#jogamp @ irc.freenode.net - 20150605 05:05:40 (UTC)


20150605 05:05:40 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150604050540.html
20150605 05:05:40 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150605050540.html
20150605 06:26:03 * monsieur_max (~maxime@anon) has joined #jogamp
20150605 06:26:24 <monsieur_max> hello
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20150605 07:46:23 * ChanServ sets mode +v sgothel
20150605 07:46:56 <sgothel> bringing back the test machines ..
20150605 07:48:30 <monsieur_max> hello sven :)
20150605 07:49:17 <sgothel> Hello .. and good a great day. Looks like summer has arrived.
20150605 07:50:10 <monsieur_max> sgothel: :) sun is a great thing indeed !
20150605 08:13:10 <zubzub> it used to be
20150605 08:13:16 <zubzub> until oracle came :p
20150605 08:20:42 <monsieur_max> zubzub: nice one !
20150605 08:31:10 <bruce-> are there examples of how to use GLMediaPlayer to get streams from webcams
20150605 08:31:13 <bruce-> ?
20150605 08:35:37 <sgothel> sure .. the commandline players .. work, I have tested the usb-cameras w/ those.
20150605 08:37:22 <bruce-> what does the Uri for the camera look like?
20150605 08:37:58 <bruce-> ah
20150605 08:38:02 <bruce-> I should read the docs
20150605 08:45:37 <bruce-> where can I find this example? opening camera:/0 does not really work for me on OSX
20150605 08:50:34 <bruce-> RuntimeException while initializing: GLMediaPlayer[Uninitialized, vSCR 2147483647, frames[p 0, d 0, t 0 (0.0 s), z 0 / 166], speed 1.0, 0 bps, hasSW false, Texture[count 4, free 0, dec 0, tagt 0xde1, ifmt 0x1908, fmt 0x1908, type 0x1401], Video[id -1, <unknown>, 0x0, glOrient false, 0.0 fps, 0.0 fdur, 0 bps], Audio[id -1, <unknown>, 0 bps, 0 frames], uri camera:/0?width=640;height=480, camera: 0]
20150605 09:01:01 <bruce-> I can get data from the webcam using ffmpeg -f avfoundation -i "default" out.mpg without any problems
20150605 11:14:20 * eclesia (~husky@anon) has joined #jogamp
20150605 11:15:07 <eclesia> hi
20150605 11:15:28 <eclesia> sgothel: o/
20150605 12:02:04 <sgothel> @Bruce: I used 'camera:/0' on GNU/Linux and Windows (ffmpeg), but have not tried OSX/ffmpeg w/ camera
20150605 12:03:52 <sgothel> @Bruce: maybe try w/ all debug flags enabled .. so init fails hmm ..
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20150605 20:23:14 * Eclesia *pom pom pom*
20150605 20:33:57 <sgothel> :)
20150605 20:39:27 <Eclesia> sgothel: code going really well :) high hopes to beat javafx. only one thing missing : animations
20150605 20:42:39 <sgothel> sweet
20150605 20:43:00 <sgothel> (whats that product anyway? :)
20150605 20:43:19 <Eclesia> ?
20150605 20:43:20 <sgothel> keyframe anim w/ some physics constraints?
20150605 20:43:37 <sgothel> (I would not even mention javafx :)
20150605 20:44:30 <sgothel> that mono based game-kit .. maybe, is worth a comparison .. forgot the name .. duh
20150605 20:45:17 <sgothel> maybe we can try replacing your UI lines and text w/ graph .. hmm
20150605 20:45:23 <Eclesia> not sure yet how to implement it. it's a widget library, so I don't think I will overlaps with things which should be in a 2d game like engine
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20150605 20:50:14 <Eclesia> maybe I should not mix the animation with the widget api ? only focus on good perf and have a different api which modify widget properties over time. keeping things separated.
20150605 20:51:40 <sgothel> I only might see a diff. w/ specialized 2D widgets w/o depth buffer .. hmm, other than that, they are all things to render, animate and interact ?
20150605 20:52:17 <Eclesia> all might have events.
20150605 20:52:31 <sgothel> yup
20150605 20:53:44 <Eclesia> hm I will need to write a morph algorithm somehow
20150605 20:54:35 <sgothel> keyframe interpolator, event driven, ... constraints .. just brainstorming
20150605 20:55:27 <Eclesia> using the same api as in 3d skeleton, kinematics, physics, ... that might be overkill
20150605 20:55:52 <Eclesia> not even sure people really need such things for user interfaces
20150605 20:56:22 <sgothel> but when its simple/generic ? maybe some default adapters (implementations) for usual 2d stuff?
20150605 20:57:21 <Eclesia> same interfaces but simplified implementations. could be a solution
20150605 20:58:06 <Eclesia> that could open the door to smooth 2D to 3D transition effects
20150605 20:58:58 <sgothel> and under the roof .. its basically all the same things :)
20150605 21:00:18 <Eclesia> sure but I just don't want the complexity of 3d engine to be visible for casual widgets like buttons, labels ...etc..
20150605 21:01:09 <sgothel> could have a 2d interface .. and the implementing detail is-a 2d + 3d interface implementation
20150605 21:01:21 <sgothel> and the user could access the 3d part .. just in case
20150605 21:01:54 <sgothel> so the user can choose their view ..
20150605 21:02:03 <sgothel> (interface)
20150605 21:03:41 <Eclesia> Well, enough brainstorming, I have a Verlet Integrator for the physic engine to work on ^^
20150605 21:04:03 <sgothel> sounds fancy .. have fun! :)
20150605 21:06:33 <Eclesia> héhé, worked on a lot of things lately ^^ ntfs filesystem, unity3d format, hashmap algortihms, xsd to java . Will have collada and Unity working in the coming weeks I hope
20150605 21:07:15 <sgothel> dazzling
20150605 21:07:46 <sgothel> unity3d <- the name I forgot above :)
20150605 21:07:55 <Eclesia> lol
20150605 21:09:06 <Eclesia> It's a shame they don't provide a doc for asset files like Valve source engine or Id software
20150605 21:09:52 <Eclesia> reverse engineering takes a lot of time, hopefully many devs are working on it ^^
20150605 22:14:20 <Eclesia> good night ++
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20150606 05:05:40 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150606050540.html