Uses of Class
javax.vecmath.Matrix3d

Uses of Matrix3d in javax.vecmath
 

Methods in javax.vecmath with parameters of type Matrix3d
 void Matrix3d.add(double scalar, Matrix3d m1)
          Adds a scalar to each component of the matrix m1 and places the result into this.
 void Matrix3d.add(Matrix3d m1)
          Sets the value of this matrix to the sum of itself and matrix m1.
 void Matrix3d.add(Matrix3d m1, Matrix3d m2)
          Sets the value of this matrix to the matrix sum of matrices m1 and m2.
 boolean Matrix3d.epsilonEquals(Matrix3d m1, double epsilon)
          Returns true if the L-infinite distance between this matrix and matrix m1 is less than or equal to the epsilon parameter, otherwise returns false.
 boolean Matrix3d.equals(Matrix3d m1)
          Returns true if all of the data members of Matrix3d m1 are equal to the corresponding data members in this Matrix3d.
 void Matrix4f.get(Matrix3d m1)
          Performs an SVD normalization of this matrix in order to acquire the normalized rotational component; the values are placed into the Matrix3d parameter.
 void Matrix4d.get(Matrix3d m1)
          Performs an SVD normalization of this matrix in order to acquire the normalized rotational component; the values are placed into the Matrix3d parameter.
 void GMatrix.get(Matrix3d m1)
          Places the values in the upper 3x3 of this GMatrix into the matrix m1.
 double Matrix4d.get(Matrix3d m1, Vector3d t1)
          Performs an SVD normalization of this matrix to calculate the rotation as a 3x3 matrix, the translation, and the scale.
 void Matrix4d.getRotationScale(Matrix3d m1)
          Gets the upper 3x3 values of this matrix and places them into the matrix m1.
 void Matrix3d.invert(Matrix3d m1)
          Sets the value of this matrix to the matrix inverse of the passed matrix m1.
 void Matrix3d.mul(double scalar, Matrix3d m1)
          Multiplies each element of matrix m1 by a scalar and places the result into this.
 void Matrix3d.mul(Matrix3d m1)
          Sets the value of this matrix to the result of multiplying itself with matrix m1.
 void Matrix3d.mul(Matrix3d m1, Matrix3d m2)
          Sets the value of this matrix to the result of multiplying the two argument matrices together.
 void Matrix3d.mulNormalize(Matrix3d m1)
          Multiplies this matrix by matrix m1, does an SVD normalization of the result, and places the result back into this matrix this = SVDnorm(this*m1).
 void Matrix3d.mulNormalize(Matrix3d m1, Matrix3d m2)
          Multiplies matrix m1 by matrix m2, does an SVD normalization of the result, and places the result into this matrix this = SVDnorm(m1*m2).
 void Matrix3d.mulTransposeBoth(Matrix3d m1, Matrix3d m2)
          Multiplies the transpose of matrix m1 times the transpose of matrix m2, and places the result into this.
 void Matrix3d.mulTransposeLeft(Matrix3d m1, Matrix3d m2)
          Multiplies the transpose of matrix m1 times matrix m2, and places the result into this.
 void Matrix3d.mulTransposeRight(Matrix3d m1, Matrix3d m2)
          Multiplies matrix m1 times the transpose of matrix m2, and places the result into this.
 void Matrix3d.negate(Matrix3d m1)
          Sets the value of this matrix equal to the negation of of the Matrix3d parameter.
 void Matrix3d.normalize(Matrix3d m1)
          Perform singular value decomposition normalization of matrix m1 and place the normalized values into this.
 void Matrix3d.normalizeCP(Matrix3d m1)
          Perform cross product normalization of matrix m1 and place the normalized values into this.
 void Quat4f.set(Matrix3d m1)
          Sets the value of this quaternion to the rotational component of the passed matrix.
 void Quat4d.set(Matrix3d m1)
          Sets the value of this quaternion to the rotational component of the passed matrix.
 void Matrix4f.set(Matrix3d m1)
          Sets the rotational component (upper 3x3) of this matrix to the matrix values in the double precision Matrix3d argument; the other elements of this matrix are initialized as if this were an identity matrix (i.e., affine matrix with no translational component).
 void Matrix4d.set(Matrix3d m1)
          Sets the rotational component (upper 3x3) of this matrix to the matrix values in the double precision Matrix3d argument; the other elements of this matrix are initialized as if this were an identity matrix (i.e., affine matrix with no translational component).
 void Matrix3f.set(Matrix3d m1)
          Sets the value of this matrix to the float value of the Matrix3d argument.
 void Matrix3d.set(Matrix3d m1)
          Sets the value of this matrix to the value of the Matrix3d argument.
 void GMatrix.set(Matrix3d m1)
          Sets the value of this matrix to that of the Matrix3d provided.
 void AxisAngle4f.set(Matrix3d m1)
          Sets the value of this axis-angle to the rotational component of the passed matrix.
 void AxisAngle4d.set(Matrix3d m1)
          Sets the value of this axis-angle to the rotational component of the passed matrix.
 void Matrix4f.set(Matrix3d m1, Vector3d t1, double scale)
          Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
 void Matrix4d.set(Matrix3d m1, Vector3d t1, double scale)
          Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
 void Matrix4f.setRotation(Matrix3d m1)
          Sets the rotational component (upper 3x3) of this matrix to the matrix values in the double precision Matrix3d argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the passed rotation components, and then the scale is reapplied to the rotational components.
 void Matrix4d.setRotation(Matrix3d m1)
          Sets the rotational component (upper 3x3) of this matrix to the matrix values in the double precision Matrix3d argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the passed rotation components, and then the scale is reapplied to the rotational components.
 void Matrix4d.setRotationScale(Matrix3d m1)
          Replaces the upper 3x3 matrix values of this matrix with the values in the matrix m1.
 void Matrix3d.sub(Matrix3d m1)
          Sets the value of this matrix to the matrix difference of itself and matrix m1 (this = this - m1).
 void Matrix3d.sub(Matrix3d m1, Matrix3d m2)
          Sets the value of this matrix to the matrix difference of matrices m1 and m2.
 void Matrix3d.transpose(Matrix3d m1)
          Sets the value of this matrix to the transpose of the argument matrix.
 

Constructors in javax.vecmath with parameters of type Matrix3d
Matrix3d(Matrix3d m1)
          Constructs a new matrix with the same values as the Matrix3d parameter.
Matrix3f(Matrix3d m1)
          Constructs a new matrix with the same values as the Matrix3d parameter.
Matrix4d(Matrix3d m1, Vector3d t1, double s)
          Constructs and initializes a Matrix4f from the rotation matrix, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components of the matrix.