#jogamp @ irc.freenode.net - 20130212 05:06:12 (UTC)


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20130212 15:23:28 <xranby> odin_: welcome to #jogamp
20130212 15:59:24 <odin_> yep just here for OpenGL and Java support with Jambi
20130212 16:05:40 <xranby> http://jogamp.org/forum.html
20130212 16:06:26 <xranby> odin_: feel free to start a qt-jambi jogl integration threaf
20130212 16:06:26 <xranby> thread
20130212 16:06:26 <xranby> odin_: do QT-jambi run well on arm now?
20130212 16:07:17 <xranby> i like to try it on the nokia n9 phone, ti would be neat to be able to create qt apps in java
20130212 16:07:43 <xranby> and have a good opengl binding as well
20130212 16:14:11 <sgothel> I concur
20130212 16:52:35 <odin_> it is already possible to create Qt apps in java, what is not so good is using Qt's OpenGL APIs from Java some things still need work
20130212 16:53:20 <odin_> this month should see the Qt QML working in Java and support for Qt3D (which is a 3D QML binding module)
20130212 16:54:06 <odin_> QML is Qt's JavaScript DSL for writing UI code using V8 but integrating with Qt
20130212 16:54:53 <odin_> so this month should see QML a first class citizen of Java in that you can mix and match Java modules with QML/JavaScript all in one application that looks seamless to the user of the application
20130212 16:55:51 <odin_> this is already possible with C++ that you can write or re-use your C++ components with QML, but now you can do all the same things but in Java without knowing how to write C++
20130212 16:56:42 <sgothel> we understand the story, i.e. it's our goal to bind to whatever windowing subsystem and provide an agnostic layer to use OpenGL etc .. at least via NEWT.
20130212 16:57:36 <sgothel> a shortcut for us would be have a NEWT QT native impl. providing all the essential details like:
20130212 16:57:43 <sgothel> - open a window
20130212 16:57:50 <sgothel> - get native window handle access
20130212 16:58:07 <sgothel> - query the visual-id, context, ..
20130212 16:58:13 <sgothel> - OR -
20130212 16:58:52 <sgothel> we add NativeWindow support to QT .. allowing a Java/QT application to use JOGL via a qt.GLCanvas - similar to awt.GLCanvas or swt.GLCanvas
20130212 16:59:44 <odin_> Qt was never designed around native window handle access, well at least not Qt4.x+ and that maybe 10 years old now
20130212 16:59:45 <sgothel> so it's either windowing toolkit (TK) agnostic via NEWT or TK specific via NativeWindow.qt/qt.GLCanvas
20130212 17:00:00 <odin_> meaning... you can get Windows 2000 looking widgets on a Mac or a Linux machine
20130212 17:00:20 <sgothel> like GTK .. which still allows one to get the native handle
20130212 17:00:33 <sgothel> so you have 2 layer .. agnostic and specific
20130212 17:00:39 <odin_> or Mac looking widgets on Windows, etc... it has always drawn onto a surface and re-created the native look and behaviour as in pure style
20130212 17:01:06 <sgothel> well - we only would need native handles .. if we like to use it for native stuff like WGL, GLX, ..
20130212 17:01:30 <sgothel> iff QT has an abstraction here as well, we should use .. we would need to add this as well -> more work
20130212 17:01:49 <sgothel> since we already have implementation for all major real-native TKs
20130212 17:02:01 <sgothel> like WGL, GLX, OSX, ..
20130212 17:02:02 <odin_> there is a QtInAwt and AwtInQt module that produces/consumes a native window ID to allow the other toolkit to render into it
20130212 17:02:33 <sgothel> right .. we have similar abstraction - so it's possible to have the native handle
20130212 17:02:55 <sgothel> however - for us 1st citizen would not be AWT, but something like NEWT
20130212 17:03:20 <sgothel> plus .. the native handle might indeed be special, since there are QT platforms w/o X11 .. but some native thing
20130212 17:03:52 <sgothel> so .. it might be best to actually use the QT abstraction
20130212 17:04:19 <sgothel> is that correct ? i.e. QT on native GPU w/o X11 .. some sort of vendor API ?
