Maintainer and Contacts and Ardor3D Overview: Difference between pages

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= Maintainer =
Ardor3D is a professionally oriented, open source, Java based 3D engine for desktop (GNU Linux, Mac OS X, OpenIndiana, Windows) and mobile (Android) environments. The sub-project ardor3d-android was based on [https://developer.android.com/guide/topics/graphics/opengl.html Android OpenGL ES].


* JogAmp IT Infrastructure, Architecture and Janitor
Ardor3D was created September 23rd, 2008 as a fork of [http://www.jmonkeyengine.org JMonkeyEngine] by [http://blog.renanse.com Joshua Slack (Renanse)] and Rikard Herlitz (MrCoder). It was developed by [http://www.ardorlabs.com Ardor Labs] and some contributors until its version 0.9. Renanse abandoned the project March 11th, 2014. He restarted it some years later.
** [[#Sven Gothel|Sven Gothel]]
* Gluegen
** [[#Sven Gothel|Sven Gothel]]
** [[#Harvey Harrison|Harvey Harrison]]
* JOAL
** [[#Xerxes Rånby|Xerxes Rånby]]
** [[#Sven Gothel|Sven Gothel]]
* JOGL
** [[#Sven Gothel|Sven Gothel]]
** GPU Curve Rendering
*** [[#Rami Santina|Rami Santina]]
** SWT Support
*** [[#Sven Gothel|Sven Gothel]]
* Java3D
** [[#Harvey Harrison|Harvey Harrison]]
* JOCL
** [[#Wade Walker|Wade Walker]]
** [[#Sven Gothel|Sven Gothel]]
* Engine Support
** [[#Julien Gouesse|Julien Gouesse]]
* Maven packages
** [[#Mark Raynsford|Mark Raynsford]]
* Art (graphics, demos, ..)
** [[#Dominik Ströhlein|Dominik Ströhlein]]
* ''Open Positions''
** jogl-utils


= Contacts =
The version 1.0 is the first version actively developed and maintained by JogAmp's community and supporting exclusively JOGL 2 (and later). It is designated as a subset of the original engine as it retains the only renderer relevant for JogAmp's community. As a consequence, it supports only desktop environments, the Android backend might be rewritten with JogAmp in another version. This subset is preferably called JogAmp's Ardor3D Continuation in order to avoid any confusion with the "official" unmaintained version.


You can address the JogAmp Community via:
*[[Ardor3D Tutorial|Tutorial]]
* [http://jogamp.org/ Web]
*[http://jogamp.org/deployment/ardor3d/javadoc/ API Documentation]
* [http://forum.jogamp.org/ Forum/Mailinglist]
*[[Ardor3D FAQ|FAQ]]
* [http://jogamp.org/wiki/index.php/Chatroom JogAmp IRC]
* Email
** sgothel [@] jausoft.com
** mediastream [@] jogamp.org
 
== '''Commercial Support''' ==
 
<div id="Contact_Maintainer">
Please feel welcome to contact the maintainers for commercial support inquiries,
specific questions you seem not fit for public discussions, but '''most important to fund our work'''.
</div>
 
== Sven Gothel ==
* sgothel [@] jausoft.com
* http://jausoft.com/blog/tag/jogl/
* Contracting and funding
** via ''Göthel Software e.K., contact jogamp [@] jausoft.com''
===== Acknowledgment =====
Göthel Software e.K. and I like to express our gratitude to
[http://www.cctintl.com/ CCT International], who were supporting this project during the period from mid 2010 up until mid 2019.
 
== Julien Gouesse ==
* gouessej [@] orange.fr
* http://gouessej.wordpress.com/tag/jogl/
 
== Wade Walker ==
* http://wadeawalker.wordpress.com/
 
== Harvey Harrison ==
* harvey.harrison [@] gmail.com
* https://github.com/hharrison
 
== Xerxes Rånby ==
* xerxes [@] gudinna.com
* http://labb.zafena.se/?category_name=jogamp
* http://twitter.com/xranby
** Micro payments via flatter: http://flattr.com/thing/1074999/JogAmp-JOAL-Maintainer-Xerxes-Rnby
 
== Mark Raynsford ==
* http://io7m.com/
 
== Rami Santina ==
* http://ramisantina.com/blog/
 
== Dominik Ströhlein ==
* http://copypastaresearch.tumblr.com/

Latest revision as of 19:14, 10 July 2023

Ardor3D is a professionally oriented, open source, Java based 3D engine for desktop (GNU Linux, Mac OS X, OpenIndiana, Windows) and mobile (Android) environments. The sub-project ardor3d-android was based on Android OpenGL ES.

Ardor3D was created September 23rd, 2008 as a fork of JMonkeyEngine by Joshua Slack (Renanse) and Rikard Herlitz (MrCoder). It was developed by Ardor Labs and some contributors until its version 0.9. Renanse abandoned the project March 11th, 2014. He restarted it some years later.

The version 1.0 is the first version actively developed and maintained by JogAmp's community and supporting exclusively JOGL 2 (and later). It is designated as a subset of the original engine as it retains the only renderer relevant for JogAmp's community. As a consequence, it supports only desktop environments, the Android backend might be rewritten with JogAmp in another version. This subset is preferably called JogAmp's Ardor3D Continuation in order to avoid any confusion with the "official" unmaintained version.