JOCL FAQ: Difference between revisions

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  // creates a pure OpenCL context
  // creates a pure OpenCL context
  [http://jogamp.org/deployment/webstart-next/javadoc/jocl/javadoc/com/jogamp/opencl/CLContext.html CLContext].create();
  CLContext context = [http://jogamp.org/deployment/webstart-next/javadoc/jocl/javadoc/com/jogamp/opencl/CLContext.html CLContext].create();


  // creates a shared context. This context can be used to share memory with JOGL's OpenGL context
  // creates a shared context. This context can be used to share memory with JOGL's OpenGL context
  [http://jogamp.org/deployment/webstart-next/javadoc/jocl/javadoc/com/jogamp/opencl/gl/CLGLContext.html CLGLContext].create(glContext);
  CLGLContext context = [http://jogamp.org/deployment/webstart-next/javadoc/jocl/javadoc/com/jogamp/opencl/gl/CLGLContext.html CLGLContext].create(glContext);


== Can I allocate a CLBuffer without allocating a java.nio.Buffer? ==
== Can I allocate a CLBuffer without allocating a java.nio.Buffer? ==

Revision as of 20:26, 5 April 2011

What OpenCL platforms / Operating Systems / JDKs are supported?

OpenCL Platforms:

  • all of them. We are testing every build (in fact every commit) on AMD, Nvidia and Intel SDKs.
  • If you are running on a different platform or would like to provide a build server, please let us know.

Operating Systems:

  • Linux 32/64, Mac OS and Windows 32/64
  • Building JOCL on other systems is easy provided that a OpenCL implementation for that system.

(e.g. OpenSolaris doesn't have OpenCL drivers yet)

Java Runtime Environments:

  • We are testing on Oracle JDK and OpenJDK
  • Java 5+ is required to run JOCL.

How do I get the Source Code?

The project repository is located on github.

You can create a local copy/branch of the git repository, either anonymous:

or via SSH and your user credential, so you can easily push back your changes to the github server:

  • git clone git@github.com:username/gluegen.git gluegen
  • git clone git@github.com:username/jocl.git jocl
  • git clone git@github.com:username/jocl-demos.git jocl-demos
  • git clone git@github.com:username/jogl.git jogl

What are the Build Dependencies?

JOCL depends on GlueGen and JOGL

JDK6 and ANT 1.8 or later. JUnit tests require OpenCL capable hardware and OpenCL drivers.

I have all the Sourcecode, how do I build it?

Please refer to this HowTo

What files do I need at Runtime?

JOCL consists of two files:

  • jocl.jar
  • and one system dependent native library (e.g libjocl.so or jocl.dll or ..).

additionally you will have to provide

  • gluegen-rt.jar
  • and the corresponding native library (e.g libgluegen-rt.so or gluegen.dll or ...)

optionally you might want to add JOGL if you want to do OpenGL - OpenCL interoperability

How do I Get Started?

How can I test if OpenCL is properly set up on my system?

  • run CLInfo via webstart for basic OpenCL diagnostic readouts
  • or invoke:
 java -jar jocl.jar:gluegen-rt.jar -Djava.library.path="path/to/jocl/libs:path/to/gluegen-rt/libs" com.jogamp.opencl.util.CLInfo
note1: replace ':' with ';' on windows
note2: extract gluegen-rt-natives-xxx.jar and jocl-natives-xxx.jar. It won't work if you place the jars in the library path!

Is it possible to run JOCL based app without JOGL?

Yes. JOCL is independent from JOGL and can be used without JOGL in the classpath. In fact you have to explicitly create a shared context from a existing JOGL context if you want to interoperate with OpenGL.

// creates a pure OpenCL context
CLContext context = CLContext.create();
// creates a shared context. This context can be used to share memory with JOGL's OpenGL context
CLGLContext context = CLGLContext.create(glContext);

Can I allocate a CLBuffer without allocating a java.nio.Buffer?

yes, just use the right context.createBuffer() method.

discussion: http://forum.jogamp.org/Allocate-memory-object-on-device-only-tp2465039p2465039.html

How do I do image processing with JOCL?

For a simple example take a look at the gamma correction demo from the jocl-demos repository.

Is jocl.org the same as JOCL?

no its not. Both are independent projects and do not share the same codebase.