20130212 17:04:48 <sgothel> thinking about QT/KDE mobile .. etc
20130212 17:04:51 * ebrayet (~Adium@anon) Quit (Quit: Leaving.)
20130212 17:06:23 <odin_> QPA (Qt Platform Abstraction) is the term to google
20130212 17:06:34 <sgothel> thx ..
20130212 17:06:45 <odin_> this is a low-level backend abstraction to allows Qt to now (at runtime not build time) select the low-level graphics API to use
20130212 17:07:24 <odin_> this can be X11, OpenGL, ES2, wayland, plus many others for mobile/embedded and windows/macosx
20130212 17:07:59 <odin_> it was a bolt that existed in Qt4 but now Qt5 is built on it
20130212 17:08:19 <sgothel> nice .. so it looks like the way to go ..
20130212 17:08:51 <sgothel> if you could copy/paste this discussion and drop it in a bug report for enhancement -> JOGL in our bugzilla - that would be great!
20130212 17:09:10 <odin_> wont be today, but IRC window will be open a long while yet
20130212 17:09:21 <sgothel> maybe: Add QPA (Qt Platform Abstraction) binding ..
20130212 17:09:30 <sgothel> thx
20130212 17:09:57 <odin_> the API that JOGL would produce (for Qt to consume) is low level pixel pushing stuff right ?
20130212 17:10:15 <odin_> Qt itself decides the style of widgets and what to draw
20130212 17:10:18 <sgothel> well .. again: agnostic/specific TK .. and OpenGL
20130212 17:11:42 <odin_> what I am trying to ask is, what do you see JOGL providing Qt that it doesn't already have ?
20130212 17:12:41 <odin_> i.e. lets take windows platform, JOGL interfaces with microsoft's OpenGL implementation? so you see JOGL as a way to access that ?
20130212 17:13:17 <odin_> but Qt already has direct support for microsoft OpenGL APIs, so what (value) is it that JOGL adds into the mix ?
20130212 17:13:26 <odin_> or NEWT (or any of the suite of APIs)
20130212 17:15:38 <odin_> now taking that as an example... Qt5 uses ANGLE on windows for WinRT support
20130212 17:16:11 <sgothel> 2 use cases: U1 agnostic and U2 specific
20130212 17:16:35 <sgothel> U1 means that any current NEWT application can run on a QT enabled platform
20130212 17:16:47 <odin_> so my purpose is to understand OpenGL more fully and to ensure any choices in the way QtJambi works are as close as possible to existing Java programming environment presented by JOGL for maximum interoperability
20130212 17:16:53 <sgothel> U2 means that your QT specific java application can use JOGL
20130212 17:17:10 <sgothel> U2 -> QtJampi
20130212 17:17:18 <sgothel> *QTJambi*
20130212 17:17:28 <sgothel> so that would be U2
20130212 17:18:00 <sgothel> however .. we like to have U1 as well, since we like to write agnostic stuff using NEWT running on all platforms .. incl. Android etc
20130212 17:18:03 <odin_> ok understand, I have never through about Qt being the provider of the interfaces to the screen, re U1
20130212 17:18:38 <sgothel> well .. we can have both .. ofc
20130212 17:19:20 <odin_> sure they have worked out the low-level stuff but always to make Qt itself run best, not really to offer it up to a 3rd party to consume, i.e. performance might not be good since it was never designed around that
20130212 17:19:29 <sgothel> abstracting all this TK stuff .. is actually the hard part of JOGL's NativeWindow/NEWT
20130212 17:19:50 <odin_> I think of JOGL as being libGL.so but with Java bindings
20130212 17:20:16 <odin_> Qt itself does not need this, since it already links directly with libGL.so to draw and then present higher level APIs on top
20130212 17:21:03 <odin_> most of the interesting bits of OpenGL are always in the higher level abstractions (scene management, object management etc..)
