#jogamp @ irc.freenode.net - 20160103 05:05:14 (UTC)


20160103 05:05:14 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160102050514.html
20160103 05:05:14 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160103050514.html
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20160103 14:11:35 <Eclesia> hi
20160103 14:56:35 <guillaum1> yo
20160103 16:00:23 <Eclesia> :o
20160103 16:06:57 <guillaum1> Bonne année in 3D or many more dimensions
20160103 16:12:29 * Eclesia has no hope for 2016, unless a new law enforce castration of all politics.
20160103 16:15:44 <Eclesia> guillaum1: but let's forget the new year, anything fun to show ? :)
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20160103 16:46:26 <guillaum1> Eclesia: Nothing to show yet but close to. Only for fun and for me, I just (re)wrote a small/toy 3D engine for making FPS. No dependencies except primitive types and String (full software rendering). Can work on Java >= 1.0 or even CLDC (should work on a basic phone with MIDP only). Features: BSP, OBJ 3D objects, animated texture, Physics with collision detection, bots with AI, basic 3D sound + a map editor (in Swing)
20160103 17:02:43 <guillaum1> https://framapic.org/msc2A41DbsIv/59vhI2TNMX3T.png
20160103 17:06:09 <guillaum1> https://framapic.org/y3TNWixLAZUz/l20lgJVSwAOr.png
20160103 17:09:51 <Eclesia> guillaum1: you made a rasterizer ? you triangulate 3d objects ?
20160103 17:10:28 <Eclesia> remove the 2nd question : stupid one :D
20160103 17:16:59 <guillaum1> Eclesia: I just: 1) project each polygon on the view window 2) get a series of horizontal scans 3) Get the color for each pixel in the horizontal scan
20160103 17:17:20 <Eclesia> guillaum1: that's what we call a rasterizer
20160103 17:17:28 <guillaum1> yeah :-)
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20160104 05:05:14 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160104050514.html