Class RenderBucketType

java.lang.Object
com.ardor3d.renderer.queue.RenderBucketType

public final class RenderBucketType extends Object
  • Field Details

    • Inherit

      public static final RenderBucketType Inherit
      Use your parent's RenderBucketType. If you do not have a parent, Opaque will be used instead.
    • PreBucket

      public static final RenderBucketType PreBucket
      Used for objects that we want to guarantee will be rendered first.
    • Shadow

      public static final RenderBucketType Shadow
      TODO: Add definition.
    • Opaque

      public static final RenderBucketType Opaque
      Used for surfaces that are fully opaque - can not be seen through. Drawn from front to back.
    • Transparent

      public static final RenderBucketType Transparent
      Used for surfaces that are partially transparent or translucent - can be seen through. Drawn from back to front. See also the flag TransparencyType.TwoPass and SceneHints.setTransparencyType(com.ardor3d.scenegraph.hint.TransparencyType) allowing you to enable two pass transparency for more accurate results.
    • Ortho

      public static final RenderBucketType Ortho
      Draw in orthographic mode where the x and y coordinates are in screen space with the origin in the lower left corner. Uses SceneHints.getOrthoOrder() to determine draw order.
    • PostBucket

      public static final RenderBucketType PostBucket
      Used for objects that we want to guarantee will be rendered last.
    • Skip

      public static final RenderBucketType Skip
      Do not use bucket system. Instead, draw the spatial immediately to the back buffer.
  • Method Details