20130212 17:22:16 <sgothel> it's not that easy here
20130212 17:22:31 <sgothel> yes .. you can have a simple GL entry point binding
20130212 17:23:02 <sgothel> the magic part is the native surface, visual-id selection and how we create the drawables and context
20130212 17:23:25 <sgothel> this must be impl. in QT for each platform ... same as us
20130212 17:24:05 <sgothel> if we like to provide JOGL support for QT .. even w/ U2, we would need to handle that ourselves .. or at least follow our workflow using the QT APIs
20130212 17:24:37 <sgothel> i..e a JOGL app will have requested GLCapabilities .. which determine the drawable/context
20130212 17:24:48 <sgothel> -> visual and GL-context-profile
20130212 17:25:15 <sgothel> to do this w/ U2, we need to have the GLCaps -> QT-visual in our 'hands'
20130212 17:25:31 <odin_> http://qt-project.org/doc/qt-4.8/qtopengl.html is kind of the raw OpenGL stuff that QtJambi also exposes
20130212 17:25:38 <sgothel> also - QT would need to be able to create specific GL context like core, compatibility .. etc
20130212 17:26:05 <sgothel> well - this is the outline of all of it .. and we have to see how this fits into our workflow
20130212 17:26:28 <sgothel> if QT-GL is sufficient we can use it. if not, like SWT, we need to use the native TK handles
20130212 17:26:54 <odin_> I'm suggesting using native TK handles if you already have code to use them
20130212 17:27:20 <sgothel> -> QPA (Qt Platform Abstraction)
20130212 17:27:21 <odin_> Qt's only benefit is if you are using higher level scene management or whatever
20130212 17:27:54 <odin_> but the URL above is the raw low level OpenGL parts which can be shared and interop in same process with other users
20130212 17:29:03 <odin_> for example http://doc-snapshot.qt-project.org/qt3d-1.0/qt3d-examples.html a bunch of examples using Qt's high level APIs to so something useful
20130212 17:29:08 <sgothel> when we have the bug report w/ our discussion .. and hence the outline, we can cont. and see how the details may fit
20130212 17:29:28 <sgothel> I cannot go through your links right now .. in real time due to other stuff on the plate
20130212 17:29:32 <odin_> constrast with the other URL which provides very low level OpenGL structures
20130212 17:30:27 <odin_> sure.. well when you can flick through to better understand
20130212 17:31:06 <odin_> this is the issue right now, I am still understanding Qt's own OpenGL parts, let along understand OpenGL itself and JOGL and then the higher level APIs around JOGL like NEWT and others
20130212 17:31:23 <odin_> it will take a few weeks before it becomes clear for me
20130212 17:31:24 <sgothel> thank you ..and I surely will pick up your bugreport and we can continue there .. and here as well. But the bugreport is the persistent information we have.
20130212 17:31:47 <odin_> I have no "bug" or requirement of JOGL at this time
20130212 17:31:49 <sgothel> you can read our unit tests w/ AWT/GLCanvas and NEWT ..
20130212 17:31:58 <sgothel> showing U2 and U1
20130212 17:32:16 <odin_> only to look at it as a project and use it to influence decisions in QtJambi
20130212 17:32:17 <sgothel> you just said you like to do the bug report for enhancement ..
20130212 17:32:27 <odin_> where?
20130212 17:32:28 <sgothel> if not - all this discussion is to /dev/null
20130212 17:32:47 <sgothel> https://jogamp.org/bugzilla/
20130212 17:32:57 <odin_> sorry I mean.. where did I talk of me opening a bug
20130212 17:33:32 <odin_> I have discussed in here what I understand JOGL/NEWT/Qt/OpenGL to each provide and how they might relate
20130212 17:33:54 <sgothel> (06:08:51 PM) sgothel: if you could copy/paste this discussion and drop it in a bug report for enhancement -> JOGL in our bugzilla - that would be great!
20130212 17:33:54 <sgothel> (06:09:11 PM) odin_: wont be today, but IRC window will be open a long while yet
20130212 17:33:54 <sgothel> (06:09:20 PM) sgothel: maybe: Add QPA (Qt Platform Abstraction) binding ..
