SW Tracking Report Objectives for the release 2.2.1

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List not started, concluding Release 2.2.0 - Closed 2014-09-08 - continuation @ Release 2.2.2.

Bugs already fixed for this release

IDPStatusResolutionSeverityComponentSummary (14 tasks) Votes
1065---RESOLVEDFIXEDenhancementmacosxNEWT crash at WindowDriver.initIds0(): TISGetInputSourceProperty(keyboard, kTISPropertyUnicodeKeyLayoutData) returns NULL
1060---RESOLVEDFIXEDenhancementopenglprovide a method to know whether JOGL (GLProfile) has been initialized, without initializing
1058---RESOLVEDFIXEDmajorcoreFix GLContext.getGLSLVersionString(): Add 'profile' after version for GLSL >= 150 allowing GLSL compatibility profile
1055---RESOLVEDFIXEDmajorcoreAccess and query shared master GLContext in a deterministic fashion ; Don't use arbitrary shared context as 'master'.
1054---RESOLVEDFIXEDmajorcoreGLContext: makeCurrent() needs a null-check of [mutable] drawable; Review null checks and synchronization/locking.
1052---RESOLVEDFIXEDenhancementopenglWrong GLProfile mapping: GL4ES3 -> GL3, allowed are only [GL4bc, GL4 and GLES3]
1048---RESOLVEDINVALIDnormalmacosxMultiple windows not rendering on Java 7 on OSX with NewtCanvasAWT
1047---RESOLVEDFIXEDnormalopengljogamp.opengl.glu.mipmap.Mipmap badly parses the GL version when using Mesa OpenGL ES
1044---RESOLVEDINVALIDnormalopenglOffscreen drawable AWT/ImageIO results in black image on OSX/[Java7-Java8]
1043---RESOLVEDFIXEDenhancementopenglAdd Tessellation Control and Evaluation Shader Support
1020---RESOLVEDFIXEDnormalmacosxFirst MSAA FBO frame on a mac osx nvidia card not antialiased
1017---RESOLVEDFIXEDnormalutilTextureIO.write(Texture, File) throws GLException Not a GL2 implementation on GL3 contexts
1015---RESOLVEDFIXEDmajorcoreWindows IOUtil.getTempDir(..) Cannot determine executable temp directory
908---RESOLVEDFIXEDminorcoreGluegen doesn't handle URI escaping of reserved character accurately, i.e. double escaping is performed on e.g. '#'.

Bugs to fix for this release w/ low effort (root causes clearly identified, reporter available)

We have no bugs quickly fixable to fix for this release

Bugs to fix for this release w/ medium effort (root cause somewhat understood, reporter available, complex)

We have no bugs not quickly fixable to fix for this release


Bugs already fixed for this release

Lazy devs

Bugs we may fix for this release

We have no bugs not quickly fixable to fix for this release