#jogamp @ irc.freenode.net - 20160412 05:06:16 (UTC)


20160412 05:06:16 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160411050616.html
20160412 05:06:16 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160412050616.html
20160412 05:10:26 * monsieur_max (~maxime@anon) has joined #jogamp
20160412 05:10:41 * monsieur_max (~maxime@anon) Quit (Client Quit)
20160412 05:32:46 * jvanek (jvanek@anon) has joined #jogamp
20160412 06:04:03 * elect (~GBarbieri@anon) has joined #jogamp
20160412 06:13:31 <elect> hi
20160412 06:45:42 <elect> in one app of mine I can't disable the v-sync
20160412 06:45:51 <elect> has it ever happen to anyone?
20160412 06:49:47 <elect> I can get it off only if I disable manually from the nv panel
20160412 06:50:32 <elect> although setSwapInterval(0) keep returning false (=disabling unsuccessfull)
20160412 07:14:11 * monsieur_max (~maxime@anon) has joined #jogamp
20160412 07:25:17 <elect> joking... reorganizing this way it works
20160412 07:25:17 <elect> Resources.animator = new Animator(Resources.glWindow);
20160412 07:25:17 <elect> Resources.animator.setRunAsFastAsPossible(true);
20160412 07:25:18 <elect> Resources.animator.setExclusiveContext(true);
20160412 07:25:18 <elect> Resources.animator.start();
20160412 07:25:31 <elect> System.out.println("setSwapInterval(0): " + GLContext.getCurrent().setSwapInterval(0));
20160412 07:25:31 <elect> Resources.animator.setUpdateFPSFrames(100, System.out);
20160412 07:26:47 <monsieur_max> hello
20160412 07:28:36 <ArToX_> salut mr_max
20160412 07:31:09 <monsieur_max> hello ArToX_, french ?
20160412 07:31:20 <ArToX_> he oui!
20160412 07:32:08 <monsieur_max> nice, another one ( however, this is an english channel, we cannot speak our beautifull language here )
20160412 07:32:22 <monsieur_max> elect: you're surrounded by french people
20160412 07:32:50 <elect> \o/
20160412 07:32:58 <ArToX_> hehe no problem that was just that way to nice you that we allready have something in common
20160412 07:33:14 <elect> I want to have something in common too
20160412 07:33:16 <monsieur_max> ArToX_: :) what are you working on ?
20160412 07:33:27 <monsieur_max> elect: we have jogamp in common
20160412 07:34:10 <ArToX_> well quite tricky things for for me ( and little head!)
20160412 07:34:32 <ArToX_> i'm porting some sorting algorithme to opencl
20160412 07:34:50 <monsieur_max> nice
20160412 07:35:02 <elect> WAIT
20160412 07:35:11 <ArToX_> http://nvlabs.github.io/moderngpu/
20160412 07:35:12 <elect> ArToX_, which platform are you developing on?
20160412 07:35:45 <monsieur_max> elect: i logged a jogamp bug for glProfile init time, another player had the same issue, same combo of win10 + geforce 7xxx
20160412 07:35:47 <ArToX_> well for now nvidia but thing may evolve so that's the reason for opencl
20160412 07:36:19 <elect> opengl profile?
20160412 07:36:25 <elect> to both
20160412 07:36:26 <ArToX_> 1.2
20160412 07:36:28 <ArToX_> 1.1
20160412 07:36:32 <elect> :o
20160412 07:36:39 <elect> no wait
20160412 07:36:40 <elect> opengl
20160412 07:36:45 <ArToX_> o sorry
20160412 07:37:32 <ArToX_> no need for opengl right now just using open and jmonkey for quick visualization of things
20160412 07:37:33 <elect> monsieur_max, can you copy paste all the profile initialization?
20160412 07:38:04 <elect> ArToX_, did you take in consideration opengl compute?
20160412 07:38:32 <ArToX_> any reason that should make opengl compute?
20160412 07:38:48 <elect> there quite really important
20160412 07:38:49 <ArToX_> has it the ability to also run un processors?
20160412 07:38:54 <elect> ah no
20160412 07:38:59 <elect> :/
20160412 07:39:03 <ArToX_> mips,arm etc?
20160412 07:39:18 <elect> unfortunately not
20160412 07:39:34 <ArToX_> so i'll try to stick to opencl
20160412 07:39:41 <elect> but you have several important advantage in an-already opengl environment
20160412 07:39:56 <ArToX_> i can imagine that
20160412 07:40:21 <ArToX_> i'm processing data more than graphics
20160412 07:40:55 <elect> you can insert it in different place in the gl pipeline, before vs, after vs, before fs
20160412 07:41:15 <elect> you exploit the whole gl infrastructure, vbo, ibo, ubo, ssbo
20160412 07:41:32 <ArToX_> ok, i note the info somewhere in my mind
20160412 07:41:32 <elect> you have all the data already there
20160412 07:41:51 <elect> and you have full compatibility with glsl structures
20160412 07:41:57 <elect> vec, mat, etc..
20160412 07:42:05 <elect> and you have 1 api only
20160412 07:42:55 <elect> and, of course, all the sync infrastructure to be sure data is as wished before gl executes on it
20160412 07:43:29 <bruce-> don't make me cry
20160412 07:43:35 <monsieur_max> elect: yup, i'll add the logs
20160412 07:44:17 <elect> ArToX_, are you porting them to CL for hobby or work?
20160412 07:44:24 <elect> monsieur_max, ok
20160412 07:44:33 <elect> what you mean, bruce- ?
20160412 07:44:36 <ArToX_> for work
20160412 07:45:02 <ArToX_> i need afast way to remove duplicate vertices
20160412 07:46:09 <bruce-> elect: I only have OpenGL 4.1 because of OSX
20160412 07:46:38 <elect> dont you have it available through third ext?
20160412 07:46:54 <elect> why do you dev on osx?
20160412 07:47:40 <bruce-> because I really like OSX
20160412 07:48:04 <bruce-> also all the machines in our office are macs
20160412 07:48:47 <elect> funny thing is that apple is really slow to catch up on GL, but quite good on CL
20160412 07:48:56 <elect> since they actively push it
20160412 07:50:51 <bruce-> they also have their own graphics API that does support compute shaders
20160412 07:50:56 <elect> ArToX_, do you have a github page that we can follow?
20160412 07:51:06 <bruce-> but I am not willing to invest into that API
20160412 07:51:12 <elect> I can understand
20160412 07:51:23 <elect> I mean for the CL ports
20160412 07:52:15 <bruce-> the strange thing is that nvidia does release its own drivers for OSX
20160412 07:52:35 <bruce-> but also those don't seem to give me anything above GL 4.1
20160412 07:53:13 * Eclesia (~husky@anon) has joined #jogamp
20160412 07:53:19 <Eclesia> hi
20160412 07:53:26 <elect> I'd say because Apple's willingness
20160412 07:53:55 <ArToX_> elect, unfortunatly not yet
20160412 07:54:06 <ArToX_> hi Eclesia
20160412 07:56:31 <Eclesia> frenches everywhere. we should rule the world
20160412 07:56:48 <ArToX_> the gpu one at least...
20160412 09:18:59 <zubzub> anyone got experience with zulu jvm?
20160412 09:55:47 <elect> sorry
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20160413 05:06:17 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160413050617.html