20130212 17:33:54 <sgothel> (06:09:30 PM) sgothel: thx
20130212 17:33:58 <odin_> but this is all part of an exercise in understanding for me not as an idea of how to change JOGL
20130212 17:34:14 <odin_> yes that is YOUR suggestion to open a bug report
20130212 17:34:32 <sgothel> well .. I already see a benefit of such binding, so does Xerxes
20130212 17:34:44 <sgothel> so it would be great if you could help
20130212 17:34:49 <odin_> sure I can do this, bug I'm not sure what I am asking for let alone how one might implement it, but that will become clearer over the next few weeks for me
20130212 17:34:58 <sgothel> (you already did) - but using our process ..
20130212 17:35:21 <odin_> understand but you know about OpenGL and JOGL more than me right now, in a few weeks as I learn/research I hope to see what you can see :P
20130212 17:35:23 <sgothel> Add QPA (Qt Platform Abstraction) Binding TK specific / agnostic
20130212 17:35:33 <odin_> but right now it is just an OpenGL blur
20130212 17:35:40 <sgothel> ok .. I will do so later on .. hopefully
20130212 17:36:00 <sgothel> thank you for your inspiration and info
20130212 17:36:17 <odin_> well thanks for your input too
20130212 17:36:37 <sgothel> @Xerxes: Do you have a QPA platform ? Is your N9 QPA ? I guess it's using X11 right ?
20130212 17:36:47 <sgothel> otherwise we couldn't run our stuff there ..
20130212 17:37:20 <odin_> Im not sure N9 is a good target, phone is over 1 year old and a dead platform, I have N900 here
20130212 17:38:12 <odin_> best to target Android (via lighthouse port of Qt) and/or BlackBerry 10 just released a week ago
20130212 17:38:28 <odin_> BB10 is native Qt 4.8.x / QML
20130212 17:42:26 <odin_> xranby, re... my question in #openjdk... in order to use OpenGL ES I need a driver from manufacturer ? I use Fedora and have mesa (for full OpenGL) but can not see any OpenGL ES and no /usr/include/GLES2/gl2.h
20130212 17:43:39 <sgothel> Note: For us the critical motivation of supporting QT would be: A) No other native TK accessible B) Important use-case w/ using QtJambi (-> customer)
20130212 17:44:41 <odin_> mesa-libGLES-devel.i686 : Mesa libGLES development package ## no mention of number 2 like GLES2 in name
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20130212 17:46:09 <odin_> mesa-libEGL-devel.i686 : Mesa libEGL development package
20130212 17:47:12 <odin_> mesa-libGL-devel.i686 : Mesa libGL development package ## also libGLU and libGLw .... OpenGL is blurry, IIRC I think these two are higher level APIs on top of GL
20130212 17:48:03 * xranby (~xranby@anon) Quit (Ping timeout: 245 seconds)
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20130212 20:00:07 * rmk0 types "Avian" into xranby
20130212 20:00:12 * rmk0 points xranby at jk4
20130212 20:00:19 * rmk0 inserts coins into xranby
20130212 20:00:43 <sgothel> hu ?
20130212 20:00:52 <sgothel> jk4 == xranby ? :)
20130212 20:00:59 <rmk0> hehe
20130212 20:01:03 <jk4> think you may need more credits still
20130212 20:01:04 <rmk0> no, jk4 is definitely jk4
20130212 20:01:17 <jk4> you don't know that
20130212 20:01:22 <rmk0> i've heard xranby talk about avian quite a bit... and it just came up in conversation elsewhere
20130212 20:01:40 <jk4> but i try to make sure there is separation between my personalities
20130212 20:01:43 <sgothel> yup .. a nice VM, also can be run w/o openjdk
20130212 20:02:08 <rmk0> hm... ISC license too
20130212 20:02:10 <jk4> i was looking at robovm for app dev, but someone asked about difference between the two
20130212 20:02:22 <sgothel> maybe time to introduce each other ? jk4 from Texas doing what ? odin_ .. ?
20130212 20:02:45 <jk4> Texas?!
