#jogamp @ irc.freenode.net - 20170426 05:06:02 (UTC)


20170426 05:06:02 -jogamp- Previous @ http://jogamp.org/log/irc/jogamp_20170425050602.html
20170426 05:06:02 -jogamp- This channel is logged @ http://jogamp.org/log/irc/jogamp_20170426050602.html
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20170426 09:16:58 <bruce-> what was the deal again with FPSAnimator? I remember someone telling me I shouldn't use it
20170426 09:21:40 * monsieur_max (~maxime@anon) has joined #jogamp
20170426 09:35:27 <bruce-> I am also running into some issues with it. I would like to throttle the framerate when the window loses focus
20170426 09:39:22 <monsieur_max> i think i'm using animator, holdo n
20170426 09:39:56 <monsieur_max> using Animator
20170426 09:41:58 <monsieur_max> bruce-: also remembering that I've been told to use Animator rather than FPSAnimator
20170426 09:42:07 <bruce-> basically the problem that I have now (both with FPSAnimator and Animator) is that on OSX (have not tested on Windows) it makes all other programs sluggish
20170426 09:42:24 <bruce-> so I can't even type in most programs
20170426 09:42:51 <monsieur_max> wow, shitty
20170426 09:43:07 <monsieur_max> "runAsFastAsPossible" is set to true ?
20170426 09:43:44 <monsieur_max> " After each drawable has been redrawn, a brief pause is performed to avoid swamping the CPU, unless {@link #setRunAsFastAsPossible} has been called. "
20170426 09:44:03 <bruce-> I don't think so, but let me check
20170426 09:47:16 <bruce-> I think that is a citation from older documentation?
20170426 09:48:24 <monsieur_max> bruce-: nope, it's at the top of Animator class
20170426 09:48:46 <bruce-> ah wait
20170426 09:49:07 <bruce-> I am using an AnimatorBase reference
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20170426 09:55:45 <bruce-> I guess I will have to introduce a timer that flicks pause/resume when defocused?
20170426 09:57:13 <bruce-> or build my own Animator that has a throttled mode
20170426 10:10:59 <bruce-> that works :)
20170426 10:52:32 <monsieur_max> nice :)
20170426 10:55:30 <bruce-> now I just need to build something that watches shader sources and reloads the shaders when they have been changed
20170426 10:56:21 <monsieur_max> I wanted to do such a thing too pretty convenient when coding :)
20170426 10:56:38 <monsieur_max> rather than playing with shadertoy :P
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20170426 18:00:29 <bruce-> also, are people still working on getting a jogl update out?
20170426 18:00:42 <bruce-> I'd really like to use this https://jogamp.org/bugzilla/show_bug.cgi?id=1267#c1
20170426 19:58:37 <zubzub> sorry
20170426 19:58:42 <zubzub> I got hooked to kotlin :x
20170426 19:59:16 <bruce-> well, that's understandable
20170426 20:03:18 <zubzub> people warned about it's addictive nature
20170426 20:03:22 <zubzub> but I wouldn't listen
20170426 20:29:22 <monsieur_max> ah, learning it too
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20170427 05:06:02 -jogamp- Continue @ http://jogamp.org/log/irc/jogamp_20170427050602.html