Why Instance Design: Difference between revisions

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(Created page with "<h1>Why does JOGL use Instances of GLContext / GL* instead of exposing a Static API?</h1> The scope of this wiki page is essentially to explain why JOGL uses a instance-desig...")
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Revision as of 12:50, 28 January 2016

Why does JOGL use Instances of GLContext / GL* instead of exposing a Static API?

The scope of this wiki page is essentially to explain why JOGL uses a instance-design instead of a static one, used by other libraries (such as Lwjgl).

The content has been taken from this thread.