20130212 20:02:47 * jk4 scoffs
20130212 20:03:11 <sgothel> ah .. just weirdo freenode ips :)
20130212 20:03:35 <sgothel> so it's all you again .. Mark, thx for populating our channel :)
20130212 20:03:45 <rmk0> i couldn't stop him!
20130212 20:03:58 <jk4> he tried!
20130212 20:04:10 <jk4> threw enormous bits at me
20130212 20:04:13 <rmk0> "they'll rip you to shreds" i said
20130212 20:04:16 <sgothel> now I really feel bullshit .. :)
20130212 20:04:16 <jk4> missed every time, throws like a girl
20130212 20:04:39 * xranby (~xranby@anon) Quit (Ping timeout: 272 seconds)
20130212 20:04:46 <jk4> you throw bits like a prissy little girl
20130212 20:04:46 <rmk0> you killed him!
20130212 20:05:12 <rmk0> that'll be the prissy little girl i pay to throw bits
20130212 20:05:22 <rmk0> she'd work for free, but... you know
20130212 20:05:27 <jk4> i think she hit xranby
20130212 20:06:02 <sgothel> have bots invaded us ? or just a split personality ?
20130212 20:06:37 <sgothel> thx - so me in ignore mode :)
20130212 20:07:21 <rmk0> jk4's looking at ways to develop apps across devices
20130212 20:07:31 <rmk0> not exactly my area of expertise
20130212 20:07:41 <sgothel> so he is in a good place :)
20130212 20:07:51 <rmk0> not sure what the options are for getting things onto iphones without having to buy into all that apple shit
20130212 20:08:01 <jk4> which will never happen
20130212 20:08:12 <sgothel> same here - jk5 -> try avian/robovm .. etc
20130212 20:08:26 <rmk0> avian looks better quality than robovm
20130212 20:08:32 <sgothel> Xerxes and I like to add test nodes some day for those VM's w/o openjdk on a linux system
20130212 20:08:36 <jk4> depends on their services
20130212 20:08:51 <jk4> also don't want to bend over backwards you know
20130212 20:08:55 <sgothel> but - I won't go the iphone path, except big payment :)
20130212 20:09:09 <rmk0> it takes a big payment just to even get started
20130212 20:10:20 <jk4> it's southpark all over again.. choosing between a douche and a turd sandwich
20130212 20:10:28 <jk4> you choose which platform is which
20130212 20:11:01 <rmk0> quite enjoyed what little i've done with android
20130212 20:11:16 <rmk0> iphone development seemed to entirely consist of fighting xcode and tracking down memory leaks
20130212 20:11:30 <jk4> [alloc[init]mybutt]
20130212 20:11:52 <sgothel> yeah - that crap .. still fighting w/ OSX/Java7 stuff .. horrible
20130212 20:11:54 <rmk0> yeah... and objective C
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20130212 20:27:25 * xranby (~xranby@anon) has joined #jogamp
20130212 20:29:20 <jk4> with avian, i assume you still need something that brings in the toolkit and os libs into java
20130212 20:30:42 <jk4> thinking about the little bit i know about phonegap
20130212 20:30:58 <jk4> just being a vm that runs on hardware isn't enough for mobile app dev
20130212 20:31:49 <sgothel> our OSX binding could be extended to the iOS .. currently it's not tested and probably having missing pieces
20130212 20:32:12 <sgothel> this is related to our native OSX NativeWindow and NEWT code
20130212 20:43:23 <juank_prada> hi guys, one question, if Im doing a SWING/AWT application, should I stick to GLCanvas? or use NEWT?
