#jogamp @ irc.freenode.net - 20161010 05:05:32 (UTC)


20161010 05:05:32 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20161009050532.html
20161010 05:05:32 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20161010050532.html
20161010 06:00:12 * SHC_ (~quassel@anon) has joined #jogamp
20161010 06:01:34 * SHC (~quassel@anon) Quit (Disconnected by services)
20161010 06:01:36 * SHC_ is now known as SHC
20161010 06:55:53 * joglNoob (7cbc6d53@anon) has joined #jogamp
20161010 06:56:39 <joglNoob> hey i'm trying to load a model and print it to the screen, i put everything in the buffers but nothing shows up
20161010 06:57:04 <joglNoob> i've spent hours trawling through opengl stuff but really have no idea what i'm doing
20161010 07:02:54 * elect (~elect@anon) has joined #jogamp
20161010 07:03:07 * SHC_ (~quassel@anon) has joined #jogamp
20161010 07:06:36 * SHC (~quassel@anon) Quit (Ping timeout: 260 seconds)
20161010 07:08:14 <elect> jogamp, try first a basic scenario and then build it up step by step to isolate and identify your bug
20161010 07:08:29 <elect> take a read to this answer of mine, you should do something similar
20161010 07:08:30 <elect> http://stackoverflow.com/a/38025772/1047713
20161010 07:16:05 <elect> *joglNoob
20161010 07:16:24 * monsieur_max (~maxime@anon) has joined #jogamp
20161010 07:20:35 <joglNoob> I used this basically https://stackoverflow.com/questions/29419157/vertex-arrays-with-gldrawelements-in-jogl-not-rendering
20161010 07:21:08 <joglNoob> I put read the vertexes in, put them in newDirectFloatBuffers
20161010 07:37:58 <elect> that's not the best example to start from
20161010 07:38:15 <elect> I'd suggest you to start from a working scenario and then build it up
20161010 07:38:26 <elect> you can use one of mine hello triangle as base
20161010 07:38:27 <elect> https://github.com/elect86/helloTriangle
20161010 07:38:59 <elect> however, you should follow an opengl tutorial in order to understand most of the basic mechanisms
20161010 07:44:00 * jvanek (jvanek@anon) has joined #jogamp
20161010 07:46:14 <joglNoob> Mine actually isn't too dissimilar to yours
20161010 07:50:26 <joglNoob> I'll try port it
20161010 07:50:59 <joglNoob> I think the vector data isn't normalized, so it might be off the screen, don't know how to get it on
20161010 07:54:30 * Eclesia (~husky@anon) has joined #jogamp
20161010 07:55:11 <Eclesia> hi
20161010 08:44:12 * caelum19 (~Caelum@anon) has joined #jogamp
20161010 08:54:42 * caelum19 (~Caelum@anon) Quit (*.net *.split)
20161010 08:56:59 * caelum19 (~Caelum@anon) has joined #jogamp
20161010 10:32:19 * SHC_ is now known as SHC
20161010 11:14:56 * Eclesia (~husky@anon) Quit (Ping timeout: 240 seconds)
20161010 11:15:45 * Eclesia (~husky@anon) has joined #jogamp
20161010 11:56:10 * joglNoob (7cbc6d53@anon) Quit (Ping timeout: 260 seconds)
20161010 12:32:52 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20161010 12:33:26 * Arlind (~nocaj@anon) has joined #jogamp
20161010 12:33:37 <Arlind> Hi All
20161010 12:34:11 <elect> hi
20161010 12:34:47 <Arlind> I was wondering if anyone of you is using proguard as a postprocessing step for a fatJar with JOGL-all included
20161010 12:36:05 <Arlind> In my case, even with deactivated obfuscation/shrinking and so on the resulting jar is not usable, although the structure and files are the same...
20161010 12:36:36 <elect> no, but I read relatively good feedback about proguard
20161010 12:37:18 <Arlind> yeah its quite good in general, using it for a while, but it seems to mess up the packaging of the jar
20161010 12:37:34 <elect> did you try the feedback page? http://proguard.sourceforge.net/
20161010 12:37:42 <elect> http://proguard.sourceforge.net/feedback.html
20161010 12:38:58 <Arlind> worked through a couple of things there, but seems like I have to open a new discussion with a minimal example on this
20161010 12:39:19 <Arlind> I am just wondering whether there are any other people using JOGL on non android devices with proguard
20161010 12:40:13 <elect> unfortunately I can't help you on that
20161010 12:40:21 <Eclesia> me neither
20161010 12:40:27 <Arlind> thnx anyway
20161010 12:40:31 <elect> however, if you ever figure it out, it'd be cool if you can write a wiki post about it
20161010 12:41:04 <Arlind> A minimum working example on git, will be useful I think
20161010 12:41:25 <elect> definitely
20161010 12:42:04 <elect> I'll be glad to add it here, if you want, https://github.com/java-opengl-labs
20161010 12:47:10 <Arlind> sounds good, will come back on this
20161010 12:47:38 <elect> good luck!
20161010 12:47:56 * Eclesia (~husky@anon) Quit (Ping timeout: 240 seconds)
20161010 12:59:26 * monsieur_max (~maxime@anon) has joined #jogamp
20161010 13:01:05 * Eclesia (~husky@anon) has joined #jogamp
20161010 15:03:08 * elect (~elect@anon) Quit (Ping timeout: 260 seconds)
20161010 15:15:01 * jvanek (jvanek@anon) Quit (Quit: Leaving)
20161010 15:52:17 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20161010 16:09:06 * Eclesia (~husky@anon) has left #jogamp
20161010 16:31:32 * monsieur_max (~maxime@anon) has joined #jogamp
20161010 16:35:30 * monsieur_max (~maxime@anon) Quit (Client Quit)
20161010 16:52:26 * elect (~elect@anon) has joined #jogamp
20161010 18:16:48 * elect (~elect@anon) Quit (Ping timeout: 260 seconds)
20161010 18:38:47 * monsieur_max (~maxime@anon) has joined #jogamp
20161010 18:42:04 * SHC (~quassel@anon) Quit (Remote host closed the connection)
20161010 19:05:03 * elect (~elect@anon) has joined #jogamp
20161010 20:28:38 * monsieur_max (~maxime@anon) Quit (Quit: Leaving.)
20161010 21:05:16 * elect (~elect@anon) Quit (Ping timeout: 240 seconds)
20161010 23:18:21 * caelum191 (~Caelum@anon) has joined #jogamp
20161010 23:22:11 * caelum19 (~Caelum@anon) Quit (Ping timeout: 268 seconds)
20161010 23:36:23 * caelum191 (~Caelum@anon) has left #jogamp
20161011 05:05:32 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20161011050532.html