#jogamp @ irc.freenode.net - 20161001 05:05:29 (UTC)


20161001 05:05:29 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20160930050529.html
20161001 05:05:29 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20161001050529.html
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20161001 10:35:08 <eclesia> hi
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20161001 11:10:24 <Kymps> I got my compute shader to link properly, now how can I run it with specified input values?
20161001 11:18:23 <rmk0> Kymps: afraid it's probably going to be a case of following a tutorial. i'm not sure anyone here uses compute shaders
20161001 11:18:59 <rmk0> given that you've gotten linking working, it should be clear to you that JOGL maps fairly directly to the opengl APIs, so tutorials map directly too
20161001 11:22:39 <Kymps> It's really hard to find any good resources that relate to compute shaders, evverything I have so far is throught some obscure examples or stackoverflow questions (not answers)
20161001 11:24:37 <rmk0> the anton tutorials are okish: http://antongerdelan.net/opengl/
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20161001 14:49:55 <eclesia> :) cool my little db is starting to work
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20161001 20:35:51 <eclesia> o/
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20161002 05:05:29 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20161002050529.html