#jogamp @ irc.freenode.net - 20160104 05:05:14 (UTC)


20160104 05:05:14 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160103050514.html
20160104 05:05:14 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160104050514.html
20160104 08:01:36 * elect (~GBarbieri@anon) has joined #jogamp
20160104 08:02:29 <elect> happy new year guys, I hope you had a nice time during this holidays
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20160104 12:56:43 <monsieur_max> had to create a shared gl context on my level editor, it was breathtakingly easy with jogl :)
20160104 12:56:58 <rmk0> \o/
20160104 12:57:07 <rmk0> i've just this week started working with them
20160104 12:57:30 <rmk0> https://github.com/io7m/jcanephora/issues/25
20160104 12:57:31 <monsieur_max> :)
20160104 12:58:22 <monsieur_max> oooh nice idea
20160104 12:59:25 <rmk0> the current version returns a CompletableFuture
20160104 12:59:38 <rmk0> can use f.getNow(d), where d is a default placeholder texture
20160104 13:00:20 <rmk0> so you get the placeholder while the texture is loading, and the real texture when it's actually loaded, and the person using it is oblivious to the loading
20160104 13:00:21 <monsieur_max> really interesting ... I have to rework the way my textures are handled and this would be a great addition
20160104 13:00:41 <rmk0> i'd also return an "error" texture if get() raises an exception
20160104 13:01:19 <rmk0> ♥ java 8
20160104 13:01:39 <monsieur_max> yeah :) best java ever !
20160104 13:17:41 <bruce-> I have a thread for loading and unloading textures
20160104 13:18:01 <bruce-> I timestamp textures with their last usage
20160104 13:18:22 <monsieur_max> bruce-: nice
20160104 13:18:47 <zubzub> 14:01 < monsieur_max> yeah :) best java ever !
20160104 13:18:48 <zubzub> nah
20160104 13:18:51 <zubzub> 9 > 8 :p
20160104 13:19:08 <monsieur_max> best released java ever <3
20160104 13:25:44 <zubzub> yeah
20160104 13:26:04 <zubzub> 9 will hopefully introduce a modular jre so we're not stuck with a 160mb jvm
20160104 13:26:23 <zubzub> and a good native interface (project panama)
20160104 13:26:50 <monsieur_max> yeah, those are great features, but most developers won't even need them
20160104 13:33:22 <zubzub> I do :)
20160104 13:59:43 <zubzub> even jogl could benefit from it as it does not need to have custom generated jni anymore
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20160104 20:28:03 * Eclesia (~eclesia@anon) has joined #jogamp
20160104 20:33:57 <Eclesia> hi
20160104 21:13:41 <Eclesia> good day, found 2 awesome algos :)
20160104 21:14:33 <Eclesia> might interest some of you : color quantitizer : http://www.scriptscoop.net/t/61696ce29a06/java-play-framework-cannot-handle-list-index-greater-than-255-how-to-handle.html
20160104 21:14:40 <Eclesia> (public domain of course)
20160104 21:14:54 <Eclesia> used to create palettes for images
20160104 21:15:33 <Eclesia> and a reverse rasterizer : https://github.com/jankovicsandras/imagetracerjava
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20160105 05:05:15 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160105050515.html