JOCL FAQ: Difference between revisions
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== Get the Source Code == | == Get the Source Code == | ||
The project repository is located on [http://github.com/mbien/jocl github]. | |||
You can create a local copy/branch of the git repository, | |||
either anonymous: | either anonymous: | ||
Revision as of 15:29, 25 April 2010
Get the Source Code
The project repository is located on github.
You can create a local copy/branch of the git repository, either anonymous:
- git clone git://github.com/mbien/gluegen.git gluegen
- git clone git://github.com/mbien/jocl.git jocl
- git clone git://github.com/mbien/jocl-demos.git jocl-demos
- git clone git://github.com/mbien/jogl.git jogl
or via SSH and your user credential, so you can easily push back your changes to the github server:
- git clone git@github.com:username/gluegen.git gluegen
- git clone git@github.com:username/jocl.git jocl
- git clone git@github.com:username/jocl-demos.git jocl-demos
- git clone git@github.com:username/jogl.git jogl
Build Dependencies
GlueGen, JOGL
JDK6, ANT 1.8
Getting Started
Hello JOCL host program:
import com.jogamp.opencl.*;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.util.Random;
import static java.lang.System.*;
import static com.jogamp.opencl.CLMemory.Mem.*;
/**
* Hello Java OpenCL example. Adds all elements of buffer A to buffer B
* and stores the result in buffer C.<br/>
* Sample was inspired by the Nvidia VectorAdd example written in C/C++
* which is bundled in the Nvidia OpenCL SDK.
* @author Michael Bien
*/
public class HelloJOCL {
public static void main(String[] args) throws IOException {
int elementCount = 11444777; // Length of arrays to process
int localWorkSize = 256; // Local work size
int globalWorkSize = roundUp(localWorkSize, elementCount); // rounded up to the nearest multiple of the localWorkSize
// set up
CLContext context = CLContext.create();
CLProgram program = context.createProgram(HelloJOCL.class.getResourceAsStream("VectorAdd.cl")).build();
CLBuffer<FloatBuffer> clBufferA = context.createFloatBuffer(globalWorkSize, READ_ONLY);
CLBuffer<FloatBuffer> clBufferB = context.createFloatBuffer(globalWorkSize, READ_ONLY);
CLBuffer<FloatBuffer> clBufferC = context.createFloatBuffer(globalWorkSize, WRITE_ONLY);
// fill read buffers with random numbers.
fillBuffer(clBufferA.getBuffer(), 12345);
fillBuffer(clBufferB.getBuffer(), 67890);
// get a reference to the kernel functon with the name 'VectorAdd'
// and map the buffers to its input parameters.
CLKernel kernel = program.createCLKernel("VectorAdd");
kernel.putArgs(clBufferA, clBufferB, clBufferC).putArg(elementCount);
// create command queue on fastest device.
CLCommandQueue queue = context.getMaxFlopsDevice().createCommandQueue();
// asynchronous write of data to GPU device,
// blocking read later to get the computed results back.
long time = nanoTime();
queue.putWriteBuffer(clBufferA, false)
.putWriteBuffer(clBufferB, false)
.put1DRangeKernel(kernel, 0, globalWorkSize, localWorkSize)
.putReadBuffer(clBufferC, true);
time = nanoTime() - time;
// cleanup all resources associated with this context.
context.release();
// print first few elements of the resulting buffer to the console.
out.println("a+b=c results snapshot: ");
for(int i = 0; i < 10; i++)
out.print(clBufferC.getBuffer().get() + ", ");
out.println("...; " + clBufferC.getBuffer().remaining() + " more");
out.println("computation took: "+(time/1000000)+"ms");
}
/* utilities */
private static void fillBuffer(FloatBuffer buffer, int seed) {
Random rnd = new Random(seed);
while(buffer.remaining() != 0)
buffer.put(rnd.nextFloat()*100);
buffer.rewind();
}
private static int roundUp(int groupSize, int globalSize) {
int r = globalSize % groupSize;
if (r == 0) return globalSize;
else return globalSize + groupSize - r;
}
}
Hello JOCL Kernel:
// OpenCL Kernel Function for element by element vector addition
kernel void VectorAdd(global const float* a, global const float* b, global float* c, int numElements) {
// get index into global data array
int iGID = get_global_id(0);
// bound check, equivalent to the limit on a 'for' loop
if (iGID >= numElements) {
return;
}
// add the vector elements
c[iGID] = a[iGID] + b[iGID];
}