#jogamp @ irc.freenode.net - 20151224 05:05:12 (UTC)
20151224 05:05:12 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20151223050512.html
20151224 05:05:12 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20151224050512.html
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20151224 09:47:06 <zubzub_> *yawn*
20151224 09:47:09 * zubzub_ is now known as zubzub
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20151224 12:42:07 <Eclesia> hi
20151224 12:51:58 <monsieur_max> hi Eclesia
20151224 12:52:32 * Eclesia has something incredible to show you, 5minutes
20151224 12:52:58 <monsieur_max> ah nice, i'll show something too then, but first yours !
20151224 12:53:16 <zubzub> Eclesia: me too but it's still wip :p
20151224 12:57:31 <bruce-> Eclesia: I have some stroking code, it only does miter joins and it is far from perfect
20151224 12:57:57 <Eclesia> here : http://ibin.co/2R3OURUrKDI9
20151224 12:58:37 <Eclesia> awesome isn't it ?
20151224 12:58:42 <bruce-> http://fileunderpopular.com/preview/moai-1.png
20151224 12:58:51 <zubzub> Eclesia: what am I looking at?
20151224 12:59:24 <Eclesia> it's not a random squre,, it's a Postscript square :D
20151224 12:59:33 <zubzub> oh ok :p
20151224 12:59:42 * zubzub know nothing about postscript
20151224 12:59:46 <zubzub> but I'm sure it wasnt easy
20151224 13:00:03 <zubzub> here's mine:
20151224 13:00:04 <zubzub> https://github.com/Zubnix/jaccall
20151224 13:00:11 <Eclesia> it means : parsing *.ps file > postscript virtual machine > binding to GLPainter2D
20151224 13:01:03 <Eclesia> zubzub: postscript is like pdf. it's what you send to a printer
20151224 13:01:15 <zubzub> yeah that's the only thing I know about it
20151224 13:04:11 <bruce-> does anyone know of attempts to port libfreetype to Java?
20151224 13:05:52 <Eclesia> ou can render fonts with my lib if you want. result might not be as good but it's correct
20151224 13:05:55 <Eclesia> you*
20151224 13:12:24 <bruce-> I am really picky about type rendering :)
20151224 13:29:23 <Eclesia> bruce-: http://unlicense.developpez.com/gallery/2D_widgets_table_l.png
20151224 13:32:43 <bruce-> yeah, that's what I would typically call "not good enough"
20151224 13:38:21 <bruce-> (I work here http://lust.nl good type is of some value to us)
20151224 13:45:38 <monsieur_max> nice dude, here's mine : https://www.youtube.com/watch?v=IEmEQtegeBw
20151224 13:48:00 <bruce-> cool, looks like a lot of work went into it
20151224 13:48:13 <Eclesia> sweet
20151224 13:48:55 <monsieur_max> yeah, a lot of plan for this one, teamed up with a local graphist/designer, it's going to be a great game ...
20151224 13:52:06 <bruce-> is this all jogl?
20151224 14:09:15 <monsieur_max> yup only gl bindings though, not using any other built in features
20151224 14:09:43 <monsieur_max> ( ie , i'm only using GL classes )
20151224 14:09:49 <monsieur_max> and newt
20151224 14:12:18 <bruce-> you made tools on top of it?
20151224 14:35:50 * void256 (~chatzilla@anon) Quit (Ping timeout: 272 seconds)
20151224 14:38:51 <monsieur_max> bruce-: yup
20151224 14:43:50 <bruce-> monsieur_max: what are they like?
20151224 14:44:25 <monsieur_max> bruce-: mmmh homemade, so very well suited for my brain, does just what i want , no more
20151224 14:44:54 <monsieur_max> also, got a level editor to create maps, this one is a very neat tool :)
20151224 14:50:39 <bruce-> do you have screenshots? :)
20151224 14:51:06 <bruce-> also, do you use anything like scripting or is game logic hard coded?
20151224 15:29:19 <monsieur_max> there's a kind of scripting, you define actors , events, action, it's not even a language
20151224 15:30:29 <monsieur_max> like i put a trap sprite on the floor, i made it an "actor" , define a colision zone on it, and add a "on enter" event that triggers a "damage" action
20151224 15:30:47 <monsieur_max> it's made for people that are not developers
20151224 15:31:39 <monsieur_max> bruce-: mmmh no screenshot around, some old screencast, that's all
20151224 15:32:25 <monsieur_max> got to go, later
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20151225 05:05:13 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20151225050513.html