20130212 20:44:06 <sgothel> if you want to plug-in your stuff to other environments .. use NEWT, maybe NewtCanvasAWT if you need to have it in AWT as well
20130212 20:44:20 <sgothel> plus: it's much more stable e.g. on OSX
20130212 20:44:35 <juank_prada> sgothel, great, thanks
20130212 20:44:46 <juank_prada> gonna start migrating from GLCanvas then :P
20130212 20:45:19 <sgothel> see NEWT doc .. (wiki) .. NewtCanvasAWT is being used in at least one pro CAD application .. it also free's the rendering loops from the AWT-EDT
20130212 20:45:58 <sgothel> plus you can migrate to other env. .. e.g. Android
20130212 20:46:53 <juank_prada> awesome NEWT seems to be really the way to go
20130212 20:47:38 <juank_prada> I must say, I found Jogl to be way better than LWJGL
20130212 20:47:49 <juank_prada> congrats to Jogamp developers
20130212 20:48:54 <sgothel> thx - well, we abstract windowing TK and GL profiles in a OO way, so you can run your agnostic application on all platforms w/ very little or no specific code. that is our story
20130212 20:49:13 <sgothel> but to run it properly on mobile, you shall consider using ES2 (or ES1 if you must)
20130212 20:49:20 <juank_prada> yup
20130212 20:49:51 <sgothel> i.e. the common profile GL2ES2, GL2ES1 .. then .. within rendering code, you may query what you have .. and add specialized render code for e.g. GL3.core
20130212 20:50:41 <juank_prada> yup thats kind of what I'm doing
20130212 20:50:49 <sgothel> great
20130212 20:50:52 <juank_prada> thanks for the tip
20130212 21:13:08 <juank_prada> why is there so much hate between lwjgl and jogamp devs?
20130212 21:13:18 <sgothel> I have no hate
20130212 21:13:38 <sgothel> at least Xerxes and I follow the philosophy of choice
20130212 21:13:58 <sgothel> and Julien has found his peace as well, I would say
20130212 21:14:05 <juank_prada> I refrace, why dows lwjgl people kind of hate jogamp?
20130212 21:14:11 <sgothel> personally, I would like to see more interaction between both teams
20130212 21:14:21 <sgothel> I don't know .. really not
20130212 21:14:35 <sgothel> they are very welcome here!
20130212 21:15:08 <juank_prada> yeah but you mention jogl in #lwjgl and is like a trigger for a lot of people to start the fud
20130212 21:15:12 <sgothel> since they like to move to an OO style as well - maybe it would be time to get on the table and discuss how to merge resources
20130212 21:15:31 <sgothel> that is their choice .. and freedom to do so :)
20130212 21:16:28 <juank_prada> well it is, its just, i find it weird...
20130212 21:16:34 <sgothel> we are _not_ a religion .. so they can have any feeling they wish
20130212 21:16:47 <juank_prada> you are right
20130212 21:17:01 <sgothel> sure .. if anybody from them would like to chat - I am open for a [technical] discussion
20130212 21:17:40 <sgothel> also .. a discussion about freedom aspects of the projects and [j]VM's itself. the latter really concerns me .. and some of us
20130212 21:18:07 <juank_prada> what do you mean by that last part about freedom?
20130212 21:18:18 <sgothel> i.e. it's more important that Oracle really gives all a CLEAR patent grant and TCK grant - than any other crap .. like JavaFX
20130212 21:18:33 <sgothel> we have something in the buglist ..
20130212 21:18:58 <sgothel> https://jogamp.org/bugzilla/show_bug.cgi?id=682
20130212 21:19:47 <sgothel> we asked them at FOSDEM, but .. well .. only the usual statement: GPL and 'we are not lawyers' :)
20130212 21:20:22 <sgothel> so the PATENT issue still is on the table .. even though Google somewhat survived that already :)
20130212 21:20:43 <juank_prada> oh
20130212 21:20:57 <sgothel> back to LWJGL - maybe you can initiate a chat .. I will be there
20130212 21:21:40 <sgothel> i.e. [future] collaboration between LWJGL and JogAmp
20130212 21:22:16 <sgothel> even though .. sometimes .. competition is good, still .. we all have limited resources.
