Ardor3D FAQ


 * Where can I download Ardor3D?
 * http://jogamp.org/deployment/ardor3d/jogamp-ardor3d.7z N.B: All JARs except those containing the source code are absolutely necessary
 * What else do I need to use Ardor3D?
 * JogAmp
 * JInput (optional)
 * SWT (optional)
 * How can I install Ardor3D?
 * Some detailed instructions are here. Just put all JARs except those containing the native libraries into your classpath.
 * JogAmp's Ardor3D Continuation 1.0 will never be available on Maven Central but it is available on JogAmp Maven repository
 * Where can I get the source code of Ardor3D?
 * GIT repository
 * JAR archives
 * How can I build Ardor3D?
 * If you use Apache Maven, enter 'mvn install' in command line or run the Maven 'install' goal within your favorite IDE (Eclipse with M2Eclipse, Netbeans, ...)
 * If you use Gradle, enter 'gradle build' in command line or run the Gradle 'build' task within your favorite IDE (Eclipse, Netbeans, ...)
 * If you use Ant, use Maven Ant plugin, enter 'mvn ant:ant' to generate the Ant build script
 * Where can I get any help about Ardor3D?
 * You can get some help on our forum
 * Where can I find any examples using Ardor3D?
 * Almost one hundred of basic examples within the sub-project ardor3d-examples
 * Ardor3D with WorldWind Java
 * A terrain implementation that uses USGS data
 * How to gather scene statistics such as triangle count, framerate, etc
 * The terrain
 * A first person shooter
 * Where can I report a bug in Ardor3D?
 * https://jogamp.org/bugzilla/describecomponents.cgi?product=Ardor3D