#jogamp @ irc.freenode.net - 20160918 05:05:16 (UTC)


20160918 05:05:16 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160917050515.html
20160918 05:05:16 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20160918050516.html
20160918 05:35:10 * SHC (~quassel@anon) has joined #jogamp
20160918 05:54:41 * SHC_ (~quassel@anon) has joined #jogamp
20160918 05:57:16 * SHC (~quassel@anon) Quit (Ping timeout: 250 seconds)
20160918 07:11:22 * monsieur_max (~maxime@anon) has joined #jogamp
20160918 07:18:05 * upgrdman_ (~upgrdman@anon) has joined #jogamp
20160918 07:19:04 * upgrdman (~upgrdman@anon) Quit (Ping timeout: 255 seconds)
20160918 07:49:10 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20160918 08:02:33 * monsieur_max (~maxime@anon) has joined #jogamp
20160918 08:37:35 * upgrdman_ (~upgrdman@anon) Quit (Ping timeout: 272 seconds)
20160918 09:15:53 * SHC (~quassel@anon) has joined #jogamp
20160918 09:19:12 * SHC_ (~quassel@anon) Quit (Ping timeout: 250 seconds)
20160918 12:47:46 * eclesia (58a7dc69@anon) has joined #jogamp
20160918 12:48:05 <eclesia> hi
20160918 12:48:38 <eclesia> has anyone seen this error before : Error: "The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Time-Out limit and is unable to continue."
20160918 12:48:58 <eclesia> there is a solution but it's ugly : http://answers.microsoft.com/en-us/windows/forum/windows_7-performance/increase-time-out-limit/e979e2ad-e15f-450b-9818-a148cbf01078?auth=1
20160918 13:06:34 * caelum19 (5cfb8c30@anon) has joined #jogamp
20160918 13:06:50 <caelum19> How are things?
20160918 13:07:14 <eclesia> horrible
20160918 13:07:25 <caelum19> why's that? :(
20160918 13:07:34 <eclesia> windows s....
20160918 13:08:01 <eclesia> I can't do any 'long' processing on the gpu because of this : http://answers.microsoft.com/en-us/windows/forum/windows_7-performance/increase-time-out-limit/e979e2ad-e15f-450b-9818-a148cbf01078?auth=1
20160918 13:08:39 <caelum19> what... what practical application could that possibly have?
20160918 13:09:08 <eclesia> ?
20160918 13:09:29 <caelum19> the feature windows added you're complaining about
20160918 13:09:35 <caelum19> it doesn't seem like a good feature to me either :)
20160918 13:10:01 <eclesia> I don't even have a windows! it's an offscreen fbo
20160918 13:10:22 <caelum19> fbo?
20160918 13:10:26 <eclesia> generating HD font pages
20160918 13:10:40 <bruce-> it is to prevent you from doing stuff like shaders that run infinitely
20160918 13:10:45 <eclesia> takes 2 or 3 seconds but the driver crashes :/
20160918 13:11:32 <caelum19> I remember my Vista machine used to crash permanently when a game it's running crashed sometimes
20160918 13:11:34 <eclesia> fbo = frame buffer object
20160918 13:12:19 <caelum19> Oh, I see now. I thought when you said windows you meant the OS
20160918 13:13:07 <eclesia> yes ^^^
20160918 13:14:57 <caelum19> Is there a solution so you can still render things without it timing out?
20160918 13:15:40 <eclesia> that's what I'm looking for
20160918 13:17:00 <caelum19> hmm
20160918 13:53:53 <eclesia> ...
20160918 13:54:16 <eclesia> maybe I could just forget about windows
20160918 14:06:32 <eclesia> 6
20160918 14:06:48 <eclesia> that's the number of font glyph i can render before it crashes ...
20160918 14:13:44 * eclesia (58a7dc69@anon) Quit (Quit: Page closed)
20160918 14:53:20 * bigpet (uid25664@anon) Quit (Quit: Connection closed for inactivity)
20160918 14:53:36 -christel- [Global Notice] Hi all, We'll be restarting services in around ten minutes for a software update. We expect this to go relatively smoothly, but now would be a good time to op yourself in your channels in case we're wrong. :)
20160918 15:11:29 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20160918 15:13:46 * monsieur_max (~maxime@anon) has joined #jogamp
20160918 15:34:25 * bigpet (uid25664@anon) has joined #jogamp
20160918 15:45:16 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20160918 16:36:45 * SHC (~quassel@anon) Quit (Remote host closed the connection)
20160918 17:18:42 * caelum19 (5cfb8c30@anon) Quit (Ping timeout: 240 seconds)
20160918 17:38:24 * upgrdman_ (~upgrdman@anon) has joined #jogamp
20160918 18:05:23 * upgrdman_ is now known as upgrdman
20160918 18:38:33 * monsieur_max (~maxime@anon) has joined #jogamp
20160918 18:53:21 * bigpet (uid25664@anon) Quit (Quit: Connection closed for inactivity)
20160918 19:37:18 -e- [global notice] Hi all. Our Tor hidden service is back online, and available at <freenodeok2gncmy.onion>. For more information, please read <https://freenode.net/news/tor-online>.
20160918 20:25:57 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20160918 21:03:33 * bigpet (uid25664@anon) has joined #jogamp
20160919 01:06:51 <upgrdman> many of the javadoc entries for JOGL are the useless "entry point for..." is there a javadoc package for it that uses the opengl api docs to describe the JOGL functions (when appropriate) ?
20160919 05:05:16 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20160919050516.html