How to use the Debug and Trace GL Pipeline and Debug GL Context: Difference between revisions
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(Created page with '== Debug GL Pipeline == <pre> class MyGLEvenListener extends GLEvenListener { static boolean once = false; public void init(GLAutoDrawable drawable) { GL2ES2 gl2es2; …') |
(No difference)
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Revision as of 10:53, 20 December 2013
Debug GL Pipeline
class MyGLEvenListener extends GLEvenListener { static boolean once = false; public void init(GLAutoDrawable drawable) { GL2ES2 gl2es2; if( !once ) { once = true; GL gl = drawable.getGL(); gl = gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Debug", null, gl, null) ); gl2es2 = gl.getGL2ES2(); } else { gl2es2 = drawable.getGL().getGL2ES2(); } } }
You also can enable 'JVM wide' DebugGL by simply setting property jogl.debug.DebugGL
:
-Djogl.debug.DebugGL
This will also enable the native debug context, see below.
(Same goes for TraceGL*)
Debug GL Context
If you like to use the native debug context you would need to configure the not yet natively created GLContext:
GLContext ctx = ...; // not yet natively created by 1st makeCurrent() ctx.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);
.. or using an GLAutoDrawable implementation:
GLWindow glWin = ... ; // newly create one, not yet visible glWin.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG);