SW Tracking Report Feature Objectives Overview

This list exposes building blocks for potential use and business case scenarios using Java & JogAmp on Desktop and Embedded Devices.

Notably Graph UI could be of interest here?

Also see Completed Features Objectives ...

= Graph =

Graph UI
Graph UI will enable an immersive UI within the 3D scene on the desktop, mobile and on bare-metal embedded systems without a windowing system.

Graph UI utilizes Resolution Independent NURBS Curves Rendering using Programmable Graphics Pipeline, i.e. rendering curves directly on the GPU, resolution independent [ paper, slides ].

This method allows us to to have an ultimate fast font and UI rendering engine, suitable for all devices and applications. No CPU based curve nor font pre-rendering (matching a target resolution) is required.

Think of an integrated QT or OpenJFX in your 2D/3D application working on desktop and embedded devices even w/o any windowing system on top of a plain console [/bugzilla/show_bug.cgi?id=1156 DRM/GBM as support by JOGL(EGL) and NEWT] as demonstrated by Xerxes on a Raspberry Pi4.

Reimagine Java on Desktop & Bare-Metal Devices demonstrates the updated Graph Curve Rendering and UI. Further updates will be posted here....

Notably the Graph Curve Rendering is almost feature complete, as well as our own user input including gesture detection within NEWT.


 * Parent Main Node
 * [/bugzilla/showdependencytree.cgi?id=803&hide_resolved=0 Dependency Tree]
 * [/bugzilla/buglist.cgi?bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=IN_PROGRESS&bug_status=RESOLVED&bug_status=VERIFIED&columnlist=product%2Ccomponent%2Cassigned_to%2Cbug_status%2Cresolution%2Cversion%2Cshort_desc%2Cchangeddate&component=core&component=Plugin&list_id=2265&product=GraphUI&query_format=advanced&resolution=---&resolution=FIXED&resolution=INVALID&resolution=WONTFIX&resolution=DUPLICATE&resolution=WORKSFORME&resolution=MOVED All GraphUI]

{       "id":["803"], "include_fields":"id,version,product,component,priority,severity,status,summary" }

{       "blocks":["803"], "include_fields":"id,version,product,component,priority,severity,status,summary" }
 * Children blocking Parent

{       "product":"graphui", "include_fields":"id,version,product,component,priority,severity,status,summary" }
 * All of Product graphui

Jogl / Graph
[/bugzilla/showdependencytree.cgi?id=1064&hide_resolved=0 Dependency Tree Graph Font Issues]

[/bugzilla/buglist.cgi?bug_status=UNCONFIRMED&bug_status=CONFIRMED&bug_status=IN_PROGRESS&bug_status=RESOLVED&bug_status=VERIFIED&columnlist=product%2Ccomponent%2Cassigned_to%2Cbug_status%2Cresolution%2Cversion%2Cshort_desc%2Cchangeddate&component=graph&list_id=2264&product=Jogl&query_format=advanced&resolution=---&resolution=FIXED&resolution=INVALID&resolution=WONTFIX&resolution=DUPLICATE&resolution=WORKSFORME&resolution=MOVED All Jogl Graph]

{       "product":"jogl", "component":"graph", "include_fields":"id,version,product,component,priority,severity,status,summary" }

= OpenJFX =

Bug report 607 describes different ways to either
 * enhance external rendering via JOGL into an OpenJFX UI elements, or
 * to replace OpenJFX's Glass w/ NEWT and Prism's OpenGL coding with JOGL

= NEWT =


 * [/bugzilla/showdependencytree.cgi?id=807&hide_resolved=0 Dependency Tree NEWT Input Devices]
 * [/bugzilla/showdependencytree.cgi?id=814&hide_resolved=0 Dependency Tree NEWT Pointer Event]

{       "product":["newt","jinput"], "version":["2.5.0","3.0.0","tbd"], "cf_type":"FEATURE", "include_fields":"id,version,product,component,priority,severity,status,summary" }

= Vulkan =

{       "component":"vulkan", "cf_type":"FEATURE", "include_fields":"id,version,product,component,priority,severity,status,summary" }

= Video Encoding/Decoding & Player =

Across our releases, we supported video encoding and decoding (with a player) based on either FFmpeg or Android's library as shown in this clip at 2:12 min mark.

Goal would be to
 * Update general ffmpeg video decoding support
 * Enhance ffmpeg video encoding support
 * Potentially add better control about video-frame to framebuffer control for editing software

See related buglist

{       "component":"video", "include_fields":"id,version,product,component,priority,severity,status,summary" }

= iOS Enhancements =

Early iOS support has been demonstrated in 2019
 * iOS Arm64 bring-up
 * iOS Arm64 Port: First Visuals
 * iOS Arm64 Port: NEWT

Enhancing this port would allow to use JogAmp in a similar fashion as on Android, but using an OpenJDK iOS build.

= Source Certification Contract (SCC) =

[/bugzilla/showdependencytree.cgi?id=1368&hide_resolved=0 Dependency Tree]

[/bugzilla/show_bug.cgi?id=1368 Root Parent Entry]

{       "id":["1368", "1369"], "include_fields":"id,version,product,component,priority,severity,status,summary" }

= Misc =

{       "version":["2.5.0","3.0.0","tbd"], "cf_type":"FEATURE", "include_fields":"id,version,product,component,priority,severity,status,summary" }