#jogamp @ irc.freenode.net - 20160404 05:06:15 (UTC)


20160404 05:06:15 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160403050615.html
20160404 05:06:15 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160404050615.html
20160404 06:03:52 * jvanek (jvanek@anon) has joined #jogamp
20160404 06:45:51 * monsieur_max (~maxime@anon) has joined #jogamp
20160404 07:30:22 * elect (~GBarbieri@anon) has joined #jogamp
20160404 07:33:28 <elect> hi
20160404 07:34:44 <elect> rmk0, try glClearBufferfv instead glClear
20160404 07:34:51 * monsieur_max1 (~maxime@anon) has joined #jogamp
20160404 07:36:17 <elect> I felt stalked
20160404 07:36:18 <elect> ^^
20160404 07:36:36 * monsieur_max (~maxime@anon) Quit (Ping timeout: 268 seconds)
20160404 07:37:28 <zubzub> elect: the price of being popular :p
20160404 07:39:22 <elect> you mean nub popular
20160404 07:39:31 * monsieur_max (~maxime@anon) has joined #jogamp
20160404 07:39:32 <elect> but I cant deny I like it anyway
20160404 07:39:41 * monsieur_max1 (~maxime@anon) Quit (Ping timeout: 268 seconds)
20160404 07:39:55 * odin_ (~Odin@anon) Quit (Ping timeout: 250 seconds)
20160404 07:39:57 <elect> I took one whole week
20160404 07:40:21 <zubzub> somone just *really really* wanted to talk to you
20160404 07:40:29 <elect> Supposed to relax, I worked in the garden/fixing computers to family and friends the whole time
20160404 07:40:38 <elect> *I know*
20160404 07:40:42 <elect> *im wet*
20160404 07:40:46 <elect> reading logs right now
20160404 07:41:03 <monsieur_max> no stop don't read logs
20160404 07:41:09 <elect> you bloody
20160404 07:41:11 <monsieur_max> nothing interesting there
20160404 07:41:16 <elect> I'll crack your game
20160404 07:41:22 <monsieur_max> you're late pal ;)
20160404 07:41:35 <elect> I'll add nude milf pics
20160404 07:41:35 <monsieur_max> don't forget to ask for support with a pirated version :)
20160404 07:41:40 <elect> mine version will be n1
20160404 07:41:49 <elect> some1 already did?
20160404 07:42:01 <monsieur_max> of course
20160404 07:42:06 <elect> you could inject a mulfunctioned pirated version
20160404 07:42:09 <elect> just for the lulz
20160404 07:42:17 <elect> something like invincible enemies
20160404 07:42:23 <elect> or crashing
20160404 07:42:24 <monsieur_max> and not removing the logs from the torrent, in the logs, you can see his steamid
20160404 07:42:27 <elect> or level blocking
20160404 07:42:43 <monsieur_max> yeah, we thought about it, but it's a small project after all, not worth the trouble
20160404 07:42:45 <elect> did you take any countermeasure?
20160404 07:42:48 <monsieur_max> no
20160404 07:42:55 * odin_ (~Odin@anon) has joined #jogamp
20160404 07:43:07 <monsieur_max> pirates gonna pirates, it's a battle that can't be win
20160404 07:43:34 <elect> but you can have fun
20160404 07:43:34 <zubzub> just have the pupet from saw say 'do you want to play a game?' and have the game do all sorts of nasty stuff to his pc
20160404 07:43:52 <monsieur_max> hehe :)
20160404 07:48:04 <monsieur_max> speakin of my game, on some players computer, th gl initi can take up to one minute ... any idea on how to speed this ?
20160404 07:48:46 <elect> you should know exactly where it gets stuck
20160404 07:50:10 <monsieur_max> yes : GLProfile glProfile = GLProfile.get(GLProfile.GL_PROFILE_LIST_ALL, true);
20160404 08:01:37 * elect (~GBarbieri@anon) Quit (Read error: Connection reset by peer)
20160404 08:03:46 * elect (~GBarbieri@anon) has joined #jogamp
20160404 08:03:59 <elect> why do you list them all?
20160404 08:04:59 * philjord (599cc172@anon) has joined #jogamp
20160404 08:05:01 * philjord (599cc172@anon) Quit (Client Quit)
20160404 08:05:24 <monsieur_max> well, i did not think it could have an impact, it's to init the game with the latest profile, and logs a bit things to know what is available on the machine
20160404 08:05:26 * philjord (599cc172@anon) has joined #jogamp
20160404 08:05:53 <elect> you can try to set a variable in order to avoid it
20160404 08:05:59 <elect> so those user can disable it
20160404 08:06:17 <elect> have you recognized some common hw&sw among them?
