com.jogamp.nativewindow.awt.AWTGraphicsConfiguration.create(Component, CapabilitiesImmutable, CapabilitiesImmutable)
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com.jogamp.opengl.util.PMVMatrix.getDirtyBits()
Function is exposed for debugging purposes only.
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com.jogamp.opengl.util.PMVMatrix.getRequestMask()
Function is exposed for debugging purposes only.
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com.jogamp.opengl.util.texture.spi.DDSImage.isDDSImage(InputStream)
rather call ImageType#getFileSuffix(InputStream)
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com.jogamp.opengl.util.texture.spi.SGIImage.isSGIImage(InputStream)
rather call ImageType#getFileSuffix(InputStream)
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com.jogamp.opengl.math.FloatUtil.matrixRowToString(StringBuilder, String, FloatBuffer, int, int, int, boolean, int)
use on of the float[] variants
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com.jogamp.opengl.math.FloatUtil.matrixToString(StringBuilder, String, String, FloatBuffer, int, FloatBuffer, int, int, int, boolean)
use on of the float[] variants
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com.jogamp.opengl.math.FloatUtil.matrixToString(StringBuilder, String, String, FloatBuffer, int, int, int, boolean)
use on of the float[] variants
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com.jogamp.opengl.math.FloatUtil.multMatrix(FloatBuffer, FloatBuffer)
use on of the float[] variants
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com.jogamp.opengl.math.FloatUtil.multMatrix(FloatBuffer, FloatBuffer, float[])
use on of the float[] variants
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com.jogamp.opengl.math.FloatUtil.multMatrixVec(FloatBuffer, float[], float[])
use on of the float[] variants
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com.jogamp.opengl.util.texture.spi.TextureProvider.newTextureData(GLProfile, File, int, int, boolean, String)
Use {@link #newTextureData(GLProfile, InputStream, int, int, boolean, String)
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com.jogamp.opengl.util.texture.spi.TextureProvider.newTextureData(GLProfile, URL, int, int, boolean, String)
Use {@link #newTextureData(GLProfile, InputStream, int, int, boolean, String)
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com.jogamp.nativewindow.awt.JAWTWindow.updatePixelScale(boolean)
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