#jogamp @ irc.freenode.net - 20151024 05:05:18 (UTC)


20151024 05:05:18 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20151023050518.html
20151024 05:05:18 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20151024050518.html
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20151024 09:23:46 <gouessej> Hi
20151024 09:25:12 <gouessej> elect: buongiorno
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20151024 09:48:44 <gouessej> elect: If you have some time, please can you post a message in the thread of my game on JGO to encourage other people to help me to translate it?
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20151024 09:51:21 <xranby_> https://twitter.com/xranby/status/657746827161260033 first try to have JogAmp JOGL running on the 9$ C.H.I.P. computer. it work!
20151024 09:54:17 <bruce-_> sweet
20151024 09:56:02 <xranby_> my next task is to try all available driver options
20151024 09:56:21 <xranby_> http://limadriver.org/ the LIMA driver is high priority
20151024 10:29:02 <bruce-_> hm, I have to get rid off some AWT dependencies to have this teaVM stuff to make sense for me
20151024 10:33:12 <bruce-_> I still rely on AWT for reading glyphs from ttf/otf and rasterizing bitmaps in case I use a bitmap based font renderer
20151024 10:37:44 <rmk0> off topic... somewhat... but does anyone know of any documentation for tuning openjdk for extremely low memory usage? it's not for any specific use-case, i'm just curious as to how small an unmodified x86_64 openjdk can go
20151024 10:38:19 <rmk0> openjdk 1.8.0_60 in this case
20151024 10:42:58 <elect> gouessej, this is mafia ^^
20151024 10:45:38 <rmk0> who's mafia?
20151024 10:46:20 <elect> exploit other channel to get favors :D
20151024 10:47:26 <rmk0> (._.)
20151024 10:47:36 <elect> °.°
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20151024 16:11:26 <xranby_> https://twitter.com/ProcessingOrg/status/657939370893295617 Today’s #Processing 3.0.1 fixes bugs and adds support for ARM. JogAmp 2.3.2
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20151024 21:44:34 <rmk0> small package that may be of use to people here: https://io7m.github.io/junsigned/
20151024 21:44:58 <rmk0> for some reason, jdk 8 doesn't provide a way to convert unsigned integers to floating point
20151024 21:45:19 <rmk0> it'll treat them as signed and the resulting floating point value will be negative, if the value's over 2^31
20151024 21:53:25 * gouessej (5279cf66@anon) has joined #jogamp
20151024 21:53:35 <gouessej> Hi
20151024 21:53:46 <rmk0> lo
20151024 21:54:00 <sgothel> hi Mark & Julien & all
20151024 21:54:03 <gouessej> xranby: kudos for running JOGL on a C.H.I.P
20151024 21:54:22 <gouessej> I have updated the tutorial about Java3D in order to use the fat JAR: https://gouessej.wordpress.com/2012/08/01/java-3d-est-de-retour-java-3d-is-back/
20151024 21:54:29 <gouessej> it's more straightforward
20151024 21:54:50 <sgothel> maybe time to have written this on jogamp's wiki?
20151024 21:55:57 <sgothel> me replacing file server here .. making it zfs based w/ ECC ram using ZoL (Debian7)
20151024 21:56:01 <gouessej> I've updated a bit the JogAmp's wiki too
20151024 21:56:25 <gouessej> I have to update the tutorial about JogAmp's Ardor3D Continuation too
20151024 21:56:35 <sgothel> great
20151024 21:57:28 <gouessej> Actually, the small tutorial on the wiki is "ok" for me. Mine is longer but it contains tons of things with which you may disagree
20151024 21:58:22 <sgothel> what shall that be? your photo showing you demonstrating? :)
20151024 22:00:18 <sgothel> looks very detailed - good stuff (on your homepage) - well people will find it ofc
20151024 22:00:27 <sgothel> and sure, J3D is EOL
20151024 22:01:10 <sgothel> at least 'end of new features' .. until somebody likes to kick it 'back into relevance' :)
20151024 22:04:16 <gouessej> "back to relevance" would require to break the public API
20151024 22:04:30 <sgothel> sure
20151024 22:07:07 <gouessej> xranby: Thanks for the link about libv
20151024 22:12:51 <sgothel> with all respect, I was glancing over this 'kickstarter' USD9 thingy .. and beside all html hype .. I couldn't see the specs .. kickstarter, brrr .. don't they eat 10% - never understood that concept of 'pan handling' :)
20151024 22:13:25 <sgothel> so according to Xerxes it is an ARM w/ MALI chipset?
20151024 22:14:01 <sgothel> and now libv is involved brushing up the GL driver despite ARMs hatred?
20151024 22:14:29 <sgothel> hope libv gets some coins this time
20151024 22:14:55 * elect (~elect@anon) Quit (Ping timeout: 252 seconds)
20151024 22:17:51 <sgothel> http://libv.livejournal.com/27461.html <- right, I read this a while ago .. quite something to learn from a management position as well as for life and social interaction
20151024 22:18:33 <sgothel> that is one reason I constantly remind companies that they also can pay :)
20151024 22:19:12 <sgothel> darn .. 2 or 3 parity disks? 4+2 or 4+3 .. hmm
20151024 22:21:04 <gouessej> USD9 thingy?
20151024 22:21:22 <sgothel> https://queue.acm.org/detail.cfm?id=1670144 and http://www.zdnet.com/article/why-raid-6-stops-working-in-2019/ .. hmm
20151024 22:21:31 <sgothel> C.H.I.P .. 9 USD
20151024 22:21:56 <sgothel> manual connect wires for USB port .. I saw? :)
20151024 22:22:30 <sgothel> so that surely beats raspi's price tag
20151024 22:22:50 <sgothel> @xerxes: you are going for mass production now? :)
20151024 22:33:40 <gouessej> I've fixed the tutorial about JogAmp's Ardor3D Continuation: https://gouessej.wordpress.com/2014/11/22/ardor3d-est-mort-vive-jogamps-ardor3d-continuation-ardor3d-is-dead-long-life-to-jogamps-ardor3d-continuation/
20151024 22:34:24 <gouessej> I should generate the API documentation of Java3D one day
20151024 22:34:24 <sgothel> 'JogAmp's Ardor3D Continuation': Can't you find a 'nickname' at least ? :)
20151024 22:34:43 <gouessej> lol
20151024 23:02:10 <gouessej> Good night
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20151025 05:05:19 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20151025050519.html