20160404 08:06:49 <monsieur_max> no stats on it :)
20160404 08:07:16 <monsieur_max> but a lot of people avec hd3000 and can't play the game on win10
20160404 08:07:18 <monsieur_max> thanks intel
20160404 08:09:52 * elect (~GBarbieri@anon) Quit (Read error: Connection reset by peer)
20160404 08:10:42 * elect (~GBarbieri@anon) has joined #jogamp
20160404 08:13:09 * blender_blunder (cff44d35@anon) has joined #jogamp
20160404 08:13:36 <blender_blunder> can anyone please guide me on how to create this?
20160404 08:13:40 <blender_blunder> http://31.media.tumblr.com/ca7c45927e73b2579a64d8d29744f3b5/tumblr_n5k5gbxyc11rn9vmdo1_r1_500.gif
20160404 08:14:36 <elect> start by setting up the geometry for the static objects
20160404 08:14:48 <elect> take one of these https://github.com/elect86/helloTriangle
20160404 08:14:54 <elect> and start building on top of that
20160404 08:15:26 <elect> do you want to match exactly the triangles color?
20160404 08:16:05 <blender_blunder> I can animate the bird-like object from one place to another. But i'm having a hard time creating the background house with the stand base
20160404 08:16:13 <blender_blunder> single color will do
20160404 08:50:14 <elect> you should define first the geometry
20160404 08:50:25 <elect> where are you stuck?
20160404 08:53:22 <elect> rmk0, was it hard implementing fxaa?
20160404 08:54:25 <rmk0> elect: i used the existing Fxaa3_11.h header that's been floating around
20160404 08:54:54 <elect> did you play with other aa techniques?
20160404 08:56:25 <rmk0> nope
20160404 08:59:29 <elect> why did you choose directly fxaa?
20160404 09:00:17 <rmk0> there aren't a great deal of options with a deferred renderer, and fxaa is cheap and there's an existing implementation
20160404 09:21:06 * blender_blunder (cff44d35@anon) Quit (Ping timeout: 250 seconds)
20160404 09:21:29 <bruce-> there is smaa http://www.iryoku.com/smaa/
20160404 09:21:36 <bruce-> but seems quite a hassle to set up
20160404 10:16:44 <bruce-> https://www.youtube.com/watch?v=6wSO4eXY45Q I should really add some form of AA here
20160404 11:34:11 <monsieur_max> bruce-: nice :) do you track movement ?
20160404 11:47:47 <bruce-> monsieur_max: I do
20160404 11:48:02 <bruce-> monsieur_max: there is a Kinect on top of the screen
20160404 11:48:19 <monsieur_max> even nicer :)
20160404 15:17:11 * jvanek (jvanek@anon) Quit (Quit: Leaving)
20160404 15:27:13 * jvanek (jvanek@anon) has joined #jogamp
20160404 15:34:41 * jvanek (jvanek@anon) Quit (Quit: Leaving)
20160404 15:35:16 * blender_blunder (67049312@anon) has joined #jogamp
20160404 15:35:41 <blender_blunder> guys, is there a clean way to import .obj files from blender to jogl?
20160404 15:37:52 <bruce-> I don't think jogl is or should be the library to support that kind of thing
20160404 15:38:06 <bruce-> pwd
20160404 15:39:40 <blender_blunder> ?
20160404 15:40:04 <bruce-> ignore that pwd line, I typed in the wrong terminal
20160404 15:41:57 <bruce-> you do realize that jogl are bare bones OpenGL bindings only?
20160404 15:54:41 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20160404 15:58:51 * blender_blunder (67049312@anon) has left #jogamp
20160404 16:50:21 * elect (~GBarbieri@anon) Quit (Ping timeout: 246 seconds)
20160404 16:59:53 * monsieur_max (~maxime@anon) has joined #jogamp
20160404 17:35:13 * philjord (599cc172@anon) Quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
20160404 19:42:53 * badshah400 (~badshah40@anon) has joined #jogamp
20160404 19:46:57 * badshah400 (~badshah40@anon) Quit (Client Quit)
20160404 19:47:24 * badshah400 (~badshah40@anon) has joined #jogamp
20160404 20:17:42 * void256 (~void@anon) has joined #jogamp
20160404 20:40:46 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20160404 21:42:55 * void256 (~void@anon) Quit (Quit: ChatZilla 0.9.92 [Firefox 45.0.1/20160315153207])
20160404 22:29:30 * badshah400 (~badshah40@anon) Quit (Ping timeout: 246 seconds)
20160404 22:40:09 * badshah400 (~badshah40@anon) has joined #jogamp
20160405 02:20:03 * badshah400 (~badshah40@anon) Quit (Quit: badshah400)
20160405 05:06:15 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160405050615.html