JogAmp BOF SIGGRAPH 2013 PLANNING

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Preface

SIGGRAPH 2013 - JogAmp BOF [2013 07 21–24, Anaheim, CA, USA]

-  Anaheim Convention Center
-  s2013.siggraph.org

Duration: 90 minutes

Bugzilla entry

IMHO it would be great if everybody of the team, who likes to have his content shown, could produce a 'small' summary [maybe w/ links].

Even if you cannot attend personally, you can have us show your content. You will be referenced of course.

A small introduction of each person could be helpful as well, so we can add this to our web page / presentation, eg:

  • full name
  • 'related' professional history
  • project relation
  • etc

BOF Team

Confirmed

  • Xerxes
    • registered for siggraph2013
  • Sven
    • registered for siggraph2013

Unconfirmed

  • Julien
    • ?????
  • Rami
    • ?????
  • Wade
    • ?????
  • Dominik
    • ?????
  • Mark
    • ?????
  • Harvey
    • ?????
  • ???????

Schedule

Remote

  • 1st June
    • Collect all slides from all members
    • Discussions
  • 23th June
    • Merge slides, create draft
    • Discussions

On Site

  • Sunday, 21st July ?
    • First meeting, brainstorming
  • Monday, 22nd July ?
    • Finalize presentation
    • Test demos
    • Have fun
  • DAY OF BOF
    • x:xx pm - x:xx pm Be at door & set-up
    • x:xx pm - x:xx pm BOF
    • x:xx pm - x:xx pm Dinner, party ..

JOGAMP BOF Items

Meet JogAmp's Ecosystem Across Platforms and Devices

Who? ALL!

All Libraries, Applications, Games and Demos

Time: 60 min = 52 minutes for demos + 5 minutes for general + 3 min extra

List of proposed libs, apps, .. below.

  • Show a live demo or video and give a brief overview
  • Explain how they utilize JogAmp and collaborate
    • Cross Platform and Device Impact
    • Deployment / Show and explain how it works:
      • Maven
      • NApplet, JNLP, Applets, ..
    • Experience and Benefits
      • Development
      • Bugreports
      • Cooperation

List of proposed Apps

  • CCT's C3D Studio / Visual (Rami) - 6 min
    • C3D as a Massive Model Visualization Tool for mega construction projects build on-top of Jogl/Newt
  • Ausenco's JaamSim (Harvey) - 6 min
    • ??
  • Processing (Xerxes) - 4 min
    • ??
  • NASA Worldwind (Xerxes) - 4 min
    • ??
  • Scilab ? - 0

List of proposed Games / Demos

List of proposed Libs

  • JOGL's GLMediaPlayer (Xerxes / Sven) - 3 min
  • JOGL's Graph (Rami / Sven) - 3 min
  • Java3D (Harvey) - 3 min
  • Ardor3D - 3 min
  • Nifty GUI (Jens? / Sven) - 4 min
  • GLG2D - 2 min
  • libGDX
  • jME3 - 2 min
  • JSpatial (Mark? / Sven) - 4 min
  • dyn4J ? - 0

JogAmp Overview

Time: 10 min

Idea is to have a short introduction while mentioning all the supported platforms.

Reference to already shown demos!

Emphasize how JogAmp completes hardware abstraction, i.e. JVM does CPU abstraction, we abstract audio, processing , ...

May add short history ..

Supported Platforms

( Official JogAmp Builds )

  • Linux
    • arm
      • soft-float
      • hard-float
    • x86
    • x86_64
  • Android API Level 9 (Gingerbread) and greater
    • arm soft-float
    • x86 (TBD)
    • x86_64 (TBD)
  • Windows
    • x86
    • x86_64
  • Solaris / OpenIndiana
    • x86
    • x86_64
  • OSX
    • x86
    • x86_64

'Mobile Linux devices known to work:

  • Beagleboard w/ Ubuntu and Android
  • Pandaboard w/ Ubuntu and Android
  • N900 Maemo
  • Raspberry Pi ?
  • Android ..

Using an IDE

Using an Maven

JogAmp's Enhancements

JogAmp's Future