Package com.ardor3d.renderer.queue
Class RenderBucketType
java.lang.Object
com.ardor3d.renderer.queue.RenderBucketType
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Field Summary
Modifier and TypeFieldDescriptionstatic final RenderBucketType
Use your parent's RenderBucketType.static final RenderBucketType
Used for surfaces that are fully opaque - can not be seen through.static final RenderBucketType
Draw in orthographic mode where the x and y coordinates are in screen space with the origin in the lower left corner.static final RenderBucketType
Used for objects that we want to guarantee will be rendered last.static final RenderBucketType
Used for objects that we want to guarantee will be rendered first.static final RenderBucketType
TODO: Add definition.static final RenderBucketType
Do not use bucket system.static final RenderBucketType
Used for surfaces that are partially transparent or translucent - can be seen through. -
Method Summary
Modifier and TypeMethodDescriptionstatic RenderBucketType
getRenderBucketType
(String name) name()
toString()
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Field Details
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Inherit
Use your parent's RenderBucketType. If you do not have a parent,Opaque
will be used instead. -
PreBucket
Used for objects that we want to guarantee will be rendered first. -
Shadow
TODO: Add definition. -
Opaque
Used for surfaces that are fully opaque - can not be seen through. Drawn from front to back. -
Transparent
Used for surfaces that are partially transparent or translucent - can be seen through. Drawn from back to front. See also the flagTransparencyType.TwoPass
andSceneHints.setTransparencyType(com.ardor3d.scenegraph.hint.TransparencyType)
allowing you to enable two pass transparency for more accurate results. -
Ortho
Draw in orthographic mode where the x and y coordinates are in screen space with the origin in the lower left corner. UsesSceneHints.getOrthoOrder()
to determine draw order. -
PostBucket
Used for objects that we want to guarantee will be rendered last. -
Skip
Do not use bucket system. Instead, draw the spatial immediately to the back buffer.
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Method Details