Ardor3D FAQ


 * Where can I download Ardor3D?
 * http://jogamp.org/deployment/ardor3d/ N.B: All JARs except those containing the source code are absolutely necessary
 * What else do I need to use Ardor3D?
 * JogAmp
 * Guava
 * JInput (optional)
 * SWT (optional)
 * How can I install Ardor3D?
 * Some detailed instructions will be published soon. Just put all JARs except those containing the native libraries into your classpath.
 * JogAmp's Ardor3D Continuation 1.0 will never be available on Maven Central but it will be available on JogAmp Maven repository
 * Where can I get the source code of Ardor3D?
 * GIT repository
 * ZIP archive
 * JAR archives
 * How can I build Ardor3D?
 * If you use Apache Maven, enter 'mvn install' in command line or run the Maven 'install' goal within your favorite IDE (Eclipse with M2Eclipse, Netbeans, ...)
 * If you use Gradle, enter 'gradle install' in command line or run the Gradle 'install' task within your favorite IDE (Eclipse with Gradle SpringSource plugin, Netbeans with Gradle Attila Kelemen's plugin, ...)
 * If you use Ant, use Maven Ant plugin, enter 'mvn ant:ant' to generate the Ant build script
 * Where can I get any help about Ardor3D?
 * You can get some help on our forum and on our IRC chatroom
 * Where can I find any examples using Ardor3D?
 * Tens of basic examples within the sub-project ardor3d-examples
 * Ardor3D with WorldWind Java
 * A terrain implementation that uses USGS data
 * How to gather scene statistics such as triangle count, framerate, etc
 * The terrain
 * A Minecraft-like game
 * A first person shooter
 * Where can I report a bug in Ardor3D?
 * https://github.com/gouessej/Ardor3D/issues