20130212 21:23:04 <sgothel> but at least .. maybe we are able to take away that off feeling - maybe they can join us at SIGGRAPH as well
20130212 21:23:11 <sgothel> dinner .. laters
20130212 21:23:37 <juank_prada> yeah well I wouldnt like both projects to merge into one... competition is good as you said, but there are some things that could be worked on together
20130212 21:40:49 <rmk0> speaking as someone maintaining a lwjgl and jogl backend for various libraries... i do prefer jogl
20130212 21:41:06 <rmk0> is far better on a technical level... better tested, more responsive to problem reports, etc
20130212 21:41:22 <rmk0> don't have any seething hatred for lwjgl, nor do i actually know any of the people that wrote it
20130212 21:41:40 <rmk0> i think that probably covers all of us
20130212 21:48:04 * juank_prada (~juank_pra@anon) Quit (Remote host closed the connection)
20130212 22:42:27 * odin_ (~Odin@anon) Quit (Read error: Connection reset by peer)
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20130213 00:11:47 <sgothel> yup well daid
20130213 00:11:53 <sgothel> *said*
20130213 00:12:17 <sgothel> back hacking unit tests for OSX/Java7 problems .. arghhh
20130213 00:13:20 <hharrison> Have fun sisyphus...err, Sven
20130213 00:13:39 <sgothel> oh yeah ..
20130213 00:14:18 <sgothel> goal is to have our java7 node working .. w/o bringing down the whole machine, while passing a few tests :)
20130213 00:18:55 <hharrison> I've tried making contact with the fedora/debian folks to get my java3d packaged
20130213 00:20:01 <sgothel> nice .. Sylvestro ?
20130213 00:20:23 <sgothel> Sylvestre ..
20130213 00:20:41 <sgothel> could you use our deployment space for your compiled jar files ?
20130213 00:21:16 <sgothel> or anything else, git, jenkins ?
20130213 00:21:52 <sgothel> @Mark, XRanby: Harvey is hharrison and has access to the jogl group, besides java3d
20130213 00:24:04 <sgothel> always a good time to ask for concerns etc .. nobody will reply :)
20130213 00:24:18 <rmk0> yesh?
20130213 00:24:31 <rmk0> .. i should get irssi to highlight @Mark
20130213 00:25:21 <rmk0> i have no concerns
20130213 00:25:44 <rmk0> hharrison: hello!
20130213 00:26:24 <sgothel> thx, now it looks more like a group decision, instead of the dictator one .. hehe - but I guess Harvey did prove himself very very worthy & steady already
20130213 00:26:36 <rmk0> hehe
20130213 00:27:01 <sgothel> our background check: just code for half a year or longer in public .. :)
20130213 00:28:08 <sgothel> wonder what that Raytheon social-network surveillance tool would say about us .. :)
20130213 00:28:18 <rmk0> sgothel: could you try typing @Mark?
20130213 00:28:27 <sgothel> @Mark: Yes
20130213 00:28:41 <sgothel> How about @Sven, Mark: reg-exp ?
20130213 00:28:43 <rmk0> that's better... it highlights now, so i know someone's addressing me
20130213 00:29:08 <sgothel> irssi .. a plugin ?
20130213 00:29:16 <rmk0> think it's built in
20130213 00:29:19 <rmk0> /hilight
20130213 00:30:07 <sgothel> Now try for me ..
20130213 00:30:31 <sgothel> @Mark, Sven ..
20130213 00:32:00 <rmk0> @Sven: xyz
20130213 00:32:19 <rmk0> sgothel: xyz
20130213 00:32:19 <sgothel> highlight plugin enabled and config - but doesn't work here .. uh well
20130213 00:32:30 <rmk0> hm
20130213 00:32:42 <sgothel> maybe I need to login again .. or it doesn't work for irc ..
20130213 00:33:04 * sgothel (~sven@anon) has left #jogamp
20130213 00:33:13 <rmk0> unfortunately, finding answers regarding irssi is a nightmare
20130213 00:33:16 <rmk0> is basically undocumented
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20130213 00:33:43 * ChanServ sets mode +v sgothel
20130213 01:03:19 <hharrison> Sorry, got meeting'd
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20130213 01:04:23 * juankprada (~juankprad@anon) Quit (Client Quit)
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20130213 01:05:14 <hharrison> @rmk0 hello back
20130213 01:05:34 <rmk0> \o/
20130213 01:59:56 * xranby (~xranby@anon) Quit (Ping timeout: 272 seconds)
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20130213 05:05:25 -CatOut- Continue @ http://jogamp.org/log/irc/jogamp_20130213050525.html