#jogamp @ irc.freenode.net - 20160203 05:05:26 (UTC)


20160203 05:05:26 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160201055026.html
20160203 05:05:26 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160203050526.html
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20160203 07:23:37 <elect> morning
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20160203 10:56:06 <monsieur_max> Java 9 : 2017/03/23 General Availability - http://mail.openjdk.java.net/pipermail/jdk9-dev/2015-December/003237.html
20160203 10:59:51 <zubzub> 2017
20160203 10:59:52 <zubzub> lel
20160203 11:00:46 <zubzub> 2017/03 will be beta most likely
20160203 11:01:00 <zubzub> 1.0 will probably be 2017/09
20160203 11:04:58 <elect> uhm
20160203 11:05:27 <elect> I really miss operator overload and easier unsigned var operations.
20160203 11:38:28 <rmk0> .o.
20160203 11:38:33 <rmk0> keep missing bgroenks
20160203 11:38:37 <rmk0> wish he'd hang around...
20160203 12:10:00 <zubzub> who's bgroenks?
20160203 12:10:19 <zubzub> I'd be very happy with jdk9's modularity
20160203 12:10:25 <zubzub> and with project panama
20160203 12:10:44 <zubzub> (if that makes it into 9)
20160203 12:23:34 <rmk0> i don't know who bgroenks is. is presumably a friend of gouessej
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20160203 12:39:53 <Eclesia> o/
20160203 12:42:18 <Eclesia> rmk0: found my bug from last week-end, for info : you have to set MAG/MIN_FILTER to NEAREST with all INTEGER formats otherwise usampler/isampler will only return crap .
20160203 12:42:26 <rmk0> \o/
20160203 12:42:32 <rmk0> forgot about that one
20160203 12:42:58 <Eclesia> and my distance field works now :D
20160203 12:43:03 <rmk0> might put that in the jcanephora api, actually
20160203 12:48:08 <rmk0> https://github.com/io7m/jcanephora/issues/35
20160203 12:48:58 <Eclesia> ^^
20160203 12:50:55 <rmk0> https://github.com/io7m/jcanephora/issues/13 >_<
20160203 12:51:01 <rmk0> not sure if any of you have run into this
20160203 12:51:19 <rmk0> if you have a framebuffer that has a depth attachment but no color attachment, then blitting from it will fail
20160203 12:51:22 <rmk0> because "..."
20160203 12:51:47 <rmk0> even if you specify that you don't want to read from the nonexistent color buffer
20160203 12:51:49 <elect> check for frameb completeness
20160203 12:52:03 <rmk0> elect: i do extensive checking, they're definitely complete
20160203 12:52:15 <rmk0> this seems to be an old AMD driver bug
20160203 12:52:57 <elect> what are your input/output blit params
20160203 12:53:05 <Eclesia> hm I never used an FBO with only a depth attachment so far. sorry
20160203 12:53:48 <Eclesia> distance field : rgb versus distance : http://unlicense.developpez.com/gallery/3D_distancefield_l.png :) shader available for those who want
20160203 12:53:54 <rmk0> https://github.com/io7m/jcanephora/blob/develop/io7m-jcanephora-tests/src/main/java/com/io7m/jcanephora/tests/contracts/JCGLFramebuffersContract.java#L1166
20160203 12:54:43 <elect> I dont know the framework
20160203 12:54:50 <elect> have you set also read and write buffers?
20160203 12:55:26 <rmk0> elect: yes, happens on framebuffer creation
20160203 12:55:59 <rmk0> i'm guessing nobody ever bothered to blit depth-only framebuffers on that implementation
20160203 12:56:20 <elect> uhm, I dont know, anyway, take in account you can retrieve also fbo completeness from empty fbo
20160203 12:57:06 <elect> have you tried googling?
20160203 12:57:21 <elect> I found a couple of questions on SO
20160203 12:57:30 <elect> but I dont know if they refer to depth only fbo
20160203 12:58:01 <rmk0> i think it's just a broken driver
20160203 12:58:03 <elect> if not, you may want to question it there or on opengl.org
20160203 12:58:17 <rmk0> i'm not that bothered, the workaround is to add a useless color attachment
20160203 12:58:20 <elect> I am pretty sure Nicol Bolas is gonna save you :D
20160203 12:58:49 <elect> he is the most competent opengl guy I ever saw
20160203 12:59:06 <elect> as you want
20160203 13:08:56 <rmk0> been playing about with deus ex human revolution again lately
20160203 13:09:10 <rmk0> still impressed by how cleverly they used the renderer
20160203 13:09:20 <rmk0> will try to take some video of some of the effects
20160203 13:13:41 <rmk0> they took what was internally a very simple renderer and really squeezed every last effect out of it
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20160203 14:39:48 <elect> some one here has a amd with gl 4.5?
20160203 14:40:38 <monsieur_max> elect : maybe me
20160203 14:40:49 <elect> which gpu?
20160203 14:41:52 <monsieur_max> ATI FIRE PRO V4800
20160203 14:41:58 <monsieur_max> are you impressed yet ?
20160203 14:42:54 <monsieur_max> elect: .
20160203 14:43:31 <monsieur_max> elect: ( not totally sure it's 4.5 )
20160203 14:43:38 <elect> im wet
20160203 14:43:42 <elect> gl 4.1
20160203 14:43:47 <monsieur_max> duh
20160203 14:43:49 <elect> wait
20160203 14:43:53 <elect> you still can serve me
20160203 14:43:55 <elect> ^^
20160203 14:44:22 <monsieur_max> don't ask too much
20160203 14:44:36 <elect> a couple of executions
20160203 14:44:53 * monsieur_max takes his guillotine
20160203 14:44:57 <elect> :D
20160203 14:45:04 <elect> are you on linux or win?
20160203 14:45:14 <monsieur_max> win 7 64, it's my work comp
20160203 14:45:19 <elect> can you see the list of extensions?
20160203 14:45:27 <elect> from the driver panel
20160203 14:45:32 <monsieur_max> hold on
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20160204 05:05:26 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160204050526.html