#jogamp @ irc.freenode.net - 20161129 05:05:58 (UTC)
20161129 05:05:58 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20161128050558.html
20161129 05:05:58 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20161129050558.html
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20161129 07:45:35 <monsieur_max> hellu
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20161129 12:55:23 <Eclesia> hullo
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20161129 13:34:18 <zubzub> aloha
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20161129 22:02:00 <Eclesia> \o/
20161129 22:02:46 <rmk0> /o/
20161129 22:04:56 <Eclesia> I made my widgets work in a swing frame :)
20161129 22:05:21 <Eclesia> using Graphics2D
20161129 22:05:57 <Eclesia> ...and it's faster...
20161129 22:06:07 <Eclesia> :'(
20161129 22:06:26 <rmk0> which jdk?
20161129 22:06:30 <Eclesia> 8
20161129 22:06:49 <Eclesia> 9 should be even faster with the new rasterizer ...
20161129 22:07:07 <rmk0> yeah, i was about to say...
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20161129 22:26:32 <Eclesia> well... at least widgets are usable when there is no opengl3+ and I can finally stop using swing and javafx for my projects :)
20161129 22:44:07 <Eclesia> I am wondering, is triangulation the best approach for polygon rasterization ... why is my opengl implementation slower :/
20161129 22:44:54 <Eclesia> maybe the transfer cost to gpu memory...
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20161130 05:05:58 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20161130050558.html