 <eclesia> good morning
20150518 08:01:59 * monsieur_max (~maxime@anon) has joined #jogamp
20150518 09:21:46 * rmk0 (~rmk0@anon) has joined #jogamp
20150518 09:54:27 * elect (~elect@anon) has joined #jogamp
20150518 11:10:04 <monsieur_max> starting migrating from 2.2.4 to 2.3.1
20150518 11:51:26 <monsieur_max> done :P
20150518 12:05:27 * sgothel (~sgothel@anon) has joined #jogamp
20150518 12:05:27 * sgothel (~sgothel@anon) Quit (Changing host)
20150518 12:05:27 * sgothel (~sgothel@anon) has joined #jogamp
20150518 12:05:27 * ChanServ sets mode +v sgothel
20150518 12:07:42 <monsieur_max> hi sgothel :)
20150518 12:07:49 <sgothel> Hi ..
20150518 12:08:09 <sgothel> @Zuzub: yes we have a proxy drawable .. using it for SWT for example .. one sec
20150518 12:09:08 <sgothel> See: ProxySurface GLDrawableFactory.createProxySurface(..)
20150518 12:09:43 <sgothel> SWT GLCanvas is using it .. see call-tree
20150518 12:10:53 <sgothel> So OculusVR SDK 0.6 dropped client side rendering (for distortion) .. very BAD
20150518 12:11:41 <sgothel> Curious how to get my hands on that Valve VR kit .. and whether they will walk the talk (multiplatform .. compatible .. blabla)
20150518 12:24:11 <monsieur_max> sgothel: there's another one, iirc, madcatz, that tries to create a standard in VR
20150518 12:28:07 <monsieur_max> can't find any relevant info, so, forget what i just wrote :P
20150518 13:36:29 * sgothel (~sgothel@anon) Quit (Ping timeout: 244 seconds)
20150518 13:41:39 * sgothel (~sgothel@anon) has joined #jogamp
20150518 13:41:39 * sgothel (~sgothel@anon) Quit (Changing host)
20150518 13:41:39 * sgothel (~sgothel@anon) has joined #jogamp
20150518 13:41:39 * ChanServ sets mode +v sgothel
20150518 13:45:07 <monsieur_max> sgothel: from oculus recent blog post : "Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline."
20150518 13:45:18 <monsieur_max> https://www.oculus.com/blog/powering-the-rift/
20150518 14:49:50 * badshah400 (~badshah40@anon) has joined #jogamp
20150518 14:58:50 * badshah400 (~badshah40@anon) Quit (Quit: badshah400)
20150518 15:50:06 <eclesia> oculusvr windows only hahaha
20150518 15:56:00 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20150518 16:03:26 * eclesia (~husky@anon) has left #jogamp
20150518 16:55:10 * monsieur_max (~maxime@anon) has joined #jogamp
20150518 17:12:31 * dirtytrixzzster (~gingerb3a@anon) has joined #jogamp
20150518 18:19:20 * Eclesia (~eclesia@anon) has joined #jogamp
20150518 18:19:43 <Eclesia> o/
20150518 18:20:33 <Eclesia> sgothel: I had a question, is it possible to configure frame icons one by one ? (for each frame separately)
20150518 18:54:07 * dirtytrixzzster (~gingerb3a@anon) Quit (Quit: Konversation terminated!)
20150518 18:59:50 <zubzub> Eclesia: just check the source
20150518 19:00:04 <zubzub> on X an icon can be set per frame
20150518 19:00:16 <zubzub> so you *can* do it, it's probably just not implemented like that
20150518 19:05:03 <Eclesia> zubzub: I should look at the source more often... I'm just not at ease with C/jni and jogl source organisation in general.
20150518 19:08:50 * rmk0 (~rmk0@anon) Quit (Ping timeout: 272 seconds)
20150518 19:20:18 * Eclesia (~eclesia@anon) Quit (Quit: Leaving.)
20150518 20:28:19 <monsieur_max> sgothel: migrated from 2.2.4 to 2.3.1, with no issues, just package renaming as expected, that's why i love jogamp :)
20150518 20:40:08 * badshah400 (~badshah40@anon) has joined #jogamp
20150518 22:07:51 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20150518 22:24:44 * crys|s (~crys|s@anon) has joined #jogamp