#jogamp @ irc.freenode.net - 20150610 05:05:41 (UTC)
20150610 05:05:41 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20150609050541.html
20150610 05:05:41 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20150610050541.html
20150610 06:02:55 * jvanek (jvanek@anon) has joined #jogamp
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20150610 07:09:10 * elect (~elect@anon) has joined #jogamp
20150610 07:26:31 <elect> sgothel, do you have an idea why they removed the client based distorsion at oculus?
20150610 07:35:19 * eclesia (~husky@anon) has joined #jogamp
20150610 07:35:25 <eclesia> good morning
20150610 07:35:34 <elect> hi
20150610 13:52:36 <eclesia> a lot of talking as always
20150610 14:08:01 <elect> wanna talk?
20150610 14:10:17 <eclesia> not really, wondering how to make offscreen rendering in opengl 1
20150610 14:15:37 <bruce-> why not forget everything about opengl 1?
20150610 14:37:18 <eclesia> just for backward compatibility
20150610 15:01:28 <bruce-> you are planning on time travel?
20150610 15:02:15 <zubzub> or maybe a traveler from the past
20150610 15:02:25 <zubzub> visiting our world
20150610 15:02:37 <zubzub> this company is full of it
20150610 15:02:46 <zubzub> (*my workplace)
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20150610 15:32:10 <rmk0> eclesia: you're not going to get offscreen rendering as part of the API or as an extension to the API
20150610 15:32:17 <rmk0> in those days it was handled as part of WGL or GLX
20150610 15:35:57 <eclesia> so GL2 is the minimum to have offscreen rendering ?
20150610 15:49:07 <rmk0> if you want to do it within the opengl api, yeah
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20150611 05:05:41 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20150611050541.html