#jogamp @ irc.freenode.net - 20151231 05:05:14 (UTC)


20151231 05:05:14 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20151230050514.html
20151231 05:05:14 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20151231050514.html
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20151231 11:03:12 -mist- [Festive new year global notice] As we start to see the New Year in in more populated timezones, festive wallops and globals appear on the horizon. Join the new-year fun in #freenode-newyears. Or don't. I'm not the police.
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20151231 11:52:22 <rmk0> bruce-: ah, wasn't actually sure if a shader was required for rendering
20151231 11:52:42 <rmk0> can i have a diff?
20151231 11:57:16 <bruce-> rmk0: http://pastebin.com/LWk6prjH
20151231 11:57:53 <bruce-> note that it is a bit clumsily written
20151231 11:58:27 <bruce-> that is because I am incredibly clumsy with C and its tools
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20151231 12:01:17 <rmk0> is fine, thanks!
20151231 12:01:22 <rmk0> i try to keep track of bugs when i hear about them
20151231 12:01:30 <rmk0> only a matter of time before i run into one of them myself
20151231 12:05:48 <bruce-> I recently bumped into GLSL allowing me to write vec3( vec2(1,1), vec2(0,0) )
20151231 12:05:57 <bruce-> but I am not sure if that is a bug or a feature
20151231 12:05:59 <rmk0> erk!
20151231 12:06:11 <rmk0> i think nvidia see all bugs as features
20151231 12:06:16 <rmk0> the spec is just a suggestion to them
20151231 12:06:56 <bruce-> that's true
20151231 12:07:31 <bruce-> but sometimes nvidia's antics actually make sense, in regard to the glsl specs
20151231 12:08:00 <bruce-> it is just inconvenient that it breaks compatibility :)
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20151231 12:26:07 <Eclesia> hi
20151231 12:26:16 <bruce-> hi Eclesia
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20151231 23:00:15 <- *sgothel* Happy New Year!
20151231 23:00:15 <sgothel> Happy New Year!
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20160101 05:05:14 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160101050514.html